Player Matchup

Chiron
Chiron
 
Chiron
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
RIODARKSIDER
Nike
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,770 Elo+
Solo
Vamana
Vamana
barrapan23
Vamana
Level 40
God Stats
0W - 1L
1,201 SR
Queue Stats
6W - 7L
1,461 Elo+
Party 1
Horus
Horus
itsNimm
Horus
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,500 Elo+
Party 1
Rama
Rama
popythewhale
Rama
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,089 Elo+
Solo
Team Averages
Level 50
1,440 SR
1,464 Elo+

VS

Team Averages
Level 106
1,430 SR
1,472 Elo+
Hades
Hades
I XoW I 4Lv4rO
Hades
Level 106
God Stats
6W - 3L
1,576 SR
Queue Stats
307W - 298L
1,447 Elo+
Solo
Terra
Terra
KRonin27
Terra
Level 135
God Stats
1W - 0L
1,240 SR
Queue Stats
88W - 81L
1,564 Elo+
Party 2
Artemis
Artemis
MrStrey
Artemis
Level 69
God Stats
3W - 2L
1,509 SR
Queue Stats
181W - 187L
1,384 Elo+
Solo
Lancelot
Lancelot
Narultime1997
Lancelot
Level 109
God Stats
2W - 0L
1,327 SR
Queue Stats
105W - 91L
1,467 Elo+
Party 2
Tiamat
Tiamat
brimby
Tiamat
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
3 / 3 / 3
9,222
769
15,483
12,905
6,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 6 / 6
8,037
670
4,602
17,826
19,379
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
barrapan23
Vamana
15
3 / 5 / 2
8,068
672
11,778
18,071
16,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
itsNimm
Horus
15
1 / 4 / 3
8,711
726
3,566
18,038
19,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
1 / 2 / 1
6,675
556
3,189
3,971
1,869
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 13
9,342
779
6,128
9,832
12,334
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Terra
KRonin27
Terra
16
2 / 2 / 16
9,213
768
10,208
17,452
19,934
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
MrStrey
Artemis
17
8 / 2 / 10
10,388
866
25,995
14,250
8,010
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
Narultime1997
Lancelot
15
2 / 3 / 11
8,919
743
11,557
13,293
16,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
brimby
Tiamat
17
4 / 1 / 12
9,711
809
12,468
10,274
8,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
82
8
Kills
20
20
Deaths
9
15
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
3
3
1.5
W
4
1
13
10.5
W
Terra
KRonin27
Terra
2
2
16
5
W
Artemis
MrStrey
Artemis
8
2
10
6.5
W
Lancelot
Narultime1997
Lancelot
2
3
11
2.5
L
0
6
6
0.5
L
Vamana
barrapan23
Vamana
3
5
2
0.8
W
Tiamat
brimby
Tiamat
4
1
12
10
L
Horus
itsNimm
Horus
1
4
3
0.63
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,618
Damage
66,356
70,811
Taken
65,101
64,853
Mitigated
64,749
23,723
Healing
30,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
15,483
3,975
3,558
4,509
12,905
6,852
0
5,086
7,259
0
37,378
W
6,128
389
4,078
3,183
9,832
12,334
1,010
0
9,832
17,456
0
W
Terra
KRonin27
Terra
10,208
1,212
3,713
5,492
17,452
19,934
784
0
17,452
19,851
0
W
Artemis
MrStrey
Artemis
25,995
12,218
1,306
5,530
14,250
8,010
1,295
0
14,250
0
42,147
W
Lancelot
Narultime1997
Lancelot
11,557
1,379
1,190
1,966
13,293
16,035
206
0
13,293
0
18,191
L
4,602
654
1,757
1,759
17,826
19,379
0
8,746
8,318
0
11,342
L
Vamana
barrapan23
Vamana
11,778
5,001
677
5,712
18,071
16,979
0
6,854
10,715
27
22,231
W
Tiamat
brimby
Tiamat
12,468
1,613
616
3,349
10,274
8,436
1,068
27
10,247
21,494
0
L
Horus
itsNimm
Horus
3,566
1,669
1,638
4,113
18,038
19,774
0
5,719
11,716
0
7,071
L
3,189
1,557
0
0
3,971
1,869
0
1,169
2,762
0
7,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,713
Gold Earned
47,573
103
Minions Killed
138
0
Camps Cleared
0
898,131
Distance Traveled
1,183,097
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,222
769
53
4
0
209,771
1
W
Hades
9,342
779
29
2
0
238,252
0
W
Terra
9,213
768
14
1
0
248,604
0
W
Artemis
10,388
866
42
4
0
205,450
0
W
Lancelot
8,919
743
23
2
0
259,194
0
L
Nike
8,037
670
14
1
0
196,343
1
L
Vamana
8,068
672
18
2
0
210,247
0
W
Tiamat
9,711
809
30
3
0
231,597
0
L
Horus
8,711
726
9
1
0
215,391
1
L
Rama
6,675
556
9
1
0
66,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role