Player Matchup

Pele
Pele
H4PPYTR33
Pele
Level 106
God Stats
37W - 14L
1,753 SR
Queue Stats
469W - 405L
1,540 Elo+
Party 2
Hercules
Hercules
Malestrom3659
Hercules
Level 123
God Stats
5W - 7L
1,428 SR
Queue Stats
295W - 263L
1,528 Elo+
Party 2
Cernunnos
Cernunnos
RoidRaGeR12
Cernunnos
Level 143
God Stats
38W - 31L
1,538 SR
Queue Stats
152W - 135L
1,501 Elo+
Solo
Hades
Hades
Sniffthehole
Hades
Level 160
God Stats
16W - 13L
1,287 SR
Queue Stats
560W - 595L
1,477 Elo+
Solo
Cthulhu
Cthulhu
TenorTitan23
Cthulhu
Level 122
God Stats
7W - 6L
1,610 SR
Queue Stats
238W - 193L
1,544 Elo+
Party 2
Team Averages
Level 131
1,523 SR
1,518 Elo+

VS

Team Averages
Level 138
1,572 SR
1,445 Elo+
Ravana
Ravana
AiGriMz
Ravana
Level 126
God Stats
9W - 3L
1,834 SR
Queue Stats
150W - 172L
1,488 Elo+
Party 1
Izanami
Izanami
AiKratos
Izanami
Level 121
God Stats
10W - 13L
1,410 SR
Queue Stats
433W - 461L
1,485 Elo+
Party 1
Ganesha
Ganesha
BigDaino
Ganesha
Level 156
God Stats
5W - 4L
1,529 SR
Queue Stats
141W - 194L
1,257 Elo+
Solo
Osiris
Osiris
BoogaSugga
Osiris
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 186L
1,468 Elo+
Party 1
Olorun
Olorun
dosLoko
Olorun
Level 149
God Stats
10W - 9L
1,587 SR
Queue Stats
358W - 378L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
5 / 1 / 7
8,164
628
6,557
8,825
3,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Malestrom3659
Hercules
12
2 / 0 / 2
7,155
550
3,857
8,873
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
RoidRaGeR12
Cernunnos
13
4 / 0 / 1
7,847
604
6,609
6,811
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 0 / 4
7,702
592
7,930
6,323
4,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
TenorTitan23
Cthulhu
13
2 / 2 / 2
7,533
579
9,736
9,377
7,040
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AiGriMz
Ravana
12
2 / 4 / 0
6,913
532
3,804
8,736
3,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Izanami
AiKratos
Izanami
9
0 / 3 / 0
5,693
438
3,268
7,299
1,826
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
BigDaino
Ganesha
9
0 / 2 / 0
5,733
441
2,598
9,601
7,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
BoogaSugga
Osiris
10
0 / 3 / 2
6,359
489
4,769
13,874
11,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
dosLoko
Olorun
12
0 / 5 / 1
6,779
521
7,094
10,536
4,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
16
Kills
2
3
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
AiGriMz
Ravana
2
4
0
0.5
L
Izanami
AiKratos
Izanami
0
3
0
0
L
Ganesha
BigDaino
Ganesha
0
2
0
0
L
Osiris
BoogaSugga
Osiris
0
3
2
0.33
W
Pele
5
1
7
8.5
W
Hercules
Malestrom3659
Hercules
2
0
2
3
W
Cernunnos
RoidRaGeR12
Cernunnos
4
0
1
4.5
W
3
0
4
5
W
Cthulhu
TenorTitan23
Cthulhu
2
2
2
1.5
L
Olorun
dosLoko
Olorun
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,689
Damage
21,533
40,209
Taken
50,046
24,766
Mitigated
28,765
14,382
Healing
15,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
AiGriMz
Ravana
3,804
1,011
0
2,903
8,736
3,914
0
1,450
7,286
0
43,488
L
Izanami
AiKratos
Izanami
3,268
1,586
0
886
7,299
1,826
0
0
7,299
0
45,239
L
Ganesha
BigDaino
Ganesha
2,598
595
0
2,971
9,601
7,066
0
1,204
8,397
12,872
0
L
Osiris
BoogaSugga
Osiris
4,769
2,750
0
4,972
13,874
11,004
0
9,307
4,567
0
36,419
W
Pele
6,557
2,498
0
1,857
8,825
3,361
0
1,631
7,194
0
50,514
W
Hercules
Malestrom3659
Hercules
3,857
1,150
191
4,735
8,873
7,365
0
3,916
4,957
0
39,287
W
Cernunnos
RoidRaGeR12
Cernunnos
6,609
2,845
0
2,152
6,811
2,622
1,632
553
6,258
0
57,412
W
7,930
1,490
251
3,301
6,323
4,378
432
2,486
3,837
45,493
0
W
Cthulhu
TenorTitan23
Cthulhu
9,736
2,130
42
1,853
9,377
7,040
0
0
9,377
45,801
0
L
Olorun
dosLoko
Olorun
7,094
3,674
0
3,951
10,536
4,955
0
5,705
4,831
50,868
7,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,401
Gold Earned
31,477
404
Minions Killed
327
0
Camps Cleared
0
1,264,265
Distance Traveled
1,222,101
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,913
532
82
6
0
269,980
1
L
Izanami
5,693
438
85
7
0
228,444
1
L
Ganesha
5,733
441
4
0
0
274,877
0
L
Osiris
6,359
489
63
5
0
227,480
0
W
Pele
8,164
628
85
7
0
311,659
3
W
Hercules
7,155
550
66
5
0
264,381
5
W
Cernunnos
7,847
604
98
8
0
232,196
2
W
Hades
7,702
592
76
6
0
228,435
7
W
Cthulhu
7,533
579
79
6
0
227,594
1
L
Olorun
6,779
521
93
7
0
221,320
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role