Player Matchup

Guan Yu
Guan Yu
Silver I
 
Guan Yu
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
Ikl_moi
Sol
Gold V
Level 134
God Stats
1W - 3L
1,317 SR
Queue Stats
142W - 156L
1,213 MMR
Solo
Awilix
Awilix
Bronze V
Neon Triathlon
Awilix
Bronze V
Level 86
God Stats
3W - 5L
1,486 SR
Queue Stats
5W - 14L
1,246 MMR
Solo
Janus
Janus
Bronze V
V2Cosby
Janus
Bronze V
Level 120
God Stats
1W - 6L
1,441 SR
Queue Stats
7W - 14L
1,224 MMR
Solo
Ne Zha
Ne Zha
Silver I
corenthius1
Ne Zha
Silver I
Level 145
God Stats
167W - 118L
1,548 SR
Queue Stats
723W - 745L
1,246 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,458 SR
1,286 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,514 SR
1,252 MMR
Kukulkan
Kukulkan
Gold V
 
Kukulkan
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver III
DEvilJoke02
Bakasura
Silver III
Level 68
God Stats
20W - 13L
1,578 SR
Queue Stats
50W - 46L
1,094 MMR
Solo
Cthulhu
Cthulhu
Silver I
Hrenwaldt
Cthulhu
Silver I
Level 85
God Stats
1W - 1L
1,298 SR
Queue Stats
203W - 211L
1,157 MMR
Solo
Danzaburou
Danzaburou
Gold III
Tyree21
Danzaburou
Gold III
Level 160
God Stats
22W - 23L
1,588 SR
Queue Stats
433W - 434L
1,255 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
svgOOO7
Kumbhakarna
Gold III
Level 160
God Stats
28W - 29L
1,606 SR
Queue Stats
433W - 434L
1,255 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 3 / 2
6,357
424
3,706
13,811
9,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sol
14
0 / 4 / 0
8,124
542
4,914
10,036
3,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 3 / 2
7,171
478
6,509
12,154
4,757
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
V2Cosby
Janus
11
2 / 2 / 0
7,022
468
5,133
7,067
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
13
0 / 1 / 2
7,593
506
7,275
13,098
6,142
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Ah Muzen CabArachneCliodhnaKali

VS

Bans
PoseidonLancelotAtlasDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 2 / 3
8,432
562
5,859
7,591
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
DEvilJoke02
Bakasura
15
5 / 1 / 2
8,812
587
11,886
15,298
6,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Hrenwaldt
Cthulhu
14
0 / 1 / 1
8,086
539
8,229
10,668
13,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
Tyree21
Danzaburou
15
4 / 0 / 1
9,903
660
9,170
6,599
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
svgOOO7
Kumbhakarna
12
2 / 0 / 6
8,133
542
3,346
10,863
9,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
13
13
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
3
2
0.33
W
Kukulkan
 
Kukulkan
2
2
3
1.75
W
Bakasura
DEvilJoke02
Bakasura
5
1
2
6
W
Cthulhu
Hrenwaldt
Cthulhu
0
1
1
0.5
L
Sol
0
4
0
0
L
2
3
2
1
W
Danzaburou
Tyree21
Danzaburou
4
0
1
4.5
L
Janus
V2Cosby
Janus
2
2
0
1
L
Ne Zha
0
1
2
1
W
Kumbhakarna
svgOOO7
Kumbhakarna
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,537
Damage
38,490
56,166
Taken
51,019
26,686
Mitigated
34,548
17,066
Healing
16,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,706
540
1,045
5,280
13,811
9,953
0
3,212
9,259
0
29,250
W
Kukulkan
 
Kukulkan
5,859
121
357
693
7,591
3,236
764
2,025
5,340
70,506
0
W
Bakasura
DEvilJoke02
Bakasura
11,886
8,239
0
3,847
15,298
6,630
1,020
2,238
12,764
0
56,810
W
Cthulhu
Hrenwaldt
Cthulhu
8,229
468
0
4,001
10,668
13,017
0
1,304
9,241
48,739
0
L
Sol
4,914
1,806
0
4,157
10,036
3,161
365
1,479
8,557
69,842
0
L
6,509
3,696
0
1,020
12,154
4,757
0
4,063
7,556
0
41,938
W
Danzaburou
Tyree21
Danzaburou
9,170
4,211
0
3,975
6,599
2,614
2,267
1,751
4,773
0
85,167
L
Janus
V2Cosby
Janus
5,133
542
0
646
7,067
2,673
0
1,805
4,892
42,490
0
L
Ne Zha
7,275
2,169
0
4,918
13,098
6,142
0
6,875
5,723
0
63,855
W
Kumbhakarna
svgOOO7
Kumbhakarna
3,346
1,041
0
3,355
10,863
9,051
29
2,857
7,815
17,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,267
Gold Earned
43,366
423
Minions Killed
513
0
Camps Cleared
0
1,515,295
Distance Traveled
1,581,451
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,357
424
39
3
0
301,655
7
W
Kukulkan
8,432
562
113
8
0
284,090
5
W
Bakasura
8,812
587
124
8
0
388,326
0
W
Cthulhu
8,086
539
115
8
0
300,504
4
L
Sol
8,124
542
137
9
0
268,156
2
L
Awilix
7,171
478
62
4
0
342,787
4
W
Danzaburou
9,903
660
141
9
0
279,633
2
L
Janus
7,022
468
79
5
0
314,643
1
L
Ne Zha
7,593
506
106
7
0
288,054
3
W
Kumbhakarna
8,133
542
20
1
0
328,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role