Player Matchup

Sylvanus
Sylvanus
Diamond IV
D-KryptoKnight
Sylvanus
Diamond IV
Level 124
God Stats
0W - 2L
1,802 SR
Queue Stats
104W - 54L
2,087 MMR
Party 2
Tyr
Tyr
Diamond IV
The13th-warrior
Tyr
Diamond IV
Level 100
God Stats
7W - 5L
1,559 SR
Queue Stats
104W - 54L
2,087 MMR
Party 2
Mercury
Mercury
Diamond IV
True_SMBB240
Mercury
Diamond IV
Level 94
God Stats
2W - 1L
2,006 SR
Queue Stats
103W - 54L
1,978 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 106
1,789 SR
2,051 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,460 SR
1,941 MMR
Vamana
Vamana
Masters
 
Vamana
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Gold III
 
Ah Puch
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Masters
Avensz
Cerberus
Masters
Level 160
God Stats
2W - 0L
1,380 SR
Queue Stats
218W - 155L
2,823 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
1 / 3 / 3
7,322
666
6,809
14,432
12,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

12
2 / 2 / 2
7,755
705
8,430
12,168
9,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
True_SMBB240
Mercury
12
2 / 2 / 3
7,804
709
8,313
15,527
6,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
ThothGuan YuAh Muzen CabAchillesShiva

VS

Bans
FenrirScyllaYu HuangZhong KuiBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
2 / 2 / 5
8,253
750
11,509
13,002
9,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Puch
 
Ah Puch
12
3 / 3 / 4
8,198
745
14,409
8,370
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cerberus
Avensz
Cerberus
13
2 / 0 / 5
8,761
796
9,516
19,021
16,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
5
Kills
7
7
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
2
5
2.25
W
Ah Puch
 
Ah Puch
3
3
4
1.67
W
Cerberus
Avensz
Cerberus
2
0
5
4.5
L
Sylvanus
1
3
3
0.83
L
2
2
2
1.5
L
Mercury
True_SMBB240
Mercury
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,552
Damage
35,434
42,127
Taken
40,393
28,990
Mitigated
30,102
9,066
Healing
16,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
11,509
4,823
0
3,222
13,002
9,847
1,968
3,287
9,715
0
42,604
W
Ah Puch
 
Ah Puch
14,409
147
0
2,096
8,370
3,504
337
542
7,828
39,322
0
W
Cerberus
Avensz
Cerberus
9,516
918
0
10,932
19,021
16,751
141
3,376
15,645
22,524
0
L
Sylvanus
6,809
2,239
1,589
2,147
14,432
12,604
0
9,317
5,115
15,148
2,765
L
8,430
1,219
0
3,081
12,168
9,857
0
5,705
6,463
0
28,242
L
Mercury
True_SMBB240
Mercury
8,313
3,449
0
2,249
15,527
6,529
0
9,013
6,514
0
25,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,881
Gold Earned
25,212
113
Minions Killed
152
1
Camps Cleared
10
668,239
Distance Traveled
659,539
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,253
750
59
5
8
243,779
1
W
Ah Puch
8,198
745
53
5
2
190,522
1
W
Cerberus
8,761
796
40
4
0
225,238
1
L
Sylvanus
7,322
666
25
2
1
191,450
1
L
Tyr
7,755
705
38
3
0
219,501
2
L
Mercury
7,804
709
50
5
0
257,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role