Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Erucorp6
Ishtar
Level 18
God Stats
1W - 1L
1,710 SR
Queue Stats
138W - 54L
1,703 Elo+
Solo
Hercules
Hercules
MaksimSG
Hercules
Level 23
God Stats
1W - 4L
1,342 SR
Queue Stats
20W - 17L
1,480 Elo+
Solo
Janus
Janus
thepanmann24
Janus
Level 120
God Stats
2W - 2L
1,653 SR
Queue Stats
177W - 172L
1,564 Elo+
Solo
Team Averages
Level 82
1,541 SR
1,549 Elo+

VS

Team Averages
Level 72
1,607 SR
1,519 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
GothiCat369
Neith
Level 15
God Stats
35W - 53L
1,431 SR
Queue Stats
102W - 131L
1,407 Elo+
Party 1
Scylla
Scylla
I_AmVictory
Scylla
Level 142
God Stats
3W - 2L
1,581 SR
Queue Stats
63W - 64L
1,519 Elo+
Solo
Zeus
Zeus
Scorce13
Zeus
Level 146
God Stats
4W - 7L
1,602 SR
Queue Stats
363W - 359L
1,479 Elo+
Party 1
Susano
Susano
TBMopu
Susano
Level 25
God Stats
39W - 13L
1,919 SR
Queue Stats
151W - 98L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 4 / 6
7,894
789
6,392
12,611
10,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
 
Ymir
13
0 / 2 / 5
7,437
744
5,827
13,718
11,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ishtar
Erucorp6
Ishtar
15
3 / 3 / 4
7,844
784
6,684
10,038
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
MaksimSG
Hercules
13
3 / 4 / 2
7,059
706
9,227
14,379
13,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 2 / 3
6,355
636
1,256
3,403
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
0 / 1 / 5
7,629
763
3,040
11,086
9,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 3
7,254
725
6,336
8,329
3,478
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Scylla
14
3 / 2 / 5
7,705
771
9,828
5,849
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
15
2 / 2 / 6
8,152
815
10,473
6,422
2,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
TBMopu
Susano
16
8 / 2 / 3
8,608
861
14,236
9,522
3,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
9
Kills
15
15
Deaths
10
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
4
6
1.5
L
Ymir
 
Ymir
0
2
5
1.25
W
Amaterasu
 
Amaterasu
0
1
5
2.5
L
Ishtar
Erucorp6
Ishtar
3
3
4
1.67
W
2
3
3
1.17
W
Scylla
3
2
5
2.75
L
Hercules
MaksimSG
Hercules
3
4
2
1
W
Zeus
2
2
6
2.5
W
Susano
TBMopu
Susano
8
2
3
4.75
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,386
Damage
43,913
54,149
Taken
41,208
40,924
Mitigated
21,419
11,205
Healing
6,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,392
996
0
1,278
12,611
10,624
0
2,696
9,745
0
16,509
L
Ymir
 
Ymir
5,827
1,312
0
2,070
13,718
11,351
0
7,050
6,376
17,047
0
W
Amaterasu
 
Amaterasu
3,040
998
1,143
3,387
11,086
9,236
0
1,471
9,246
0
18,261
L
Ishtar
Erucorp6
Ishtar
6,684
4,512
0
3,710
10,038
4,429
0
2,982
6,876
0
27,442
W
6,336
2,236
0
932
8,329
3,478
149
1,371
6,654
0
18,671
W
Scylla
9,828
729
0
135
5,849
2,126
268
937
4,693
24,189
0
L
Hercules
MaksimSG
Hercules
9,227
1,913
0
3,557
14,379
13,422
0
5,827
8,283
92
16,204
W
Zeus
10,473
1,967
0
250
6,422
2,651
0
2,701
3,420
31,175
0
W
Susano
TBMopu
Susano
14,236
4,125
0
500
9,522
3,928
0
533
8,042
0
30,617
L
1,256
37
0
590
3,403
1,098
0
739
2,568
8,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,589
Gold Earned
39,348
142
Minions Killed
204
0
Camps Cleared
0
848,856
Distance Traveled
1,069,187
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,894
789
32
3
0
206,482
1
L
Ymir
7,437
744
26
3
0
191,501
0
W
Amaterasu
7,629
763
39
4
0
221,405
0
L
Ishtar
7,844
784
49
5
0
192,095
0
W
Neith
7,254
725
29
3
0
197,123
2
W
Scylla
7,705
771
31
3
0
220,198
1
L
Hercules
7,059
706
21
2
0
183,903
0
W
Zeus
8,152
815
60
6
0
188,079
2
W
Susano
8,608
861
45
5
0
242,382
2
L
Janus
6,355
636
14
1
0
74,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role