Player Matchup

Freya
Freya
Alligator2648
Freya
Level 100
God Stats
8W - 2L
1,733 SR
Queue Stats
440W - 409L
1,474 Elo+
Solo
Chiron
Chiron
Gatoporro
Chiron
Level 121
God Stats
4W - 1L
1,809 SR
Queue Stats
77W - 73L
1,550 Elo+
Party 1
Ravana
Ravana
SmolMozi
Ravana
Level 129
God Stats
4W - 0L
1,868 SR
Queue Stats
97W - 86L
1,569 Elo+
Party 1
Olorun
Olorun
epsilonga
Olorun
Level 132
God Stats
3W - 1L
1,473 SR
Queue Stats
91W - 94L
1,533 Elo+
Party 1
Guan Yu
Guan Yu
wrathdinji
Guan Yu
Level 105
God Stats
4W - 5L
1,481 SR
Queue Stats
141W - 157L
1,430 Elo+
Solo
Team Averages
Level 117
1,673 SR
1,511 Elo+

VS

Team Averages
Level 130
1,429 SR
1,453 Elo+
Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
JairLC
Cupid
Level 141
God Stats
1W - 3L
1,142 SR
Queue Stats
120W - 140L
1,419 Elo+
Solo
Achilles
Achilles
Shark1e__
Achilles
Level 121
God Stats
41W - 36L
1,493 SR
Queue Stats
420W - 448L
1,503 Elo+
Solo
Thanatos
Thanatos
ZanMan666
Thanatos
Level 128
God Stats
19W - 23L
1,493 SR
Queue Stats
50W - 65L
1,437 Elo+
Solo
Ravana
Ravana
tgp8
Ravana
Level 114
God Stats
8W - 8L
1,515 SR
Queue Stats
94W - 113L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
10,039
528
10,353
19,274
7,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chiron
Gatoporro
Chiron
15
4 / 4 / 5
9,834
518
9,952
15,378
6,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Ravana
SmolMozi
Ravana
16
2 / 3 / 10
9,889
520
10,890
13,429
5,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
epsilonga
Olorun
18
6 / 2 / 3
11,643
613
13,585
15,280
8,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
wrathdinji
Guan Yu
16
3 / 1 / 3
10,366
546
6,838
17,636
13,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
3 / 2 / 4
10,048
529
13,902
9,491
4,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
JairLC
Cupid
14
2 / 4 / 4
8,897
468
11,009
13,238
5,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Shark1e__
Achilles
15
1 / 4 / 1
9,653
508
11,091
18,855
13,996
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
ZanMan666
Thanatos
13
5 / 3 / 2
8,872
467
10,826
17,792
19,461
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ravana
tgp8
Ravana
13
2 / 5 / 3
8,242
434
5,591
13,345
6,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
18
Kills
13
14
Deaths
18
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
2
4
2.5
W
3
4
2
1
W
Chiron
Gatoporro
Chiron
4
4
5
1.63
L
Cupid
JairLC
Cupid
2
4
4
1
L
Achilles
Shark1e__
Achilles
1
4
1
0.38
W
Ravana
SmolMozi
Ravana
2
3
10
2.33
L
Thanatos
ZanMan666
Thanatos
5
3
2
2
W
Olorun
epsilonga
Olorun
6
2
3
3.75
L
Ravana
tgp8
Ravana
2
5
3
0.7
W
Guan Yu
wrathdinji
Guan Yu
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,618
Damage
52,419
80,997
Taken
72,721
42,235
Mitigated
49,333
37,400
Healing
25,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
13,902
950
0
705
9,491
4,605
0
636
8,855
106,772
0
W
10,353
3,678
0
10,703
19,274
7,566
2,110
854
18,398
79,381
5,623
W
Chiron
Gatoporro
Chiron
9,952
4,284
788
4,031
15,378
6,103
0
4,338
10,847
0
65,189
L
Cupid
JairLC
Cupid
11,009
5,167
380
4,113
13,238
5,219
0
7,753
5,278
0
61,466
L
Achilles
Shark1e__
Achilles
11,091
2,618
0
8,368
18,855
13,996
261
8,056
10,799
0
76,250
W
Ravana
SmolMozi
Ravana
10,890
4,521
0
5,783
13,429
5,994
0
4,731
8,461
0
74,776
L
Thanatos
ZanMan666
Thanatos
10,826
2,396
162
8,317
17,792
19,461
0
2,342
15,450
0
26,974
W
Olorun
epsilonga
Olorun
13,585
6,110
210
7,851
15,280
8,601
3,964
965
14,243
95,025
9,760
L
Ravana
tgp8
Ravana
5,591
1,844
0
3,254
13,345
6,052
0
2,648
10,291
0
45,374
W
Guan Yu
wrathdinji
Guan Yu
6,838
585
1,577
6,457
17,636
13,971
410
2,395
15,133
0
56,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,771
Gold Earned
45,712
613
Minions Killed
495
0
Camps Cleared
0
1,815,397
Distance Traveled
1,771,595
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,048
529
166
9
0
397,801
7
W
Freya
10,039
528
139
7
0
333,639
4
W
Chiron
9,834
518
112
6
0
351,178
1
L
Cupid
8,897
468
99
5
0
275,049
0
L
Achilles
9,653
508
129
7
0
326,481
2
W
Ravana
9,889
520
104
5
0
405,894
5
L
Thanatos
8,872
467
20
1
0
397,880
1
W
Olorun
11,643
613
174
9
0
334,517
8
L
Ravana
8,242
434
81
4
0
374,384
2
W
Guan Yu
10,366
546
84
4
0
390,169
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role