Player Matchup

Apollo
Apollo
Beefisdabomb
Apollo
Level 109
God Stats
2W - 2L
1,221 SR
Queue Stats
233W - 191L
1,646 Elo+
Party 1
Khepri
Khepri
FikeyKakes
Khepri
Level 144
God Stats
3W - 0L
1,680 SR
Queue Stats
133W - 91L
1,557 Elo+
Party 1
Ra
Ra
Hoostykakes
Ra
Level 123
God Stats
3W - 1L
1,351 SR
Queue Stats
202W - 176L
1,487 Elo+
Party 1
Atlas
Atlas
SphericalCrisis
Atlas
Level 105
God Stats
3W - 0L
1,690 SR
Queue Stats
121W - 72L
1,611 Elo+
Party 1
Chiron
Chiron
Thrillshin
Chiron
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,528 Elo+
Party 1
Team Averages
Level 103
1,488 SR
1,566 Elo+

VS

Team Averages
Level 94
1,484 SR
1,488 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Bazz_Stl
Eset
Level 157
God Stats
3W - 2L
1,359 SR
Queue Stats
109W - 125L
1,411 Elo+
Solo
Chronos
Chronos
Sirallens
Chronos
Level 65
God Stats
1W - 2L
1,561 SR
Queue Stats
47W - 34L
1,531 Elo+
Party 2
Artio
Artio
VikingrH
Artio
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,476 Elo+
Party 2
Horus
Horus
icesket
Horus
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 13L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
12 / 4 / 15
12,851
857
37,640
15,199
8,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
FikeyKakes
Khepri
17
1 / 3 / 23
11,190
746
8,689
20,111
28,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 4 / 15
11,259
751
13,379
12,304
6,180
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
4 / 3 / 23
11,366
758
20,504
19,469
25,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
Thrillshin
Chiron
20
8 / 5 / 16
11,901
793
18,726
14,056
7,317
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
2 / 8 / 8
10,232
682
14,784
32,389
25,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Eset
20
6 / 5 / 6
11,134
742
16,962
16,664
9,027
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Sirallens
Chronos
16
2 / 7 / 8
9,854
657
11,882
13,894
6,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
VikingrH
Artio
16
3 / 7 / 3
10,279
685
7,059
28,751
31,922
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
icesket
Horus
19
5 / 3 / 9
10,983
732
11,198
24,711
28,779
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
52
29
Kills
18
19
Deaths
30
92
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
8
8
0.75
L
Eset
6
5
6
1.8
W
Apollo
12
4
15
4.88
W
Khepri
FikeyKakes
Khepri
1
3
23
4.17
W
4
4
15
2.88
L
Chronos
Sirallens
Chronos
2
7
8
0.86
W
4
3
23
5.17
W
Chiron
Thrillshin
Chiron
8
5
16
3.2
L
Artio
VikingrH
Artio
3
7
3
0.64
L
Horus
icesket
Horus
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,938
Damage
61,885
81,139
Taken
116,409
75,614
Mitigated
102,342
31,418
Healing
39,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
14,784
4,959
2,221
8,125
32,389
25,961
226
12,914
19,475
0
31,791
L
Eset
16,962
1,315
557
2,369
16,664
9,027
1,465
4,408
12,256
37,860
0
W
Apollo
37,640
18,969
1,699
1,740
15,199
8,357
3,482
8,902
5,610
0
68,103
W
Khepri
FikeyKakes
Khepri
8,689
1,542
2,278
2,843
20,111
28,115
366
8,991
11,120
16,586
0
W
13,379
1,962
5,929
3,489
12,304
6,180
1,104
5,489
6,815
30,819
0
L
Chronos
Sirallens
Chronos
11,882
6,010
151
586
13,894
6,653
2,012
5,283
8,611
19,696
0
W
20,504
9,196
2,621
4,837
19,469
25,645
619
5,952
13,517
30,063
0
W
Chiron
Thrillshin
Chiron
18,726
7,436
3,063
2,919
14,056
7,317
2,161
6,569
7,487
0
35,329
L
Artio
VikingrH
Artio
7,059
931
4,648
5,574
28,751
31,922
80
10,973
17,778
15,044
0
L
Horus
icesket
Horus
11,198
5,086
6,578
8,324
24,711
28,779
474
8,994
15,717
0
22,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,567
Gold Earned
52,482
162
Minions Killed
123
0
Camps Cleared
0
1,349,401
Distance Traveled
1,239,861
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,232
682
21
1
0
276,061
0
L
Eset
11,134
742
42
3
0
257,066
0
W
Apollo
12,851
857
56
4
0
258,263
0
W
Khepri
11,190
746
18
1
0
283,046
0
W
Ra
11,259
751
45
3
0
274,069
2
L
Chronos
9,854
657
15
1
0
189,916
1
W
Atlas
11,366
758
17
1
0
284,066
0
W
Chiron
11,901
793
26
2
0
249,957
0
L
Artio
10,279
685
18
1
0
277,998
0
L
Horus
10,983
732
27
2
0
238,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role