Player Matchup

Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Connorblade
Achilles
Level 158
God Stats
41W - 42L
1,534 SR
Queue Stats
344W - 349L
1,484 Elo+
Solo
Hades
Hades
IVerbMyNoun
Hades
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,387 Elo+
Solo
Team Averages
Level 107
1,511 SR
1,457 Elo+

VS

Team Averages
Level 91
1,487 SR
1,676 Elo+
Ra
Ra
ApolloJusticeF
Ra
Level 158
God Stats
27W - 13L
1,601 SR
Queue Stats
329W - 212L
1,644 Elo+
Party 1
Mulan
Mulan
kevelectr0n
Mulan
Level 16
God Stats
5W - 1L
1,704 SR
Queue Stats
26W - 7L
1,732 Elo+
Party 1
Hou Yi
Hou Yi
quiquelopmen
Hou Yi
Level 100
God Stats
1W - 4L
1,156 SR
Queue Stats
159W - 121L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 2 / 2
8,522
710
6,284
13,316
8,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
Connorblade
Achilles
12
4 / 7 / 0
8,272
689
12,793
19,545
17,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 9 / 2
8,058
672
5,200
17,391
9,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 4
10,344
862
13,050
9,851
4,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 2 / 8
10,216
851
17,571
17,857
17,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
14
3 / 1 / 9
9,336
778
12,090
8,966
3,690
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
6
Kills
18
18
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
2
1
W
8
3
4
3.33
L
Achilles
Connorblade
Achilles
4
7
0
0.57
L
1
9
2
0.22
W
7
2
8
5.5
W
Hou Yi
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,277
Damage
42,711
50,252
Taken
36,674
35,433
Mitigated
25,258
7,635
Healing
14,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,284
1,807
1,386
2,680
13,316
8,319
0
2,397
10,465
0
28,248
W
13,050
1,526
1,421
2,989
9,851
4,165
532
1,467
7,933
44,959
0
L
Achilles
Connorblade
Achilles
12,793
3,304
0
1,830
19,545
17,339
0
4,772
13,951
0
22,302
L
5,200
558
0
1,739
17,391
9,775
0
5,449
11,275
12,560
0
W
17,571
4,705
0
7,085
17,857
17,403
152
3,493
13,949
230
34,110
W
Hou Yi
12,090
5,996
0
2,514
8,966
3,690
1,660
885
7,841
0
31,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,852
Gold Earned
29,896
87
Minions Killed
159
2
Camps Cleared
9
572,974
Distance Traveled
669,526
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,522
710
61
5
1
216,869
1
W
Ra
10,344
862
81
7
2
215,304
2
L
Achilles
8,272
689
9
1
1
194,995
2
L
Hades
8,058
672
17
1
0
161,110
0
W
Mulan
10,216
851
46
4
4
228,439
4
W
Hou Yi
9,336
778
32
3
3
225,783
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role