Player Matchup

Thor
Thor
Platinum IV
SenseiiGoodLife
Thor
Platinum IV
Level 158
God Stats
26W - 20L
1,531 SR
Queue Stats
382W - 428L
1,854 MMR
Solo
Baba Yaga
Baba Yaga
Diamond III
ShinMagi
Baba Yaga
Diamond III
Level 106
God Stats
32W - 27L
1,636 SR
Queue Stats
459W - 462L
2,297 MMR
Party 1
Bacchus
Bacchus
Masters
Tobiashi
Bacchus
Masters
Level 123
God Stats
16W - 22L
1,667 SR
Queue Stats
908W - 974L
1,728 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,611 SR
1,959 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,525 SR
2,030 MMR
Chiron
Chiron
Diamond II
GBGBigDaffi
Chiron
Diamond II
Level 128
God Stats
4W - 8L
1,491 SR
Queue Stats
260W - 205L
2,314 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
GlockaHD
Kuzenbo
Gold III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,840 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
Saikou Mojo
Zhong Kui
Platinum II
Level 160
God Stats
9W - 10L
1,585 SR
Queue Stats
160W - 137L
1,935 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 4
12,373
651
19,154
16,414
11,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baba Yaga
ShinMagi
Baba Yaga
19
6 / 2 / 4
13,662
719
23,173
16,690
8,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Tobiashi
Bacchus
17
2 / 0 / 7
13,378
704
11,112
22,588
38,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Ah Muzen CabHorusAtlasAchillesCabrakan

VS

Bans
ShivaSobekAresGebGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
3 / 4 / 0
11,462
603
12,624
17,728
7,969
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
GlockaHD
Kuzenbo
16
0 / 2 / 2
11,860
624
12,883
22,711
37,131
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Saikou Mojo
Zhong Kui
15
0 / 4 / 3
10,686
562
15,132
19,676
18,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
10
Kills
3
3
Deaths
10
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
3
4
0
0.75
L
Kuzenbo
GlockaHD
Kuzenbo
0
2
2
0.5
L
Zhong Kui
Saikou Mojo
Zhong Kui
0
4
3
0.38
W
2
1
4
4
W
Baba Yaga
ShinMagi
Baba Yaga
6
2
4
4
W
Bacchus
Tobiashi
Bacchus
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,439
Damage
40,639
55,692
Taken
60,115
59,700
Mitigated
63,522
21,071
Healing
15,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
12,624
4,681
901
2,801
17,728
7,969
0
12,366
5,109
0
55,031
L
Kuzenbo
GlockaHD
Kuzenbo
12,883
5,744
0
4,895
22,711
37,131
11
10,783
11,007
32,020
0
L
Zhong Kui
Saikou Mojo
Zhong Kui
15,132
833
0
7,170
19,676
18,422
0
11,564
7,425
47,311
0
W
19,154
3,140
0
3,612
16,414
11,889
146
8,677
7,260
0
62,376
W
Baba Yaga
ShinMagi
Baba Yaga
23,173
685
0
8,604
16,690
8,830
1,892
11,441
5,249
81,600
0
W
Bacchus
Tobiashi
Bacchus
11,112
1,526
0
8,855
22,588
38,981
487
8,619
13,969
37,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,413
Gold Earned
34,008
244
Minions Killed
211
10
Camps Cleared
7
1,092,883
Distance Traveled
1,064,006
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,462
603
94
5
4
353,055
4
L
Kuzenbo
11,860
624
31
2
1
375,750
4
L
Zhong Kui
10,686
562
86
5
2
335,201
7
W
Thor
12,373
651
79
4
4
352,727
2
W
Baba Yaga
13,662
719
131
7
5
385,727
6
W
Bacchus
13,378
704
34
2
1
354,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role