Player Matchup

Izanami
Izanami
KingBoraxe
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,451 Elo+
Party 1
Chiron
Chiron
Misscast
Chiron
Level 107
God Stats
4W - 2L
1,687 SR
Queue Stats
141W - 156L
1,428 Elo+
Party 1
Khepri
Khepri
TRASHNIKOV
Khepri
Level 153
God Stats
3W - 4L
1,406 SR
Queue Stats
199W - 236L
1,412 Elo+
Party 3
Nike
Nike
ktmyn2151
Nike
Level 125
God Stats
4W - 3L
1,554 SR
Queue Stats
200W - 204L
1,519 Elo+
Solo
Janus
Janus
ohblio
Janus
Level 153
God Stats
2W - 3L
1,478 SR
Queue Stats
146W - 183L
1,410 Elo+
Party 3
Team Averages
Level 113
1,525 SR
1,444 Elo+

VS

Team Averages
Level 106
1,607 SR
1,517 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
BlakMagik_253
Bakasura
Level 142
God Stats
5W - 3L
1,581 SR
Queue Stats
215W - 174L
1,536 Elo+
Party 2
Odin
Odin
DarkWarden75
Odin
Level 86
God Stats
2W - 0L
1,823 SR
Queue Stats
49W - 34L
1,515 Elo+
Party 2
Atlas
Atlas
wiggaworm_253
Atlas
Level 128
God Stats
4W - 7L
1,630 SR
Queue Stats
225W - 189L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KingBoraxe
Izanami
14
1 / 5 / 3
7,539
754
9,440
9,148
3,953
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
Misscast
Chiron
15
2 / 4 / 3
7,677
768
11,499
8,699
3,339
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
TRASHNIKOV
Khepri
9
0 / 4 / 0
6,036
604
3,254
8,185
5,875
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nike
14
2 / 3 / 1
7,674
767
6,431
9,184
7,777
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Janus
ohblio
Janus
10
0 / 6 / 2
6,711
671
7,020
8,223
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
4 / 1 / 16
9,022
902
5,388
15,484
10,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
 
Charybdis
14
6 / 1 / 13
8,756
876
11,294
9,635
5,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
BlakMagik_253
Bakasura
15
6 / 1 / 13
9,521
952
8,665
9,250
9,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 2 / 16
8,651
865
4,984
11,234
9,009
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
3 / 1 / 14
8,620
862
9,792
13,117
14,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
94
5
Kills
22
22
Deaths
6
9
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
4
1
16
12
W
Charybdis
 
Charybdis
6
1
13
12.5
W
Bakasura
BlakMagik_253
Bakasura
6
1
13
12.5
W
3
2
16
5.5
L
Izanami
KingBoraxe
Izanami
1
5
3
0.5
L
Chiron
Misscast
Chiron
2
4
3
0.88
L
Khepri
TRASHNIKOV
Khepri
0
4
0
0
L
Nike
2
3
1
0.83
L
Janus
ohblio
Janus
0
6
2
0.17
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,644
Damage
40,123
43,439
Taken
58,720
24,116
Mitigated
47,782
7,253
Healing
27,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
5,388
1,556
2,371
6,320
15,484
10,080
1,022
3,393
12,091
0
11,906
W
Charybdis
 
Charybdis
11,294
5,413
1,901
2,464
9,635
5,137
3,383
2,183
7,452
0
22,788
W
Bakasura
BlakMagik_253
Bakasura
8,665
5,938
6,767
3,266
9,250
9,134
1,661
1,591
7,659
0
9,678
W
4,984
1,000
1,430
839
11,234
9,009
465
1,217
10,017
0
15,594
L
Izanami
KingBoraxe
Izanami
9,440
5,257
0
252
9,148
3,953
96
2,354
6,195
0
22,145
L
Chiron
Misscast
Chiron
11,499
3,255
1,085
1,735
8,699
3,339
0
1,170
6,556
0
17,720
L
Khepri
TRASHNIKOV
Khepri
3,254
80
34
325
8,185
5,875
0
1,334
6,090
7,947
0
L
Nike
6,431
249
507
2,038
9,184
7,777
52
2,115
6,591
0
13,965
L
Janus
ohblio
Janus
7,020
545
800
477
8,223
3,172
0
1,927
5,757
16,662
0
W
9,792
3,487
627
1,845
13,117
14,422
1,227
1,890
11,227
17,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,637
Gold Earned
44,570
91
Minions Killed
111
0
Camps Cleared
0
730,808
Distance Traveled
979,397
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,022
902
16
2
0
196,821
1
W
Charybdis
8,756
876
22
2
0
212,223
0
W
Bakasura
9,521
952
28
3
0
203,428
3
W
Odin
8,651
865
32
3
0
180,678
0
L
Izanami
7,539
754
31
3
0
155,634
0
L
Chiron
7,677
768
17
2
0
155,071
0
L
Khepri
6,036
604
7
1
0
127,667
0
L
Nike
7,674
767
17
2
0
157,636
1
L
Janus
6,711
671
19
2
0
134,800
0
W
Atlas
8,620
862
13
1
0
186,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role