Player Matchup

Ao Kuang
Ao Kuang
Masters
 
Ao Kuang
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
Hrοrik
Ullr
Masters
Level 65
God Stats
4W - 6L
1,605 SR
Queue Stats
99W - 83L
2,563 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
Lay7
Zhong Kui
Masters
Level 143
God Stats
111W - 99L
1,601 SR
Queue Stats
925W - 933L
2,683 MMR
Party 1
Susano
Susano
Masters
MAZORISE
Susano
Masters
Level 160
God Stats
50W - 52L
1,553 SR
Queue Stats
707W - 709L
2,422 MMR
Solo
Ymir
Ymir
Diamond II
iMitsunaa_
Ymir
Diamond II
Level 146
God Stats
26W - 31L
1,656 SR
Queue Stats
706W - 714L
2,412 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 135
1,583 SR
2,316 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 114
1,638 SR
2,554 MMR
Janus
Janus
Masters
Fuji Natsuo
Janus
Masters
Level 127
God Stats
80W - 73L
1,713 SR
Queue Stats
1,075W - 819L
3,383 MMR
Solo
Ares
Ares
Diamond IV
I-Main-Asuri
Ares
Diamond IV
Level 158
God Stats
7W - 2L
1,680 SR
Queue Stats
564W - 574L
2,054 MMR
Solo
Skadi
Skadi
Masters
LauriClaro
Skadi
Masters
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 180L
3,100 MMR
Solo
Kali
Kali
Platinum IV
vrxа
Kali
Platinum IV
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 1L
2,104 MMR
Party 2
Heimdallr
Heimdallr
Platinum III
ѕtеphеn
Heimdallr
Platinum III
Level 139
God Stats
2W - 0L
1,798 SR
Queue Stats
20W - 1L
2,130 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
1 / 6 / 0
8,357
363
7,363
16,010
13,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
Hrοrik
Ullr
17
0 / 11 / 0
10,527
458
1,985
25,063
14,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
Lay7
Zhong Kui
17
3 / 5 / 1
10,819
470
12,807
21,632
22,845
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Susano
MAZORISE
Susano
17
4 / 11 / 2
11,434
497
15,384
25,384
9,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 9 / 5
8,576
373
2,402
21,984
21,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
KhepriBakasuraThor

VS

Bans
GebHadesCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 8
14,624
636
15,125
15,695
7,733
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 2 / 13
11,007
479
5,770
19,863
28,392
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
19
11 / 5 / 7
12,824
558
19,214
15,672
6,831
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
vrxа
Kali
20
14 / 1 / 9
13,815
601
19,442
18,980
11,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heimdallr
ѕtеphеn
Heimdallr
20
8 / 0 / 12
13,927
606
26,538
18,099
10,401
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
91
8
Kills
42
42
Deaths
9
8
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
6
0
0.17
W
8
1
8
12
L
Ullr
Hrοrik
Ullr
0
11
0
0
W
1
2
13
3.75
W
Skadi
11
5
7
2.9
L
Zhong Kui
Lay7
Zhong Kui
3
5
1
0.7
L
Susano
MAZORISE
Susano
4
11
2
0.45
L
0
9
5
0.28
W
Kali
vrxа
Kali
14
1
9
18.5
W
Heimdallr
ѕtеphеn
Heimdallr
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,941
Damage
86,089
110,073
Taken
88,309
82,194
Mitigated
64,411
14,214
Healing
23,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,363
835
0
4,780
16,010
13,470
925
719
15,287
39,488
0
W
15,125
908
92
3,732
15,695
7,733
774
2,353
13,302
163,599
0
L
Ullr
Hrοrik
Ullr
1,985
791
0
878
25,063
14,798
1,109
6,212
18,833
0
109,725
W
5,770
865
0
3,982
19,863
28,392
1,135
5,234
14,429
31,565
2,034
W
Skadi
19,214
7,723
0
390
15,672
6,831
669
3,379
12,101
0
121,717
L
Zhong Kui
Lay7
Zhong Kui
12,807
775
0
5,933
21,632
22,845
0
3,657
17,925
92,036
0
L
Susano
MAZORISE
Susano
15,384
4,014
0
691
25,384
9,940
0
5,484
19,824
0
85,155
L
2,402
428
0
1,932
21,984
21,141
0
4,128
17,734
12,228
0
W
Kali
vrxа
Kali
19,442
9,643
0
8,877
18,980
11,054
1,319
5,118
13,744
0
120,270
W
Heimdallr
ѕtеphеn
Heimdallr
26,538
14,147
0
6,829
18,099
10,401
4,660
5,786
12,023
0
158,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,713
Gold Earned
66,197
516
Minions Killed
813
0
Camps Cleared
0
1,678,721
Distance Traveled
2,257,222
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,357
363
67
3
0
313,384
5
W
Janus
14,624
636
254
11
0
512,846
0
L
Ullr
10,527
458
173
8
0
306,022
0
W
Ares
11,007
479
36
2
0
408,660
6
W
Skadi
12,824
558
158
7
0
383,986
1
L
Zhong Kui
10,819
470
147
6
0
359,239
2
L
Susano
11,434
497
116
5
0
402,859
5
L
Ymir
8,576
373
13
1
0
297,217
0
W
Kali
13,815
601
157
7
0
507,362
5
W
Heimdallr
13,927
606
208
9
0
444,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role