Player Matchup

Guan Yu
Guan Yu
Afakasi99
Guan Yu
Level 129
God Stats
12W - 12L
1,590 SR
Queue Stats
338W - 303L
1,641 Elo+
Solo
Ganesha
Ganesha
AlmostDecent
Ganesha
Level 156
God Stats
18W - 21L
1,656 SR
Queue Stats
385W - 335L
1,645 Elo+
Party 1
Cupid
Cupid
JJSaint
Cupid
Level 158
God Stats
14W - 10L
1,641 SR
Queue Stats
790W - 747L
1,585 Elo+
Solo
Sol
Sol
Miwaii
Sol
Level 129
God Stats
66W - 48L
1,577 SR
Queue Stats
410W - 383L
1,555 Elo+
Party 1
Arachne
Arachne
the6thdizaster
Arachne
Level 160
God Stats
46W - 21L
1,774 SR
Queue Stats
230W - 225L
1,609 Elo+
Solo
Team Averages
Level 146
1,647 SR
1,607 Elo+

VS

Team Averages
Level 135
1,551 SR
1,582 Elo+
Zeus
Zeus
 
Zeus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Jhethio
Guan Yu
Level 157
God Stats
3W - 4L
1,581 SR
Queue Stats
595W - 615L
1,598 Elo+
Solo
Izanami
Izanami
Paquirris
Izanami
Level 159
God Stats
1W - 1L
1,801 SR
Queue Stats
18W - 19L
1,689 Elo+
Solo
Kali
Kali
goVarious
Kali
Level 147
God Stats
0W - 1L
1,258 SR
Queue Stats
13W - 8L
1,528 Elo+
Solo
Maui
Maui
wehaveagibby
Maui
Level 87
God Stats
1W - 1L
1,613 SR
Queue Stats
232W - 233L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Afakasi99
Guan Yu
10
2 / 0 / 3
6,210
621
3,632
7,019
3,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ganesha
AlmostDecent
Ganesha
12
3 / 0 / 0
6,786
679
6,761
8,055
4,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
JJSaint
Cupid
10
2 / 1 / 2
5,986
599
8,265
8,526
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Miwaii
Sol
11
2 / 0 / 1
5,931
593
4,435
6,325
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 0
5,309
531
1,524
6,631
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 0 / 0
5,892
589
1,541
4,385
2,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Jhethio
Guan Yu
8
0 / 2 / 0
4,518
452
3,847
8,256
5,051
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Paquirris
Izanami
9
1 / 3 / 0
5,486
549
5,082
8,542
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
8
0 / 2 / 1
4,971
497
3,564
10,266
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 0
5,078
508
4,369
8,551
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
10
Kills
1
1
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
0
0
0
W
Guan Yu
Afakasi99
Guan Yu
2
0
3
3.5
W
Ganesha
AlmostDecent
Ganesha
3
0
0
3
W
Cupid
JJSaint
Cupid
2
1
2
3
L
Guan Yu
Jhethio
Guan Yu
0
2
0
0
W
Sol
Miwaii
Sol
2
0
1
2.5
L
Izanami
Paquirris
Izanami
1
3
0
0.33
L
Kali
0
2
1
0.25
W
1
0
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,617
Damage
18,403
36,556
Taken
40,000
15,825
Mitigated
16,084
21,104
Healing
10,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
1,541
97
0
2,094
4,385
2,064
0
1,249
3,136
46,874
0
W
Guan Yu
Afakasi99
Guan Yu
3,632
778
541
3,614
7,019
3,766
0
204
6,815
0
25,111
W
Ganesha
AlmostDecent
Ganesha
6,761
978
0
4,666
8,055
4,479
0
4,369
3,686
46,090
0
W
Cupid
JJSaint
Cupid
8,265
4,679
163
5,066
8,526
2,607
0
0
8,526
0
42,159
L
Guan Yu
Jhethio
Guan Yu
3,847
961
837
1,896
8,256
5,051
0
1,612
6,644
0
20,327
W
Sol
Miwaii
Sol
4,435
1,564
0
3,987
6,325
2,043
0
1,129
5,196
48,709
0
L
Izanami
Paquirris
Izanami
5,082
3,541
0
2,444
8,542
2,086
0
0
8,542
0
40,329
L
Kali
3,564
1,787
0
2,077
10,266
3,365
0
2,457
7,737
0
33,852
W
1,524
852
0
3,067
6,631
2,930
0
208
6,423
0
35,424
L
4,369
1,842
0
875
8,551
3,518
0
5,430
2,745
31,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,222
Gold Earned
25,945
366
Minions Killed
308
0
Camps Cleared
0
1,064,484
Distance Traveled
951,732
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,892
589
97
10
0
170,327
3
W
Guan Yu
6,210
621
29
3
0
230,328
2
W
Ganesha
6,786
679
90
9
0
204,596
1
W
Cupid
5,986
599
76
8
0
176,941
2
L
Guan Yu
4,518
452
34
3
0
206,599
2
W
Sol
5,931
593
102
10
0
197,486
3
L
Izanami
5,486
549
68
7
0
183,994
2
L
Kali
4,971
497
52
5
0
212,728
3
W
Arachne
5,309
531
69
7
0
255,133
2
L
Maui
5,078
508
57
6
0
178,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role