Player Matchup

Baron Samedi
Baron Samedi
Meari1
Baron Samedi
Level 65
God Stats
1W - 1L
1,731 SR
Queue Stats
77W - 88L
1,624 Elo+
Solo
Ganesha
Ganesha
Spro Himself
Ganesha
Level 86
God Stats
4W - 2L
1,954 SR
Queue Stats
70W - 80L
1,500 Elo+
Solo
Heimdallr
Heimdallr
おふろあいこうかい
Heimdallr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,419 Elo+
Solo
Team Averages
Level 83
1,728 SR
1,514 Elo+

VS

Team Averages
Level 111
1,555 SR
1,515 Elo+
Pele
Pele
Aegisofathens
Pele
Level 150
God Stats
2W - 0L
1,619 SR
Queue Stats
126W - 109L
1,601 Elo+
Solo
Nox
Nox
D4rkS1ders847
Nox
Level 143
God Stats
41W - 38L
1,480 SR
Queue Stats
259W - 271L
1,501 Elo+
Solo
Chaac
Chaac
DOGGINAT0R
Chaac
Level 40
God Stats
29W - 29L
1,568 SR
Queue Stats
65W - 80L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Meari1
Baron Samedi
14
7 / 2 / 1
9,337
718
9,165
8,809
5,256
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Spro Himself
Ganesha
9
0 / 0 / 3
7,444
573
2,019
6,597
4,450
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
1 / 7 / 7
8,447
650
7,987
15,446
6,997
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
9,216
709
6,491
11,862
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 1 / 3
9,151
704
10,283
7,080
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
15
3 / 3 / 5
9,411
724
10,704
17,839
11,017
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
8
Kills
9
9
Deaths
8
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
4
4
1.25
W
3
1
3
4.5
W
Chaac
3
3
5
1.83
L
Baron Samedi
Meari1
Baron Samedi
7
2
1
3.75
L
Ganesha
Spro Himself
Ganesha
0
0
3
1.5
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,171
Damage
27,478
30,852
Taken
36,781
16,703
Mitigated
19,090
7,325
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,491
1,157
0
3,127
11,862
4,771
0
3,525
8,337
0
39,132
W
10,283
732
0
2,460
7,080
3,302
809
2,465
4,615
30,166
0
W
Chaac
10,704
2,001
0
5,410
17,839
11,017
1,142
6,138
11,701
0
37,468
L
Baron Samedi
Meari1
Baron Samedi
9,165
761
1,868
1,370
8,809
5,256
230
2,901
5,908
30,936
0
L
Ganesha
Spro Himself
Ganesha
2,019
240
200
1,983
6,597
4,450
0
1,652
4,945
4,957
0
L
7,987
4,189
0
1,904
15,446
6,997
420
6,055
9,391
0
25,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,228
Gold Earned
27,778
113
Minions Killed
155
4
Camps Cleared
8
477,613
Distance Traveled
772,060
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,216
709
58
4
7
298,257
3
W
Nox
9,151
704
50
4
1
222,355
2
W
Chaac
9,411
724
47
4
0
251,448
2
L
Baron Samedi
9,337
718
58
4
3
181,839
1
L
Ganesha
7,444
573
2
0
0
108,834
2
L
Heimdallr
8,447
650
53
4
1
186,940
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role