Player Matchup

Cerberus
Cerberus
LunarLanderr
Cerberus
Level 110
God Stats
10W - 2L
1,804 SR
Queue Stats
296W - 196L
1,630 Elo+
Party 1
Apollo
Apollo
OrphanTwo
Apollo
Level 27
God Stats
1W - 0L
1,794 SR
Queue Stats
2W - 2L
1,776 Elo+
Party 3
Nu Wa
Nu Wa
ThomFoole
Nu Wa
Level 144
God Stats
7W - 1L
1,807 SR
Queue Stats
561W - 445L
1,638 Elo+
Party 1
Mulan
Mulan
UMomSuckAtSmite
Mulan
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
199W - 73L
1,712 Elo+
Party 1
Ullr
Ullr
greengm
Ullr
Level 158
God Stats
11W - 8L
1,610 SR
Queue Stats
68W - 58L
1,624 Elo+
Party 3
Team Averages
Level 91
1,703 SR
1,676 Elo+

VS

Team Averages
Level 83
1,576 SR
1,638 Elo+
Janus
Janus
Armaghedonthario
Janus
Level 43
God Stats
0W - 1L
1,544 SR
Queue Stats
27W - 48L
1,504 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BotDakota
Ah Muzen Cab
Level 27
God Stats
4W - 3L
1,710 SR
Queue Stats
52W - 22L
1,735 Elo+
Party 2
Horus
Horus
ImMadCuzBad
Horus
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 16L
1,705 Elo+
Party 2
Thor
Thor
OsamaBinLackinn
Thor
Level 146
God Stats
39W - 39L
1,613 SR
Queue Stats
242W - 248L
1,609 Elo+
Party 2
Cthulhu
Cthulhu
SunWuPaul
Cthulhu
Level 144
God Stats
2W - 4L
1,513 SR
Queue Stats
330W - 274L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LunarLanderr
Cerberus
19
4 / 3 / 19
13,211
528
12,649
32,091
41,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
OrphanTwo
Apollo
20
7 / 1 / 11
15,770
631
18,169
24,926
12,915
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
ThomFoole
Nu Wa
20
4 / 1 / 18
14,535
581
26,124
13,218
6,013
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 5 / 9
14,912
596
30,632
33,715
42,438
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
greengm
Ullr
20
8 / 5 / 11
14,073
563
24,525
26,842
14,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 1
10,341
414
6,295
16,736
7,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
BotDakota
Ah Muzen Cab
18
2 / 7 / 4
12,123
485
21,174
23,256
10,796
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
10 / 6 / 3
12,150
486
17,023
30,905
27,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 5 / 8
9,461
378
13,467
30,552
29,233
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
SunWuPaul
Cthulhu
19
3 / 7 / 3
13,073
523
21,707
36,720
35,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
34
32
Kills
15
15
Deaths
32
68
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Ah Muzen Cab
BotDakota
Ah Muzen Cab
2
7
4
0.57
L
10
6
3
1.92
W
Cerberus
LunarLanderr
Cerberus
4
3
19
4.5
W
Apollo
OrphanTwo
Apollo
7
1
11
12.5
L
0
5
8
0.8
L
Cthulhu
SunWuPaul
Cthulhu
3
7
3
0.64
W
Nu Wa
ThomFoole
Nu Wa
4
1
18
13
W
9
5
9
2.7
W
Ullr
greengm
Ullr
8
5
11
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,099
Damage
79,666
130,792
Taken
138,169
116,782
Mitigated
109,677
57,516
Healing
30,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,295
658
0
2,787
16,736
7,211
106
5,055
11,551
90,262
0
L
Ah Muzen Cab
BotDakota
Ah Muzen Cab
21,174
7,101
0
3,295
23,256
10,796
252
7,543
15,425
0
138,636
L
17,023
7,916
2,341
10,932
30,905
27,315
0
6,530
23,934
152
97,092
W
Cerberus
LunarLanderr
Cerberus
12,649
1,729
357
12,111
32,091
41,401
367
6,779
25,062
55,670
1,555
W
Apollo
OrphanTwo
Apollo
18,169
14,161
0
17,746
24,926
12,915
9,828
2,381
22,451
0
196,511
L
13,467
3,777
0
980
30,552
29,233
0
7,620
22,575
517
45,269
L
Cthulhu
SunWuPaul
Cthulhu
21,707
1,814
1,962
8,358
36,720
35,122
204
12,067
23,372
97,580
0
W
Nu Wa
ThomFoole
Nu Wa
26,124
5,462
0
2,414
13,218
6,013
2,779
3,401
9,769
147,576
748
W
30,632
4,028
0
18,561
33,715
42,438
1,129
11,427
21,330
43
119,113
W
Ullr
greengm
Ullr
24,525
10,140
0
6,327
26,842
14,015
0
6,088
20,490
0
116,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,501
Gold Earned
57,148
899
Minions Killed
668
0
Camps Cleared
0
2,417,934
Distance Traveled
2,172,385
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,341
414
127
5
0
341,044
0
L
Ah Muzen Cab
12,123
485
191
8
0
433,081
5
L
Horus
12,150
486
125
5
0
456,956
9
W
Cerberus
13,211
528
105
4
0
471,430
8
W
Apollo
15,770
631
258
10
0
473,123
1
L
Thor
9,461
378
44
2
0
488,095
1
L
Cthulhu
13,073
523
181
7
0
453,209
3
W
Nu Wa
14,535
581
210
8
0
479,725
10
W
Mulan
14,912
596
179
7
0
490,154
2
W
Ullr
14,073
563
147
6
0
503,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role