Player Matchup

Xing Tian
Xing Tian
RayTheFantasmo
Xing Tian
Level 69
God Stats
2W - 1L
1,660 SR
Queue Stats
273W - 314L
1,402 Elo+
Party 3
Terra
Terra
Todas12
Terra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 164L
1,401 Elo+
Party 1
Ullr
Ullr
Todd Gramm
Ullr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 64L
1,341 Elo+
Party 3
Janus
Janus
sapphire1996
Janus
Level 84
God Stats
0W - 3L
1,216 SR
Queue Stats
274W - 242L
1,401 Elo+
Party 1
Sol
Sol
shadowartist04
Sol
Level 148
God Stats
8W - 9L
1,399 SR
Queue Stats
391W - 413L
1,411 Elo+
Solo
Team Averages
Level 79
1,455 SR
1,391 Elo+

VS

Team Averages
Level 62
1,340 SR
1,388 Elo+
Morgan Le Fay
Morgan Le Fay
GrimlyCrimson
Morgan Le Fay
Level 66
God Stats
2W - 5L
1,160 SR
Queue Stats
208W - 237L
1,340 Elo+
Party 4
Atlas
Atlas
ThE MiLkNaUt
Atlas
Level 66
God Stats
1W - 4L
1,180 SR
Queue Stats
234W - 260L
1,400 Elo+
Party 4
Tsukuyomi
Tsukuyomi
giluhteen
Tsukuyomi
Level 47
God Stats
4W - 2L
1,594 SR
Queue Stats
121W - 137L
1,396 Elo+
Party 2
Chaac
Chaac
kl0udx
Chaac
Level 111
God Stats
1W - 1L
1,268 SR
Queue Stats
322W - 316L
1,479 Elo+
Party 2
Sylvanus
Sylvanus
ralthor
Sylvanus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 32L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
RayTheFantasmo
Xing Tian
19
1 / 7 / 7
11,914
596
12,137
32,687
50,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Terra
Todas12
Terra
19
3 / 6 / 5
12,468
623
8,936
42,571
50,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
2 / 7 / 4
10,594
530
14,888
27,894
15,669
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 6 / 7
12,030
602
35,393
23,018
13,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 5 / 6
11,291
565
37,695
30,363
18,382
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GrimlyCrimson
Morgan Le Fay
20
10 / 2 / 12
13,816
691
30,614
18,701
12,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
6 / 1 / 17
14,773
739
33,012
28,221
42,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
giluhteen
Tsukuyomi
19
7 / 6 / 11
12,920
646
26,434
30,320
20,938
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
kl0udx
Chaac
20
7 / 2 / 19
13,729
686
39,250
40,346
73,768
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
ralthor
Sylvanus
20
1 / 2 / 24
12,156
608
16,163
29,933
42,832
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
114
11
Kills
31
31
Deaths
13
29
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
GrimlyCrimson
Morgan Le Fay
10
2
12
8
L
Xing Tian
RayTheFantasmo
Xing Tian
1
7
7
0.64
W
6
1
17
14.5
L
Terra
Todas12
Terra
3
6
5
0.92
L
2
7
4
0.57
W
Tsukuyomi
giluhteen
Tsukuyomi
7
6
11
2.08
W
Chaac
kl0udx
Chaac
7
2
19
8.25
W
Sylvanus
ralthor
Sylvanus
1
2
24
6.5
L
3
6
7
1.08
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,049
Damage
145,473
156,533
Taken
147,521
148,393
Mitigated
192,211
65,490
Healing
87,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
GrimlyCrimson
Morgan Le Fay
30,614
4,088
1,986
3,750
18,701
12,459
3,608
14,665
4,036
57,574
0
L
Xing Tian
RayTheFantasmo
Xing Tian
12,137
783
1,112
4,327
32,687
50,166
0
14,789
17,898
22,375
0
W
33,012
15,290
6,213
9,064
28,221
42,214
1,034
16,756
11,465
57,073
0
L
Terra
Todas12
Terra
8,936
1,748
16,871
17,818
42,571
50,495
0
21,022
21,549
13,473
0
L
14,888
7,205
1,795
3,730
27,894
15,669
0
15,418
12,476
0
27,236
W
Tsukuyomi
giluhteen
Tsukuyomi
26,434
6,143
2,533
8,688
30,320
20,938
757
21,535
8,785
0
41,048
W
Chaac
kl0udx
Chaac
39,250
5,242
2,579
12,911
40,346
73,768
1,741
22,325
18,021
0
75,326
W
Sylvanus
ralthor
Sylvanus
16,163
3,678
25,933
13,814
29,933
42,832
549
18,880
11,053
20,389
0
L
35,393
3,304
4,463
4,917
23,018
13,681
0
11,873
11,145
67,198
0
L
37,695
11,868
1,422
9,035
30,363
18,382
0
16,687
13,676
67,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,297
Gold Earned
67,394
214
Minions Killed
208
0
Camps Cleared
0
1,611,674
Distance Traveled
1,767,784
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,816
691
68
3
0
318,795
1
L
Xing Tian
11,914
596
20
1
0
341,207
0
W
Atlas
14,773
739
35
2
0
392,576
0
L
Terra
12,468
623
8
0
0
337,549
0
L
Ullr
10,594
530
27
1
0
328,819
0
W
Tsukuyomi
12,920
646
28
1
0
328,382
1
W
Chaac
13,729
686
67
3
0
381,507
2
W
Sylvanus
12,156
608
10
1
0
346,524
0
L
Janus
12,030
602
88
4
0
303,388
0
L
Sol
11,291
565
71
4
0
300,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role