Player Matchup

Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Loki6677
Discordia
Level 44
God Stats
3W - 3L
1,549 SR
Queue Stats
107W - 129L
1,467 Elo+
Solo
Hercules
Hercules
Veliice
Hercules
Level 143
God Stats
1W - 2L
1,901 SR
Queue Stats
93W - 72L
1,665 Elo+
Solo
Team Averages
Level 115
1,650 SR
1,544 Elo+

VS

Team Averages
Level 96
1,645 SR
1,542 Elo+
Shiva
Shiva
ViKTinleet1337
Shiva
Level 109
God Stats
1W - 0L
1,578 SR
Queue Stats
3W - 3L
1,574 Elo+
Solo
Zhong Kui
Zhong Kui
XZlong
Zhong Kui
Level 53
God Stats
1W - 0L
1,715 SR
Queue Stats
13W - 9L
1,460 Elo+
Solo
Chiron
Chiron
andoker
Chiron
Level 126
God Stats
14W - 5L
1,641 SR
Queue Stats
189W - 157L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 2 / 6
10,382
649
11,126
11,253
4,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Loki6677
Discordia
15
2 / 4 / 6
9,820
614
13,313
8,819
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Veliice
Hercules
15
4 / 2 / 5
10,287
643
16,516
21,708
23,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 5
10,299
644
8,198
19,039
18,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Zhong Kui
XZlong
Zhong Kui
15
1 / 4 / 5
10,098
631
12,597
15,717
10,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chiron
andoker
Chiron
18
7 / 0 / 0
11,990
749
12,373
14,559
6,881
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
9
Kills
8
8
Deaths
9
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
2
6
3
L
Discordia
Loki6677
Discordia
2
4
6
1.25
L
Hercules
Veliice
Hercules
4
2
5
3.25
W
0
5
5
0.5
W
Zhong Kui
XZlong
Zhong Kui
1
4
5
0.88
W
Chiron
andoker
Chiron
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,955
Damage
33,168
41,780
Taken
49,315
32,087
Mitigated
36,414
12,978
Healing
12,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,126
4,153
0
2,588
11,253
4,996
1,091
4,082
7,171
0
52,918
L
Discordia
Loki6677
Discordia
13,313
779
0
880
8,819
3,444
80
1,756
7,063
37,530
0
L
Hercules
Veliice
Hercules
16,516
4,287
0
9,510
21,708
23,647
440
7,463
14,245
0
29,996
W
8,198
727
1,115
2,994
19,039
18,715
399
6,208
12,227
0
22,029
W
Zhong Kui
XZlong
Zhong Kui
12,597
1,432
0
2,229
15,717
10,818
1,017
3,665
11,751
33,602
0
W
Chiron
andoker
Chiron
12,373
4,455
800
5,258
14,559
6,881
1,452
4,504
9,728
0
74,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,489
Gold Earned
32,387
190
Minions Killed
194
8
Camps Cleared
7
867,065
Distance Traveled
861,971
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,382
649
107
7
4
279,858
5
L
Discordia
9,820
614
50
3
2
268,388
0
L
Hercules
10,287
643
33
2
2
318,819
2
W
Shiva
10,299
644
29
2
0
276,835
4
W
Zhong Kui
10,098
631
65
4
2
274,165
3
W
Chiron
11,990
749
100
6
5
310,971
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role