Player Matchup

Chang'e
Chang'e
AzuTheAzure
Chang'e
Level 37
God Stats
4W - 1L
1,510 SR
Queue Stats
85W - 61L
1,467 Elo+
Party 2
Cupid
Cupid
CrimsonReaper44
Cupid
Level 106
God Stats
33W - 33L
1,491 SR
Queue Stats
272W - 317L
1,482 Elo+
Solo
Maui
Maui
nippa0505
Maui
Level 65
God Stats
2W - 0L
1,729 SR
Queue Stats
63W - 53L
1,457 Elo+
Party 2
Team Averages
Level 69
1,577 SR
1,468 Elo+

VS

Team Averages
Level 113
1,421 SR
1,378 Elo+
Arachne
Arachne
Darkwing18
Arachne
Level 98
God Stats
2W - 3L
1,409 SR
Queue Stats
101W - 121L
1,361 Elo+
Solo
Maui
Maui
el_nino_beano
Maui
Level 102
God Stats
5W - 6L
1,521 SR
Queue Stats
39W - 41L
1,463 Elo+
Party 1
Anubis
Anubis
shotty2yourbody
Anubis
Level 139
God Stats
7W - 7L
1,333 SR
Queue Stats
137W - 187L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AzuTheAzure
Chang'e
17
3 / 3 / 6
11,585
681
14,743
14,873
6,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 1 / 2
12,495
735
13,986
11,465
5,114
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Maui
16
0 / 3 / 9
11,847
697
4,704
15,348
16,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Darkwing18
Arachne
14
2 / 3 / 3
10,246
603
11,996
16,079
8,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 2 / 3
10,793
635
12,608
13,435
7,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 6 / 5
10,278
605
10,957
12,343
6,580
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
11
Kills
7
7
Deaths
11
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AzuTheAzure
Chang'e
3
3
6
2
W
8
1
2
9
L
Arachne
Darkwing18
Arachne
2
3
3
1.17
L
4
2
3
2.75
W
Maui
0
3
9
1.5
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,433
Damage
35,561
41,686
Taken
41,857
27,437
Mitigated
23,223
17,412
Healing
13,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AzuTheAzure
Chang'e
14,743
938
3,126
6,944
14,873
6,201
453
6,825
8,048
48,329
0
W
13,986
7,085
1,324
2,287
11,465
5,114
1,942
5,852
5,613
0
64,429
L
Arachne
Darkwing18
Arachne
11,996
8,241
0
5,481
16,079
8,907
0
7,157
8,533
0
31,145
L
12,608
4,282
336
2,993
13,435
7,736
0
6,769
6,246
33,981
4,884
W
Maui
4,704
933
594
3,137
15,348
16,122
84
9,338
6,010
19,008
0
L
10,957
335
254
4,346
12,343
6,580
0
4,947
7,070
46,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,927
Gold Earned
31,317
244
Minions Killed
184
7
Camps Cleared
7
938,693
Distance Traveled
788,905
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,585
681
96
6
3
320,955
6
W
Cupid
12,495
735
114
7
4
311,982
4
L
Arachne
10,246
603
42
2
4
290,752
4
L
Maui
10,793
635
75
4
2
235,848
2
W
Maui
11,847
697
34
2
0
305,756
6
L
Anubis
10,278
605
67
4
1
262,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role