Player Matchup

Yu Huang
Yu Huang
Gold V
CumAnhurLips
Yu Huang
Gold V
Level 57
God Stats
0W - 1L
1,828 SR
Queue Stats
12W - 18L
1,589 MMR
Solo
Susano
Susano
Diamond I
KingNicholsx
Susano
Diamond I
Level 160
God Stats
34W - 27L
1,651 SR
Queue Stats
421W - 420L
2,463 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Nostraadamus__
Guan Yu
Gold IV
Level 148
God Stats
2W - 4L
1,491 SR
Queue Stats
549W - 557L
1,435 MMR
Solo
Horus
Horus
Gold IV
O fresh cakes O
Horus
Gold IV
Level 129
God Stats
38W - 33L
1,569 SR
Queue Stats
115W - 127L
1,381 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
monkey joe 7
Ah Muzen Cab
Silver IV
Level 160
God Stats
3W - 6L
1,611 SR
Queue Stats
22W - 32L
1,289 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,630 SR
1,631 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 108
1,619 SR
1,630 MMR
Ne Zha
Ne Zha
Diamond I
Burlang
Ne Zha
Diamond I
Level 129
God Stats
8W - 7L
1,643 SR
Queue Stats
318W - 304L
2,555 MMR
Solo
Agni
Agni
Gold V
adaptingBД
Agni
Gold V
Level 87
God Stats
13W - 10L
1,576 SR
Queue Stats
391W - 396L
1,121 MMR
Solo
Izanami
Izanami
Silver II
mr-rager7
Izanami
Silver II
Level 97
God Stats
69W - 55L
1,523 SR
Queue Stats
294W - 306L
1,104 MMR
Solo
Ravana
Ravana
Platinum II
yayeet127
Ravana
Platinum II
Level 125
God Stats
21W - 12L
1,605 SR
Queue Stats
102W - 97L
1,958 MMR
Solo
Terra
Terra
Gold IV
zv OMEGA VS
Terra
Gold IV
Level 104
God Stats
3W - 0L
1,748 SR
Queue Stats
171W - 170L
1,411 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CumAnhurLips
Yu Huang
16
3 / 5 / 2
10,064
530
5,504
12,254
5,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
14
4 / 6 / 3
9,374
493
7,493
15,775
7,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
2 / 6 / 1
9,519
501
8,003
20,906
19,450
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 4 / 6
7,687
405
9,700
22,984
24,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Muzen Cab
monkey joe 7
Ah Muzen Cab
14
4 / 5 / 3
9,072
477
17,283
16,996
7,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
ThorApolloArachneCliodhnaHades

VS

Bans
IshtarKing ArthurGebBakasuraCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Burlang
Ne Zha
19
7 / 2 / 5
11,855
624
17,892
17,551
14,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
7 / 2 / 5
10,865
572
16,654
11,227
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
mr-rager7
Izanami
16
2 / 5 / 4
9,733
512
10,061
14,269
5,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
yayeet127
Ravana
17
9 / 4 / 7
11,028
580
13,832
14,099
7,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 1 / 9
9,747
513
6,700
19,606
19,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
13
Kills
26
26
Deaths
14
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Burlang
Ne Zha
7
2
5
4.75
L
Yu Huang
CumAnhurLips
Yu Huang
3
5
2
0.8
L
Susano
4
6
3
0.92
L
2
6
1
0.42
L
0
4
6
0.75
W
7
2
5
4.75
L
Ah Muzen Cab
monkey joe 7
Ah Muzen Cab
4
5
3
1.1
W
Izanami
mr-rager7
Izanami
2
5
4
0.8
W
Ravana
yayeet127
Ravana
9
4
7
3.13
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,983
Damage
65,139
88,915
Taken
76,752
65,467
Mitigated
51,428
19,005
Healing
27,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Burlang
Ne Zha
17,892
7,035
0
9,188
17,551
14,128
833
1,058
16,493
283
107,695
L
Yu Huang
CumAnhurLips
Yu Huang
5,504
209
0
490
12,254
5,819
1,035
5,253
6,884
67,767
0
L
Susano
7,493
1,153
0
2,003
15,775
7,855
0
2,888
12,594
0
63,357
L
8,003
1,264
290
4,429
20,906
19,450
0
4,590
15,358
0
63,433
L
9,700
4,489
1,329
6,652
22,984
24,638
77
5,598
17,386
0
32,761
W
16,654
1,293
46
2,669
11,227
5,124
450
991
10,236
88,073
0
L
Ah Muzen Cab
monkey joe 7
Ah Muzen Cab
17,283
6,162
0
3,812
16,996
7,705
64
5,138
11,801
0
82,427
W
Izanami
mr-rager7
Izanami
10,061
6,111
0
3,738
14,269
5,605
7
0
14,269
0
84,577
W
Ravana
yayeet127
Ravana
13,832
5,195
0
1,029
14,099
7,288
713
2,391
11,708
33
85,584
W
6,700
1,331
4,442
6,720
19,606
19,283
52
1,064
18,542
30,711
1,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,716
Gold Earned
53,228
472
Minions Killed
639
0
Camps Cleared
0
1,630,545
Distance Traveled
1,849,031
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,855
624
166
9
0
376,645
0
L
Yu Huang
10,064
530
118
6
0
293,285
1
L
Susano
9,374
493
85
4
0
313,589
1
L
Guan Yu
9,519
501
121
6
0
360,172
3
L
Horus
7,687
405
38
2
0
340,616
1
W
Agni
10,865
572
152
8
0
372,393
5
L
Ah Muzen Cab
9,072
477
110
6
0
322,883
12
W
Izanami
9,733
512
155
8
0
314,719
5
W
Ravana
11,028
580
117
6
0
383,053
1
W
Terra
9,747
513
49
3
0
402,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role