Player Matchup

Ares
Ares
FledMicrobe155
Ares
Level 80
God Stats
48W - 34L
1,644 SR
Queue Stats
198W - 204L
1,491 Elo+
Party 2
Ishtar
Ishtar
King Kaeman
Ishtar
Level 123
God Stats
6W - 14L
1,323 SR
Queue Stats
1,044W - 1,134L
1,553 Elo+
Party 2
Jormungandr
Jormungandr
Kudaaj
Jormungandr
Level 96
God Stats
142W - 122L
1,528 SR
Queue Stats
153W - 144L
1,499 Elo+
Solo
Cliodhna
Cliodhna
YNotJusLeave
Cliodhna
Level 48
God Stats
32W - 22L
1,650 SR
Queue Stats
277W - 271L
1,571 Elo+
Solo
Mercury
Mercury
chodeboy420
Mercury
Level 54
God Stats
5W - 5L
1,524 SR
Queue Stats
79W - 79L
1,528 Elo+
Solo
Team Averages
Level 80
1,534 SR
1,528 Elo+

VS

Team Averages
Level 96
1,580 SR
1,556 Elo+
Nike
Nike
Chiefbreifs98
Nike
Level 124
God Stats
4W - 1L
1,665 SR
Queue Stats
227W - 113L
1,637 Elo+
Party 3
Baron Samedi
Baron Samedi
Suprise-Adopter
Baron Samedi
Level 151
God Stats
20W - 17L
1,535 SR
Queue Stats
296W - 290L
1,497 Elo+
Party 1
Jing Wei
Jing Wei
TheGoatSanchez
Jing Wei
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,437 Elo+
Party 1
Sol
Sol
TheSunGodJerry
Sol
Level 149
God Stats
9W - 5L
1,639 SR
Queue Stats
229W - 121L
1,615 Elo+
Party 3
Da Ji
Da Ji
TheeJoey24
Da Ji
Level 44
God Stats
16W - 11L
1,561 SR
Queue Stats
157W - 63L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,690
438
3,607
8,654
5,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
11
0 / 2 / 0
6,474
498
4,331
9,574
3,401
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jormungandr
Kudaaj
Jormungandr
11
2 / 1 / 0
6,402
492
6,656
8,811
6,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
YNotJusLeave
Cliodhna
10
1 / 4 / 0
5,910
455
3,134
9,061
3,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mercury
chodeboy420
Mercury
12
1 / 3 / 2
6,917
532
1,779
11,120
4,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 4
8,450
650
6,017
10,339
5,962
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Suprise-Adopter
Baron Samedi
10
0 / 0 / 7
7,107
547
4,213
7,056
6,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jing Wei
14
3 / 0 / 0
8,453
650
5,738
8,459
2,823
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 0 / 4
8,861
682
7,786
7,293
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
11
5 / 2 / 2
7,595
584
5,239
9,235
3,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
12
12
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
0
2
0
0
L
Ishtar
0
2
0
0
L
Jormungandr
Kudaaj
Jormungandr
2
1
0
2
W
Baron Samedi
Suprise-Adopter
Baron Samedi
0
0
7
3.5
W
Jing Wei
3
0
0
3
W
4
0
4
6
W
Da Ji
5
2
2
3
L
Cliodhna
YNotJusLeave
Cliodhna
1
4
0
0.25
L
Mercury
chodeboy420
Mercury
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,507
Damage
28,993
47,220
Taken
42,382
23,063
Mitigated
21,713
10,083
Healing
20,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,017
812
0
3,275
10,339
5,962
0
5,797
4,542
0
67,847
L
3,607
28
79
2,508
8,654
5,329
0
3,017
5,637
11,200
1,788
L
Ishtar
4,331
2,264
0
1,572
9,574
3,401
0
680
8,894
0
60,397
L
Jormungandr
Kudaaj
Jormungandr
6,656
3,996
0
2,039
8,811
6,526
0
1,551
7,260
46,061
0
W
Baron Samedi
Suprise-Adopter
Baron Samedi
4,213
587
760
2,532
7,056
6,139
314
1,954
5,102
25,003
0
W
Jing Wei
5,738
5,192
0
4,314
8,459
2,823
1,617
835
7,624
0
60,527
W
7,786
2,165
0
5,907
7,293
2,998
670
784
6,509
66,715
9,435
W
Da Ji
5,239
1,222
0
3,812
9,235
3,791
539
970
8,265
0
36,644
L
Cliodhna
YNotJusLeave
Cliodhna
3,134
523
0
1,410
9,061
3,722
0
4,362
4,699
0
42,700
L
Mercury
chodeboy420
Mercury
1,779
1,198
0
2,475
11,120
4,085
0
1,680
9,440
0
53,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,393
Gold Earned
40,466
364
Minions Killed
453
0
Camps Cleared
0
1,265,931
Distance Traveled
1,295,491
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,450
650
126
10
0
254,053
5
L
Ares
5,690
438
15
1
0
244,011
2
L
Ishtar
6,474
498
105
8
0
232,501
4
L
Jormungandr
6,402
492
65
5
0
215,428
0
W
Baron Samedi
7,107
547
31
2
0
263,069
3
W
Jing Wei
8,453
650
120
9
0
242,293
1
W
Sol
8,861
682
123
9
0
240,889
5
W
Da Ji
7,595
584
53
4
0
295,187
0
L
Cliodhna
5,910
455
70
5
0
283,741
6
L
Mercury
6,917
532
109
8
0
290,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role