Player Matchup

Bastet
Bastet
 
Bastet
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
PerseusAnkan
Apollo
Level 83
God Stats
4W - 3L
1,632 SR
Queue Stats
120W - 112L
1,461 Elo+
Solo
Thoth
Thoth
amr10
Thoth
Level 127
God Stats
8W - 11L
1,437 SR
Queue Stats
244W - 255L
1,453 Elo+
Solo
Guan Yu
Guan Yu
esguinha
Guan Yu
Level 87
God Stats
3W - 1L
1,488 SR
Queue Stats
116W - 105L
1,534 Elo+
Solo
Team Averages
Level 114
1,511 SR
1,490 Elo+

VS

Team Averages
Level 123
1,553 SR
1,509 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bakaboi
Ah Muzen Cab
Level 91
God Stats
2W - 1L
1,904 SR
Queue Stats
5W - 10L
1,493 Elo+
Party 1
Ganesha
Ganesha
Norasticus
Ganesha
Level 128
God Stats
0W - 1L
1,257 SR
Queue Stats
173W - 180L
1,515 Elo+
Solo
Cabrakan
Cabrakan
sSNTs
Cabrakan
Level 126
God Stats
0W - 1L
1,640 SR
Queue Stats
5W - 10L
1,493 Elo+
Party 1
Ne Zha
Ne Zha
御驾清蒸
Ne Zha
Level 140
God Stats
10W - 17L
1,466 SR
Queue Stats
439W - 418L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 1 / 2
7,432
572
7,813
10,954
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
 
Hercules
11
2 / 0 / 6
7,117
547
6,948
12,451
10,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
13
10 / 2 / 2
8,535
657
16,575
14,566
6,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
amr10
Thoth
12
1 / 1 / 0
6,951
535
4,283
6,181
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
esguinha
Guan Yu
12
1 / 0 / 5
7,100
546
4,801
10,662
9,432
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 3 / 2
6,755
520
6,951
8,226
5,429
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Bakaboi
Ah Muzen Cab
11
2 / 6 / 0
6,739
518
8,162
12,494
3,417
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Norasticus
Ganesha
10
0 / 4 / 2
6,070
467
3,918
13,163
8,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
sSNTs
Cabrakan
9
0 / 4 / 0
5,732
441
5,432
9,572
6,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
10
1 / 2 / 1
6,105
470
6,116
13,001
4,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
19
Kills
4
4
Deaths
19
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
1
2
6
W
Hercules
 
Hercules
2
0
6
5
L
Zhong Kui
 
Zhong Kui
1
3
2
0.67
L
Ah Muzen Cab
Bakaboi
Ah Muzen Cab
2
6
0
0.33
L
Ganesha
Norasticus
Ganesha
0
4
2
0.25
W
Apollo
10
2
2
5.5
W
Thoth
amr10
Thoth
1
1
0
1
W
Guan Yu
esguinha
Guan Yu
1
0
5
3.5
L
Cabrakan
sSNTs
Cabrakan
0
4
0
0
L
Ne Zha
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,420
Damage
30,579
54,814
Taken
56,456
32,959
Mitigated
27,965
26,264
Healing
11,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,813
2,540
0
5,532
10,954
3,884
428
1,645
9,233
0
50,533
W
Hercules
 
Hercules
6,948
2,179
0
5,280
12,451
10,680
0
4,054
8,351
0
13,714
L
Zhong Kui
 
Zhong Kui
6,951
387
0
1,499
8,226
5,429
0
1,312
6,914
52,706
0
L
Ah Muzen Cab
Bakaboi
Ah Muzen Cab
8,162
3,717
0
3,843
12,494
3,417
627
723
11,771
0
36,676
L
Ganesha
Norasticus
Ganesha
3,918
1,133
0
1,495
13,163
8,692
0
717
12,446
26,033
0
W
Apollo
16,575
12,133
0
8,462
14,566
6,771
1,146
4,692
9,830
0
70,986
W
Thoth
amr10
Thoth
4,283
216
0
1,068
6,181
2,192
0
1,865
4,316
57,429
0
W
Guan Yu
esguinha
Guan Yu
4,801
551
602
5,320
10,662
9,432
520
3,531
6,783
0
36,608
L
Cabrakan
sSNTs
Cabrakan
5,432
892
89
705
9,572
6,190
0
0
9,572
27,070
0
L
Ne Zha
6,116
1,261
0
4,216
13,001
4,237
0
1,531
11,470
0
38,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,135
Gold Earned
31,401
410
Minions Killed
285
0
Camps Cleared
0
1,331,741
Distance Traveled
1,213,222
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,432
572
96
7
0
308,163
0
W
Hercules
7,117
547
25
2
0
274,662
2
L
Zhong Kui
6,755
520
98
8
0
247,157
4
L
Ah Muzen Cab
6,739
518
58
4
0
213,661
2
L
Ganesha
6,070
467
11
1
0
249,448
4
W
Apollo
8,535
657
122
9
0
208,644
3
W
Thoth
6,951
535
109
8
0
261,245
0
W
Guan Yu
7,100
546
58
4
0
279,027
1
L
Cabrakan
5,732
441
58
4
0
216,835
3
L
Ne Zha
6,105
470
60
5
0
286,121
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role