Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Grannendegar
He Bo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,446 Elo+
Solo
Thoth
Thoth
NeedWife
Thoth
Level 45
God Stats
5W - 7L
1,583 SR
Queue Stats
269W - 274L
1,521 Elo+
Solo
Thor
Thor
popythewhale
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,152 Elo+
Solo
Team Averages
Level 86
1,517 SR
1,424 Elo+

VS

Team Averages
Level 109
1,434 SR
1,437 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
KUBS-94
Geb
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 88L
1,276 Elo+
Solo
Jing Wei
Jing Wei
Ridianok
Jing Wei
Level 104
God Stats
2W - 2L
1,353 SR
Queue Stats
304W - 292L
1,494 Elo+
Solo
Ullr
Ullr
RikiTikiMafi
Ullr
Level 106
God Stats
3W - 3L
1,381 SR
Queue Stats
200W - 223L
1,432 Elo+
Solo
Fenrir
Fenrir
torvari
Fenrir
Level 108
God Stats
6W - 6L
1,435 SR
Queue Stats
219W - 233L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 1 / 2
7,601
760
7,121
6,330
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
 
Chiron
12
1 / 3 / 4
7,209
721
5,982
8,173
3,722
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 3 / 3
6,728
673
4,892
6,662
2,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thoth
NeedWife
Thoth
17
3 / 1 / 1
8,845
885
5,510
4,999
2,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 6 / 2
6,236
624
5,675
9,386
4,374
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 0 / 12
9,082
908
10,434
8,955
9,997
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Geb
13
0 / 1 / 10
8,272
827
1,197
9,781
8,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jing Wei
Ridianok
Jing Wei
15
2 / 1 / 10
8,875
888
8,934
6,385
3,252
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 1 / 6
9,077
908
9,163
7,337
4,322
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
torvari
Fenrir
13
4 / 3 / 3
8,275
828
3,264
8,531
4,406
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
6
Kills
14
14
Deaths
6
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
1
2
3
L
Chiron
 
Chiron
1
3
4
1
W
Cthulhu
 
Cthulhu
2
0
12
8
L
0
3
3
0.5
W
Geb
0
1
10
5
L
Thoth
NeedWife
Thoth
3
1
1
3.5
W
Jing Wei
Ridianok
Jing Wei
2
1
10
7
W
6
1
6
9
L
0
6
2
0.17
W
Fenrir
torvari
Fenrir
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,180
Damage
32,992
35,550
Taken
40,989
17,091
Mitigated
30,832
10,201
Healing
20,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,121
2,141
517
2,859
6,330
3,793
0
2,282
4,048
0
17,964
L
Chiron
 
Chiron
5,982
899
1,775
1,887
8,173
3,722
32
2,525
5,648
0
12,399
W
Cthulhu
 
Cthulhu
10,434
366
6,521
4,796
8,955
9,997
0
2,657
6,298
32,660
0
L
4,892
288
485
1,179
6,662
2,689
0
1,652
5,010
9,496
0
W
Geb
1,197
37
834
1,461
9,781
8,855
391
1,718
8,063
5,790
0
L
Thoth
NeedWife
Thoth
5,510
46
244
1,255
4,999
2,513
0
2,362
2,637
22,839
0
W
Jing Wei
Ridianok
Jing Wei
8,934
4,717
1,146
945
6,385
3,252
3,223
2,502
3,883
0
21,405
W
9,163
3,062
1,322
1,008
7,337
4,322
2,066
1,904
5,433
0
15,076
L
5,675
764
0
0
9,386
4,374
0
2,810
6,576
0
8,917
W
Fenrir
torvari
Fenrir
3,264
492
1,456
1,499
8,531
4,406
590
1,621
6,910
0
7,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,619
Gold Earned
43,581
104
Minions Killed
116
0
Camps Cleared
0
828,684
Distance Traveled
1,040,988
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,601
760
10
1
0
157,119
3
L
Chiron
7,209
721
15
2
0
189,785
2
W
Cthulhu
9,082
908
33
3
0
245,030
6
L
He Bo
6,728
673
15
2
0
175,208
1
W
Geb
8,272
827
13
1
0
176,414
0
L
Thoth
8,845
885
59
6
0
141,685
0
W
Jing Wei
8,875
888
46
5
0
203,894
0
W
Ullr
9,077
908
10
1
0
210,205
5
L
Thor
6,236
624
5
1
0
164,887
0
W
Fenrir
8,275
828
14
1
0
205,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role