Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Cheese-Hotpot
Skadi
Level 160
God Stats
26W - 33L
1,495 SR
Queue Stats
901W - 871L
1,450 Elo+
Solo
Sol
Sol
IxKaYoTiiCxI
Sol
Level 77
God Stats
3W - 3L
1,328 SR
Queue Stats
15W - 31L
1,215 Elo+
Solo
Hades
Hades
ZhennHC
Hades
Level 107
God Stats
2W - 0L
1,579 SR
Queue Stats
60W - 61L
1,478 Elo+
Party 1
Shiva
Shiva
iAngelStrxnge--x
Shiva
Level 124
God Stats
10W - 4L
1,640 SR
Queue Stats
376W - 337L
1,515 Elo+
Solo
Team Averages
Level 111
1,508 SR
1,432 Elo+

VS

Team Averages
Level 114
1,489 SR
1,478 Elo+
Rama
Rama
 
Rama
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Tri_Hazzy4-9
Ymir
Level 69
God Stats
1W - 5L
1,354 SR
Queue Stats
167W - 165L
1,506 Elo+
Solo
Jormungandr
Jormungandr
nevergoldfreak
Jormungandr
Level 118
God Stats
30W - 25L
1,574 SR
Queue Stats
292W - 296L
1,502 Elo+
Solo
Olorun
Olorun
thetreehunter4
Olorun
Level 122
God Stats
284W - 294L
1,518 SR
Queue Stats
284W - 294L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 1 / 4
4,966
621
2,448
7,188
4,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

9
2 / 0 / 0
5,022
628
4,937
3,435
1,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
1 / 0 / 2
4,947
618
2,583
4,185
1,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hades
ZhennHC
Hades
10
2 / 0 / 2
5,804
726
4,180
4,396
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 0 / 1
4,937
617
3,160
5,585
1,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 1 / 0
4,800
600
520
4,810
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
 
Loki
6
0 / 1 / 0
3,903
488
1,062
4,180
1,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 2 / 0
4,327
541
3,040
6,270
2,835
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jormungandr
nevergoldfreak
Jormungandr
7
0 / 1 / 1
4,170
521
5,440
6,847
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 0
4,522
565
1,265
6,297
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
6
Kills
1
1
Deaths
6
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
4
2
L
Rama
 
Rama
0
1
0
0
L
Loki
 
Loki
0
1
0
0
W
2
0
0
2
W
1
0
2
2
L
1
2
0
0.5
W
Hades
ZhennHC
Hades
2
0
2
3
W
1
0
1
1.5
L
Jormungandr
nevergoldfreak
Jormungandr
0
1
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,308
Damage
11,327
24,789
Taken
28,404
10,458
Mitigated
11,291
10,502
Healing
8,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,448
414
0
1,417
7,188
4,013
0
4,793
2,395
11,794
0
L
Rama
 
Rama
520
514
0
1,491
4,810
1,432
0
680
4,130
0
30,439
L
Loki
 
Loki
1,062
169
0
699
4,180
1,619
0
1,121
3,059
0
15,742
W
4,937
2,472
0
1,948
3,435
1,181
0
1,886
1,549
0
34,688
W
2,583
1,182
0
3,015
4,185
1,432
1,155
0
4,185
27,960
6,774
L
3,040
923
0
1,011
6,270
2,835
0
1,783
4,487
17,564
2,899
W
Hades
ZhennHC
Hades
4,180
540
611
3,011
4,396
1,926
0
1,081
3,315
42,041
0
W
3,160
1,129
0
500
5,585
1,906
0
976
4,609
0
26,618
L
Jormungandr
nevergoldfreak
Jormungandr
5,440
3,303
297
2,151
6,847
2,913
0
1,396
5,451
26,400
1,366
L
1,265
669
80
3,009
6,297
2,492
155
3,762
2,535
29,901
3,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,676
Gold Earned
21,722
274
Minions Killed
228
0
Camps Cleared
0
833,093
Distance Traveled
785,142
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,966
621
1
0
0
175,579
4
L
Rama
4,800
600
63
8
0
153,271
0
L
Loki
3,903
488
36
5
0
141,877
0
W
Skadi
5,022
628
79
10
0
148,876
3
W
Sol
4,947
618
57
7
0
142,100
0
L
Ymir
4,327
541
35
4
0
159,846
3
W
Hades
5,804
726
82
10
0
173,305
2
W
Shiva
4,937
617
55
7
0
193,233
1
L
Jormungandr
4,170
521
43
5
0
165,435
1
L
Olorun
4,522
565
51
6
0
164,713
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role