Player Matchup

Chaac
Chaac
FakedThunder78
Chaac
Level 99
God Stats
1W - 2L
1,445 SR
Queue Stats
32W - 24L
1,508 Elo+
Solo
Cernunnos
Cernunnos
SmTx_ElecTric
Cernunnos
Level 123
God Stats
1W - 4L
1,617 SR
Queue Stats
591W - 674L
1,430 Elo+
Party 2
Ra
Ra
jorge_nr1
Ra
Level 131
God Stats
16W - 13L
1,574 SR
Queue Stats
534W - 604L
1,430 Elo+
Party 2
Team Averages
Level 118
1,545 SR
1,456 Elo+

VS

Team Averages
Level 145
1,528 SR
1,431 Elo+
Bastet
Bastet
Car_litoo
Bastet
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 30L
1,444 Elo+
Solo
Ah Puch
Ah Puch
Konfuzius533
Ah Puch
Level 155
God Stats
2W - 2L
1,444 SR
Queue Stats
21W - 18L
1,442 Elo+
Party 1
Shiva
Shiva
WaschdeI
Shiva
Level 124
God Stats
3W - 1L
1,642 SR
Queue Stats
10W - 10L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 1
9,309
582
9,686
24,131
18,602
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
SmTx_ElecTric
Cernunnos
13
1 / 8 / 1
9,044
565
10,319
19,813
8,199
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 5 / 2
9,333
583
8,655
16,559
5,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Car_litoo
Bastet
18
8 / 0 / 12
12,206
763
21,585
16,742
7,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Konfuzius533
Ah Puch
18
7 / 1 / 13
12,213
763
20,893
11,907
5,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
WaschdeI
Shiva
18
6 / 1 / 13
12,972
811
14,921
20,981
25,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
59
2
Kills
21
21
Deaths
2
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bastet
Car_litoo
Bastet
8
0
12
14
L
1
8
1
0.19
W
Ah Puch
Konfuzius533
Ah Puch
7
1
13
13.5
L
Cernunnos
SmTx_ElecTric
Cernunnos
1
8
1
0.19
W
Shiva
WaschdeI
Shiva
6
1
13
12.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,660
Damage
57,399
60,503
Taken
49,630
31,970
Mitigated
38,884
9,623
Healing
14,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Car_litoo
Bastet
21,585
4,319
0
2,779
16,742
7,659
1,939
3,585
13,157
0
50,238
L
9,686
930
0
2,395
24,131
18,602
0
10,797
13,334
0
24,413
W
Ah Puch
Konfuzius533
Ah Puch
20,893
643
0
3,605
11,907
5,838
486
2,073
9,834
66,756
0
L
Cernunnos
SmTx_ElecTric
Cernunnos
10,319
4,452
0
1,781
19,813
8,199
0
6,911
12,902
0
26,679
W
Shiva
WaschdeI
Shiva
14,921
2,440
605
7,401
20,981
25,387
94
3,496
17,485
348
52,317
L
8,655
810
1,539
3,908
16,559
5,169
0
3,943
12,616
35,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,686
Gold Earned
37,391
172
Minions Killed
214
3
Camps Cleared
12
773,677
Distance Traveled
1,041,938
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,206
763
41
3
5
358,935
4
L
Chaac
9,309
582
37
2
1
268,077
4
W
Ah Puch
12,213
763
106
7
4
332,171
2
L
Cernunnos
9,044
565
52
3
1
240,901
2
W
Shiva
12,972
811
67
4
3
350,832
2
L
Ra
9,333
583
83
5
1
264,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role