Player Matchup

Nox
Nox
Platinum IV
Good Girl 226
Nox
Platinum IV
Level 138
God Stats
19W - 24L
1,511 SR
Queue Stats
223W - 254L
1,526 MMR
Solo
Cernunnos
Cernunnos
Gold III
Nach0o_Sky
Cernunnos
Gold III
Level 100
God Stats
1W - 2L
1,798 SR
Queue Stats
23W - 30L
1,605 MMR
Solo
Sobek
Sobek
Bronze V
SBT02
Sobek
Bronze V
Level 129
God Stats
0W - 1L
1,834 SR
Queue Stats
2W - 2L
1,582 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,714 SR
1,571 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,564 SR
1,640 MMR
Chaac
Chaac
Platinum II
ChaacnAwee
Chaac
Platinum II
Level 160
God Stats
36W - 46L
1,595 SR
Queue Stats
328W - 414L
1,693 MMR
Party 1
Hun Batz
Hun Batz
Gold V
Frostbite420192
Hun Batz
Gold V
Level 108
God Stats
7W - 4L
1,648 SR
Queue Stats
202W - 230L
1,439 MMR
Solo
Kukulkan
Kukulkan
Gold I
RavenFRS
Kukulkan
Gold I
Level 102
God Stats
22W - 31L
1,448 SR
Queue Stats
112W - 119L
1,787 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
9,317
582
7,356
12,449
5,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Nach0o_Sky
Cernunnos
16
2 / 2 / 2
10,530
658
11,239
11,836
6,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
SBT02
Sobek
14
2 / 2 / 1
10,357
647
9,966
22,351
28,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
The MorriganAtlasAphroditeGuan YuCliodhna

VS

Bans
HorusSkadiBaron SamediUllrAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
2 / 0 / 4
11,094
693
17,695
19,040
13,516
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
17
5 / 2 / 3
11,488
718
12,102
13,693
8,164
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
RavenFRS
Kukulkan
15
1 / 2 / 5
10,406
650
11,331
8,055
4,079
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
4
Kills
8
8
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
2
0
4
4
W
Hun Batz
5
2
3
3.25
L
0
4
3
0.38
L
Cernunnos
Nach0o_Sky
Cernunnos
2
2
2
1.5
W
Kukulkan
RavenFRS
Kukulkan
1
2
5
1.75
L
Sobek
SBT02
Sobek
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,561
Damage
41,128
46,636
Taken
40,788
40,551
Mitigated
25,759
11,059
Healing
13,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
17,695
2,695
0
9,177
19,040
13,516
1,380
7,567
11,473
0
57,603
W
Hun Batz
12,102
2,898
0
2,629
13,693
8,164
1,251
4,986
8,707
0
41,949
L
7,356
227
0
1,879
12,449
5,792
0
2,819
9,630
30,642
0
L
Cernunnos
Nach0o_Sky
Cernunnos
11,239
4,230
0
725
11,836
6,496
0
1,574
10,262
0
49,413
W
Kukulkan
RavenFRS
Kukulkan
11,331
1,000
0
1,324
8,055
4,079
0
5,299
2,756
47,798
0
L
Sobek
SBT02
Sobek
9,966
553
156
8,299
22,351
28,263
0
7,285
15,066
19,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,204
Gold Earned
32,988
156
Minions Killed
202
4
Camps Cleared
10
881,467
Distance Traveled
967,060
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,094
693
78
5
4
344,822
10
W
Hun Batz
11,488
718
53
3
3
325,804
4
L
Nox
9,317
582
57
4
1
286,427
8
L
Cernunnos
10,530
658
84
5
2
282,971
3
W
Kukulkan
10,406
650
71
4
3
296,434
4
L
Sobek
10,357
647
15
1
1
312,069
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role