Player Matchup

Lancelot
Lancelot
EclipseDreem
Lancelot
Level 111
God Stats
0W - 1L
1,690 SR
Queue Stats
63W - 55L
1,538 Elo+
Party 3
Zhong Kui
Zhong Kui
Fresh Kang
Zhong Kui
Level 158
God Stats
9W - 10L
1,480 SR
Queue Stats
916W - 638L
1,578 Elo+
Party 3
Thanatos
Thanatos
NotTheOnlyMe
Thanatos
Level 109
God Stats
2W - 5L
1,309 SR
Queue Stats
482W - 483L
1,375 Elo+
Party 3
Ra
Ra
PotBellyLion
Ra
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,457 Elo+
Party 3
Rama
Rama
Trapgod TM
Rama
Level 83
God Stats
2W - 2L
1,513 SR
Queue Stats
221W - 228L
1,578 Elo+
Party 3
Team Averages
Level 116
1,498 SR
1,505 Elo+

VS

Team Averages
Level 134
1,541 SR
1,504 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Disasterpiece562
Maui
Level 157
God Stats
3W - 1L
1,541 SR
Queue Stats
317W - 293L
1,507 Elo+
Party 2
Gilgamesh
Gilgamesh
LuisGustavoX360
Gilgamesh
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 19L
1,499 Elo+
Party 1
Charybdis
Charybdis
Shinobii4
Charybdis
Level 147
God Stats
5W - 4L
1,664 SR
Queue Stats
300W - 289L
1,490 Elo+
Party 2
Chiron
Chiron
Siegbrecht
Chiron
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
79W - 68L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
EclipseDreem
Lancelot
9
0 / 2 / 0
4,884
977
3,283
8,255
4,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Fresh Kang
Zhong Kui
9
1 / 3 / 0
5,054
1,011
6,997
7,278
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
NotTheOnlyMe
Thanatos
9
0 / 2 / 0
4,565
913
2,590
5,276
2,234
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 0 / 0
5,538
1,108
3,169
6,226
2,738
5
0 / 0 / 0
4,323
865
780
696
247
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 1 / 4
5,946
1,189
4,895
6,739
6,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 0 / 6
5,870
1,174
3,240
6,783
6,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
LuisGustavoX360
Gilgamesh
10
1 / 0 / 6
6,005
1,201
2,675
4,983
4,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Shinobii4
Charybdis
11
3 / 0 / 4
6,151
1,230
7,214
3,564
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chiron
Siegbrecht
Chiron
9
1 / 1 / 5
5,492
1,098
6,573
3,734
2,087
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
2
Kills
7
7
Deaths
2
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
4
4
W
0
0
6
3
L
Lancelot
EclipseDreem
Lancelot
0
2
0
0
L
Zhong Kui
Fresh Kang
Zhong Kui
1
3
0
0.33
W
Gilgamesh
LuisGustavoX360
Gilgamesh
1
0
6
4
L
Thanatos
NotTheOnlyMe
Thanatos
0
2
0
0
L
1
0
0
1
W
Charybdis
Shinobii4
Charybdis
3
0
4
5
W
Chiron
Siegbrecht
Chiron
1
1
5
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,819
Damage
24,597
27,731
Taken
25,803
14,042
Mitigated
20,303
13,998
Healing
17,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,895
1,097
5,949
3,083
6,739
6,247
415
2,227
4,512
7,890
0
W
3,240
619
995
1,693
6,783
6,002
115
2,164
4,619
6,060
0
L
Lancelot
EclipseDreem
Lancelot
3,283
647
881
2,441
8,255
4,998
0
1,270
6,985
0
5,812
L
Zhong Kui
Fresh Kang
Zhong Kui
6,997
337
71
1,638
7,278
3,825
0
1,845
5,433
11,248
0
W
Gilgamesh
LuisGustavoX360
Gilgamesh
2,675
267
1,397
1,478
4,983
4,144
46
2,215
2,768
0
5,924
L
Thanatos
NotTheOnlyMe
Thanatos
2,590
153
856
1,519
5,276
2,234
0
2,306
2,970
0
3,245
L
3,169
629
2,515
4,077
6,226
2,738
0
2,568
3,658
15,467
0
W
Charybdis
Shinobii4
Charybdis
7,214
2,898
176
1,389
3,564
1,823
823
1,459
2,105
0
15,947
W
Chiron
Siegbrecht
Chiron
6,573
3,542
1,194
477
3,734
2,087
958
2,101
1,633
0
12,597
L
780
438
0
0
696
247
0
146
550
0
1,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,364
Gold Earned
29,464
43
Minions Killed
55
0
Camps Cleared
0
422,714
Distance Traveled
512,529
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,946
1,189
7
1
0
100,102
1
W
Maui
5,870
1,174
4
1
0
112,006
3
L
Lancelot
4,884
977
4
1
0
136,161
0
L
Zhong Kui
5,054
1,011
15
3
0
85,005
0
W
Gilgamesh
6,005
1,201
7
1
0
124,059
3
L
Thanatos
4,565
913
3
1
0
75,033
0
L
Ra
5,538
1,108
21
4
0
108,689
0
W
Charybdis
6,151
1,230
21
4
0
88,873
1
W
Chiron
5,492
1,098
16
3
0
87,489
1
L
Rama
4,323
865
0
0
0
17,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role