Player Matchup

Gilgamesh
Gilgamesh
Conklin31
Gilgamesh
Level 28
God Stats
21W - 3L
1,925 SR
Queue Stats
156W - 53L
1,780 Elo+
Party 2
Chaac
Chaac
DidMyTime
Chaac
Level 123
God Stats
9W - 2L
1,820 SR
Queue Stats
376W - 177L
1,760 Elo+
Party 2
Chronos
Chronos
Draín
Chronos
Level 158
God Stats
5W - 1L
1,878 SR
Queue Stats
494W - 218L
1,750 Elo+
Party 2
Team Averages
Level 103
1,874 SR
1,763 Elo+

VS

Team Averages
Level 47
1,386 SR
1,281 Elo+
Tiamat
Tiamat
CalielTW
Tiamat
Level 23
God Stats
1W - 4L
1,412 SR
Queue Stats
1W - 11L
1,313 Elo+
Party 1
Medusa
Medusa
hpmkill0die
Medusa
Level 88
God Stats
0W - 1L
1,247 SR
Queue Stats
1W - 9L
1,265 Elo+
Party 1
Terra
Terra
iKurumin
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Conklin31
Gilgamesh
16
1 / 3 / 6
12,970
683
15,701
23,945
22,244
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
DidMyTime
Chaac
19
4 / 4 / 7
13,346
702
23,616
27,280
27,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chronos
Draín
Chronos
20
10 / 2 / 4
14,544
765
30,918
23,031
11,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CalielTW
Tiamat
15
3 / 7 / 5
12,432
654
18,625
21,098
19,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
18
5 / 6 / 4
13,346
702
30,451
25,795
16,377
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
iKurumin
Terra
17
1 / 3 / 7
12,454
655
12,712
30,617
46,171
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
15
Kills
9
9
Deaths
16
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CalielTW
Tiamat
3
7
5
0.79
W
Gilgamesh
Conklin31
Gilgamesh
1
3
6
1.33
W
Chaac
DidMyTime
Chaac
4
4
7
1.88
W
Chronos
Draín
Chronos
10
2
4
6
L
Medusa
5
6
4
1.17
L
Terra
iKurumin
Terra
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,235
Damage
61,788
74,256
Taken
77,510
61,275
Mitigated
81,731
23,878
Healing
22,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CalielTW
Tiamat
18,625
1,315
0
3,493
21,098
19,183
0
8,246
12,852
49,474
0
W
Gilgamesh
Conklin31
Gilgamesh
15,701
3,389
2,811
6,458
23,945
22,244
0
9,598
14,347
1,158
29,617
W
Chaac
DidMyTime
Chaac
23,616
6,109
0
5,919
27,280
27,991
414
10,686
16,173
0
71,423
W
Chronos
Draín
Chronos
30,918
15,254
0
8,690
23,031
11,040
2,113
11,797
11,234
85,328
9,339
L
Medusa
30,451
13,484
0
5,533
25,795
16,377
0
9,791
16,004
74
72,107
L
Terra
iKurumin
Terra
12,712
2,374
7,275
6,281
30,617
46,171
0
10,807
19,810
22,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,860
Gold Earned
38,232
226
Minions Killed
159
14
Camps Cleared
4
1,054,524
Distance Traveled
888,385
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,432
654
61
3
1
251,792
1
W
Gilgamesh
12,970
683
19
1
0
359,315
0
W
Chaac
13,346
702
92
5
7
348,638
5
W
Chronos
14,544
765
115
6
7
346,571
3
L
Medusa
13,346
702
85
4
3
281,822
4
L
Terra
12,454
655
13
1
0
354,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role