Player Matchup

Kukulkan
Kukulkan
Diamond IV
D-KryptoKnight
Kukulkan
Diamond IV
Level 124
God Stats
4W - 2L
1,724 SR
Queue Stats
104W - 54L
2,224 MMR
Party 2
Khepri
Khepri
Diamond III
The13th-warrior
Khepri
Diamond III
Level 100
God Stats
9W - 4L
1,799 SR
Queue Stats
104W - 54L
2,224 MMR
Party 2
Achilles
Achilles
Diamond III
True_SMBB240
Achilles
Diamond III
Level 93
God Stats
12W - 7L
1,683 SR
Queue Stats
103W - 54L
2,114 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 106
1,735 SR
2,187 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,422 SR
1,519 MMR
Skadi
Skadi
Gold I
 
Skadi
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Gold IV
nOOk x3234x
Hercules
Gold IV
Level 160
God Stats
2W - 8L
1,267 SR
Queue Stats
424W - 435L
1,557 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
4 / 0 / 6
8,423
766
12,052
3,478
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 5
8,523
775
3,452
14,578
14,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
True_SMBB240
Achilles
13
5 / 1 / 6
8,330
757
13,853
11,195
11,940
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ThothAresLancelotAtlasChaac

VS

Bans
Baron SamediMedusaIzanamiAh Muzen CabChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 6 / 1
7,380
671
5,468
11,363
5,027
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Merlin
 
Merlin
12
1 / 3 / 1
7,362
669
8,548
8,034
3,562
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
nOOk x3234x
Hercules
11
0 / 2 / 1
7,346
668
5,216
14,009
11,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
11
Kills
2
2
Deaths
11
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
6
1
0.25
L
Merlin
 
Merlin
1
3
1
0.5
W
Kukulkan
4
0
6
7
W
2
1
5
4.5
W
Achilles
True_SMBB240
Achilles
5
1
6
8
L
Hercules
nOOk x3234x
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,357
Damage
19,232
29,251
Taken
33,406
28,278
Mitigated
20,399
6,119
Healing
7,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,468
2,306
0
740
11,363
5,027
0
5,321
6,042
0
23,129
L
Merlin
 
Merlin
8,548
988
0
250
8,034
3,562
0
3,711
4,323
27,403
0
W
Kukulkan
12,052
1,147
0
882
3,478
1,672
60
902
2,531
51,129
0
W
3,452
320
0
3,645
14,578
14,666
0
4,782
9,524
8,804
0
W
Achilles
True_SMBB240
Achilles
13,853
2,813
0
1,592
11,195
11,940
82
2,553
8,423
0
22,286
L
Hercules
nOOk x3234x
Hercules
5,216
1,364
1,956
4,643
14,009
11,810
0
6,519
7,490
0
12,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,276
Gold Earned
22,088
131
Minions Killed
115
5
Camps Cleared
5
647,619
Distance Traveled
573,530
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,380
671
49
4
1
171,662
0
L
Merlin
7,362
669
51
5
1
184,529
2
W
Kukulkan
8,423
766
100
9
2
211,730
2
W
Khepri
8,523
775
10
1
1
212,984
3
W
Achilles
8,330
757
21
2
2
222,905
1
L
Hercules
7,346
668
15
1
3
217,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role