Player Matchup

Thanatos
Thanatos
Eluriel09
Thanatos
Level 46
God Stats
6W - 5L
1,570 SR
Queue Stats
52W - 78L
1,350 Elo+
Party 2
Chronos
Chronos
Hit A Tho
Chronos
Level 147
God Stats
12W - 6L
1,576 SR
Queue Stats
595W - 643L
1,320 Elo+
Solo
Jormungandr
Jormungandr
Jokour420
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,071 Elo+
Party 1
Ishtar
Ishtar
PrpleSkunk
Ishtar
Level 43
God Stats
3W - 12L
1,502 SR
Queue Stats
10W - 29L
1,190 Elo+
Party 1
Janus
Janus
oliviachokis
Janus
Level 99
God Stats
1W - 5L
1,318 SR
Queue Stats
59W - 84L
1,328 Elo+
Party 2
Team Averages
Level 73
1,493 SR
1,252 Elo+

VS

Team Averages
Level 94
1,603 SR
1,365 Elo+
Cernunnos
Cernunnos
ChabeloTheGod
Cernunnos
Level 99
God Stats
15W - 8L
1,593 SR
Queue Stats
142W - 184L
1,386 Elo+
Party 3
Horus
Horus
El Fanazy
Horus
Level 110
God Stats
51W - 38L
1,503 SR
Queue Stats
179W - 212L
1,384 Elo+
Party 3
Maui
Maui
PARTYDIZZY
Maui
Level 127
God Stats
1W - 1L
1,767 SR
Queue Stats
131W - 131L
1,328 Elo+
Solo
Nu Wa
Nu Wa
SleepingMango
Nu Wa
Level 79
God Stats
24W - 37L
1,404 SR
Queue Stats
39W - 55L
1,332 Elo+
Party 3
Nemesis
Nemesis
Supercide
Nemesis
Level 57
God Stats
5W - 2L
1,747 SR
Queue Stats
19W - 25L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Eluriel09
Thanatos
18
12 / 7 / 9
13,407
497
20,248
25,958
13,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
Hit A Tho
Chronos
19
5 / 12 / 3
13,318
493
18,416
36,760
13,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Jokour420
Jormungandr
17
3 / 12 / 8
11,707
434
13,026
29,420
22,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ishtar
PrpleSkunk
Ishtar
16
0 / 10 / 4
10,036
372
5,607
20,741
6,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
5 / 8 / 11
13,809
511
24,228
21,222
9,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChabeloTheGod
Cernunnos
20
23 / 5 / 10
17,734
657
41,710
30,838
15,201
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
El Fanazy
Horus
20
11 / 5 / 12
15,180
562
32,624
35,751
42,530
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
0 / 2 / 20
13,219
490
4,317
19,095
21,377
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
5 / 5 / 13
13,845
513
15,643
14,075
5,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Supercide
Nemesis
20
10 / 8 / 6
14,890
551
14,797
29,370
14,336
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
110
25
Kills
49
49
Deaths
25
35
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ChabeloTheGod
Cernunnos
23
5
10
5.6
W
Horus
El Fanazy
Horus
11
5
12
3.4
L
Thanatos
Eluriel09
Thanatos
12
7
9
2.36
L
Chronos
Hit A Tho
Chronos
5
12
3
0.54
L
Jormungandr
Jokour420
Jormungandr
3
12
8
0.58
W
0
2
20
5
L
Ishtar
PrpleSkunk
Ishtar
0
10
4
0.2
W
5
5
13
2.3
W
Nemesis
Supercide
Nemesis
10
8
6
1.63
L
5
8
11
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,525
Damage
109,091
134,101
Taken
129,129
65,462
Mitigated
98,919
35,577
Healing
47,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ChabeloTheGod
Cernunnos
41,710
24,396
0
16,141
30,838
15,201
4,881
12,398
18,440
0
183,296
W
Horus
El Fanazy
Horus
32,624
15,139
2,544
12,455
35,751
42,530
2,613
18,163
17,588
0
111,195
L
Thanatos
Eluriel09
Thanatos
20,248
7,997
0
16,264
25,958
13,751
0
3,542
22,416
0
90,359
L
Chronos
Hit A Tho
Chronos
18,416
8,497
0
10,775
36,760
13,957
3,134
2,849
33,911
90,248
0
L
Jormungandr
Jokour420
Jormungandr
13,026
2,955
0
0
29,420
22,153
448
6,228
23,192
69,156
0
W
4,317
1,956
1,047
4,538
19,095
21,377
1,299
10,586
8,509
39,147
0
L
Ishtar
PrpleSkunk
Ishtar
5,607
3,838
0
3,880
20,741
6,367
1,170
3,301
17,440
0
43,270
W
15,643
4,891
280
1,941
14,075
5,475
2,501
5,427
8,648
84,017
0
W
Nemesis
Supercide
Nemesis
14,797
8,559
0
8,627
29,370
14,336
1,019
11,956
17,414
0
115,131
L
24,228
2,373
476
4,182
21,222
9,234
112
4,040
17,182
119,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,277
Gold Earned
74,868
575
Minions Killed
615
0
Camps Cleared
0
2,192,330
Distance Traveled
2,457,500
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
17,734
657
189
7
0
491,782
10
W
Horus
15,180
562
115
4
0
508,208
1
L
Thanatos
13,407
497
81
3
0
480,719
1
L
Chronos
13,318
493
143
5
0
386,015
8
L
Jormungandr
11,707
434
87
3
0
437,844
0
W
Maui
13,219
490
83
3
0
485,977
0
L
Ishtar
10,036
372
72
3
0
444,177
0
W
Nu Wa
13,845
513
111
4
0
474,657
7
W
Nemesis
14,890
551
117
4
0
496,876
1
L
Janus
13,809
511
192
7
0
443,575
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role