Player Matchup

Ullr
Ullr
 
Ullr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Arkanttoz
Scylla
Level 160
God Stats
2W - 1L
1,455 SR
Queue Stats
162W - 73L
1,716 Elo+
Party 1
Team Averages
Level 136
1,485 SR
1,572 Elo+

VS

Team Averages
Level 75
1,415 SR
1,448 Elo+
Yu Huang
Yu Huang
N0RMECY
Yu Huang
Level 143
God Stats
22W - 27L
1,448 SR
Queue Stats
132W - 170L
1,526 Elo+
Solo
Hun Batz
Hun Batz
glockmas
Hun Batz
Level 65
God Stats
1W - 3L
1,315 SR
Queue Stats
75W - 110L
1,411 Elo+
Party 2
Chaac
Chaac
stoneybologney2
Chaac
Level 17
God Stats
9W - 12L
1,483 SR
Queue Stats
10W - 15L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
13 / 6 / 7
14,947
787
30,604
21,414
9,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
 
Ymir
19
3 / 4 / 14
14,425
759
9,599
29,346
36,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
Arkanttoz
Scylla
19
6 / 4 / 11
14,616
769
22,199
12,764
4,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
N0RMECY
Yu Huang
18
3 / 6 / 7
13,219
696
12,415
18,388
6,193
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
glockmas
Hun Batz
20
9 / 9 / 1
14,669
772
18,408
24,755
9,227
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 7 / 5
11,246
592
9,083
27,100
19,269
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
22
Kills
12
14
Deaths
22
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
13
6
7
2.75
W
Ymir
 
Ymir
3
4
14
2.5
W
Scylla
Arkanttoz
Scylla
6
4
11
2.88
L
Yu Huang
N0RMECY
Yu Huang
3
6
7
1.08
L
Hun Batz
glockmas
Hun Batz
9
9
1
1.06
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,402
Damage
39,906
63,524
Taken
70,243
51,010
Mitigated
34,689
10,235
Healing
6,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
30,604
14,864
0
1,005
21,414
9,701
2,628
5,755
15,659
0
79,819
W
Ymir
 
Ymir
9,599
779
4,031
4,898
29,346
36,605
25
4,190
23,249
32,049
0
W
Scylla
Arkanttoz
Scylla
22,199
1,816
0
301
12,764
4,704
492
2,726
10,038
66,980
0
L
Yu Huang
N0RMECY
Yu Huang
12,415
332
0
1,986
18,388
6,193
0
8,610
9,778
44,813
0
L
Hun Batz
glockmas
Hun Batz
18,408
3,682
0
500
24,755
9,227
1,301
10,650
14,105
0
60,321
L
9,083
622
0
4,167
27,100
19,269
375
12,810
14,290
0
33,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,988
Gold Earned
39,134
238
Minions Killed
196
9
Camps Cleared
7
929,818
Distance Traveled
977,052
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,947
787
114
6
2
273,785
3
W
Ymir
14,425
759
29
2
0
314,632
4
W
Scylla
14,616
769
95
5
7
341,401
3
L
Yu Huang
13,219
696
73
4
4
314,145
4
L
Hun Batz
14,669
772
79
4
2
320,143
4
L
Chaac
11,246
592
44
2
1
342,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role