Player Matchup

Thanatos
Thanatos
LightTraveller
Thanatos
Level 127
God Stats
2W - 0L
1,736 SR
Queue Stats
40W - 40L
1,511 Elo+
Party 3
Zhong Kui
Zhong Kui
OiiNamiSwan
Zhong Kui
Level 109
God Stats
2W - 1L
1,590 SR
Queue Stats
68W - 64L
1,535 Elo+
Party 1
Medusa
Medusa
PETTY x PAUL
Medusa
Level 103
God Stats
7W - 8L
1,472 SR
Queue Stats
228W - 232L
1,522 Elo+
Party 1
Sobek
Sobek
Zostrum
Sobek
Level 87
God Stats
3W - 1L
1,686 SR
Queue Stats
59W - 53L
1,524 Elo+
Party 3
Osiris
Osiris
iBust Medullas
Osiris
Level 157
God Stats
6W - 5L
1,399 SR
Queue Stats
258W - 242L
1,548 Elo+
Party 1
Team Averages
Level 117
1,576 SR
1,528 Elo+

VS

Team Averages
Level 101
1,662 SR
1,496 Elo+
Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BigBrain201IQ
Odin
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,439 Elo+
Party 2
Cernunnos
Cernunnos
Disciple117
Cernunnos
Level 129
God Stats
16W - 8L
1,702 SR
Queue Stats
355W - 308L
1,537 Elo+
Solo
Da Ji
Da Ji
Pharaoh_HD
Da Ji
Level 109
God Stats
0W - 1L
1,908 SR
Queue Stats
9W - 10L
1,546 Elo+
Party 2
Khepri
Khepri
Sweetness5652
Khepri
Level 62
God Stats
1W - 1L
1,698 SR
Queue Stats
4W - 7L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
6 / 2 / 6
8,389
763
10,114
10,538
5,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
OiiNamiSwan
Zhong Kui
16
5 / 0 / 8
8,957
814
9,745
4,790
3,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
15
2 / 1 / 10
8,064
733
10,082
7,891
3,568
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Zostrum
Sobek
14
1 / 2 / 10
7,972
725
4,861
14,330
15,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 3 / 10
8,749
795
12,061
12,946
14,249
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 3 / 4
8,241
749
9,663
4,766
2,234
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 1
6,802
618
4,901
13,134
12,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Disciple117
Cernunnos
14
1 / 4 / 4
7,610
692
8,830
10,922
5,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
15
5 / 6 / 1
8,501
773
8,989
11,343
5,714
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 4
7,296
663
3,409
10,947
8,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
20
Kills
8
8
Deaths
20
44
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
4
1
L
0
4
1
0.13
L
Cernunnos
Disciple117
Cernunnos
1
4
4
0.75
W
Thanatos
6
2
6
4.5
W
Zhong Kui
OiiNamiSwan
Zhong Kui
5
0
8
9
W
Medusa
2
1
10
7
L
Da Ji
5
6
1
0.92
L
1
3
4
1
W
Sobek
Zostrum
Sobek
1
2
10
3
W
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,863
Damage
35,792
50,495
Taken
51,112
42,842
Mitigated
35,251
16,292
Healing
4,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,663
693
0
40
4,766
2,234
0
1,159
3,549
38,891
0
L
4,901
1,306
0
939
13,134
12,844
0
3,279
9,657
0
10,113
L
Cernunnos
Disciple117
Cernunnos
8,830
4,371
0
2,517
10,922
5,676
0
3,485
7,297
0
29,402
W
Thanatos
10,114
2,224
0
7,262
10,538
5,921
279
2,837
7,616
0
20,054
W
Zhong Kui
OiiNamiSwan
Zhong Kui
9,745
902
0
2,835
4,790
3,853
1,991
939
3,766
26,707
0
W
Medusa
10,082
4,810
0
1,586
7,891
3,568
26
1,690
5,977
0
35,830
L
Da Ji
8,989
2,243
0
86
11,343
5,714
0
1,759
9,490
0
17,346
L
3,409
48
0
593
10,947
8,783
0
4,212
6,513
7,012
0
W
Sobek
Zostrum
Sobek
4,861
334
0
4,109
14,330
15,251
0
4,685
9,466
11,672
0
W
12,061
3,300
0
500
12,946
14,249
9
2,921
9,831
345
27,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,131
Gold Earned
38,450
205
Minions Killed
170
0
Camps Cleared
0
1,092,583
Distance Traveled
1,063,809
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,241
749
84
8
0
209,604
2
L
Odin
6,802
618
22
2
0
211,730
0
L
Cernunnos
7,610
692
37
3
0
192,637
0
W
Thanatos
8,389
763
24
2
0
226,669
0
W
Zhong Kui
8,957
814
75
7
0
219,067
0
W
Medusa
8,064
733
64
6
0
206,342
3
L
Da Ji
8,501
773
19
2
0
217,813
2
L
Khepri
7,296
663
8
1
0
232,025
0
W
Sobek
7,972
725
17
2
0
228,307
3
W
Osiris
8,749
795
25
2
0
212,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role