Player Matchup

Awilix
Awilix
Gold III
AetherLopez
Awilix
Gold III
Level 143
God Stats
1W - 4L
1,434 SR
Queue Stats
119W - 117L
1,482 MMR
Party 1
Neith
Neith
Bronze III
DrakeShadow24
Neith
Bronze III
Level 102
God Stats
1W - 1L
1,756 SR
Queue Stats
21W - 35L
1,500 MMR
Solo
Athena
Athena
Gold III
Salammander7w7
Athena
Gold III
Level 125
God Stats
34W - 32L
1,647 SR
Queue Stats
94W - 95L
1,564 MMR
Party 1
Cerberus
Cerberus
Platinum IV
gibblegabble
Cerberus
Platinum IV
Level 138
God Stats
10W - 15L
1,594 SR
Queue Stats
419W - 416L
1,508 MMR
Solo
Nu Wa
Nu Wa
Gold III
xxErosXDxx
Nu Wa
Gold III
Level 154
God Stats
5W - 2L
1,722 SR
Queue Stats
136W - 133L
1,506 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,631 SR
1,512 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,563 SR
1,505 MMR
Mulan
Mulan
Gold I
 
Mulan
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Gold IV
BLACKEVIL666
Ganesha
Gold IV
Level 157
God Stats
3W - 0L
1,535 SR
Queue Stats
49W - 45L
1,448 MMR
Solo
Mercury
Mercury
Gold III
Racc1996
Mercury
Gold III
Level 121
God Stats
1W - 1L
1,470 SR
Queue Stats
82W - 74L
1,498 MMR
Solo
Cupid
Cupid
Gold IV
Urchinlo
Cupid
Gold IV
Level 128
God Stats
9W - 10L
1,595 SR
Queue Stats
33W - 29L
1,456 MMR
Solo
Hel
Hel
Gold II
Wahx
Hel
Gold II
Level 125
God Stats
5W - 1L
1,714 SR
Queue Stats
245W - 243L
1,621 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
3 / 3 / 2
6,715
517
6,993
10,975
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
5,736
441
1,257
6,310
2,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 2
5,908
454
3,183
9,284
6,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cerberus
gibblegabble
Cerberus
13
1 / 1 / 3
7,460
574
6,723
15,808
12,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
12
1 / 1 / 1
6,939
534
8,163
5,984
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ArachneChironCabrakan

VS

Bans
HadesIshtarGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 4 / 0
7,686
591
11,912
15,851
9,282
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
BLACKEVIL666
Ganesha
11
0 / 1 / 9
7,964
613
4,707
10,149
10,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Racc1996
Mercury
12
1 / 0 / 4
7,344
565
2,776
9,284
3,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cupid
Urchinlo
Cupid
13
8 / 0 / 2
8,578
660
8,313
7,567
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
Wahx
Hel
13
1 / 0 / 3
7,665
590
5,040
7,353
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
11
11
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
4
0
0.25
L
Awilix
3
3
2
1.33
W
Ganesha
BLACKEVIL666
Ganesha
0
1
9
4.5
L
0
4
0
0
W
Mercury
Racc1996
Mercury
1
0
4
3
L
0
2
2
0.5
W
Cupid
Urchinlo
Cupid
8
0
2
9
W
Hel
Wahx
Hel
1
0
3
2.5
L
Cerberus
gibblegabble
Cerberus
1
1
3
2.5
L
Nu Wa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,319
Damage
32,748
48,361
Taken
50,204
27,795
Mitigated
29,215
15,257
Healing
23,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,912
3,236
0
6,727
15,851
9,282
0
7,447
8,404
0
58,876
L
Awilix
6,993
3,577
0
1,049
10,975
4,150
0
1,667
9,308
0
43,118
W
Ganesha
BLACKEVIL666
Ganesha
4,707
687
0
2,742
10,149
10,048
501
3,589
6,560
27,490
0
L
1,257
723
0
1,062
6,310
2,357
66
1,768
4,542
0
32,674
W
Mercury
Racc1996
Mercury
2,776
1,026
0
1,000
9,284
3,509
0
2,236
7,048
0
54,082
L
3,183
1,159
0
1,814
9,284
6,131
0
2,644
6,640
14,919
0
W
Cupid
Urchinlo
Cupid
8,313
5,371
452
5,982
7,567
3,267
1,616
1,747
5,820
0
63,652
W
Hel
Wahx
Hel
5,040
1,003
2,705
4,385
7,353
3,109
181
3,473
3,880
77,863
0
L
Cerberus
gibblegabble
Cerberus
6,723
1,468
0
10,832
15,808
12,522
0
0
15,808
57,919
0
L
Nu Wa
8,163
1,661
0
500
5,984
2,635
0
3,668
2,316
62,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,758
Gold Earned
39,237
376
Minions Killed
468
0
Camps Cleared
0
1,270,055
Distance Traveled
1,317,128
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,686
591
99
8
0
230,067
5
L
Awilix
6,715
517
68
5
0
293,055
1
W
Ganesha
7,964
613
0
0
0
268,004
3
L
Neith
5,736
441
65
5
0
184,224
3
W
Mercury
7,344
565
99
8
0
332,814
3
L
Athena
5,908
454
21
2
0
295,982
4
W
Cupid
8,578
660
129
10
0
216,981
2
W
Hel
7,665
590
141
11
0
269,262
8
L
Cerberus
7,460
574
120
9
0
254,125
2
L
Nu Wa
6,939
534
102
8
0
242,669
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role