Player Matchup

Guan Yu
Guan Yu
Platinum IV
 
Guan Yu
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond V
OwenWaffles
Ganesha
Diamond V
Level 152
God Stats
83W - 70L
1,601 SR
Queue Stats
355W - 330L
1,896 MMR
Solo
Fenrir
Fenrir
Platinum III
VeIuda
Fenrir
Platinum III
Level 160
God Stats
8W - 7L
1,752 SR
Queue Stats
392W - 387L
1,770 MMR
Party 2
Cernunnos
Cernunnos
Platinum IV
Yakerrr
Cernunnos
Platinum IV
Level 154
God Stats
14W - 5L
1,745 SR
Queue Stats
61W - 44L
1,908 MMR
Solo
Thoth
Thoth
Diamond V
xacritty
Thoth
Diamond V
Level 94
God Stats
35W - 29L
1,633 SR
Queue Stats
212W - 208L
1,972 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,646 SR
1,809 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,616 SR
1,905 MMR
Achilles
Achilles
Platinum I
Fckboyardee
Achilles
Platinum I
Level 126
God Stats
3W - 1L
1,762 SR
Queue Stats
75W - 72L
1,930 MMR
Party 3
Medusa
Medusa
Gold II
MaximoCC
Medusa
Gold II
Level 144
God Stats
0W - 1L
1,623 SR
Queue Stats
45W - 44L
1,747 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum IV
MissingChromosom
Ao Kuang
Platinum IV
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 17L
2,054 MMR
Party 3
Vulcan
Vulcan
Platinum III
Snowytho
Vulcan
Platinum III
Level 160
God Stats
6W - 6L
1,500 SR
Queue Stats
313W - 305L
1,859 MMR
Solo
Tyr
Tyr
Platinum II
Swordigo
Tyr
Platinum II
Level 158
God Stats
7W - 5L
1,696 SR
Queue Stats
114W - 101L
1,934 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
1 / 3 / 2
9,999
500
12,795
16,814
22,374
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
OwenWaffles
Ganesha
15
0 / 1 / 11
9,997
500
7,956
17,789
20,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
VeIuda
Fenrir
18
8 / 1 / 1
11,067
553
11,868
17,768
9,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Yakerrr
Cernunnos
19
5 / 1 / 0
11,540
577
19,559
18,027
8,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
xacritty
Thoth
17
1 / 1 / 6
10,589
529
10,884
7,190
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ShivaThanatosAtlas

VS

Bans
ThorLancelotKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fckboyardee
Achilles
11
0 / 3 / 1
7,457
373
5,936
21,008
20,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
MaximoCC
Medusa
13
0 / 5 / 0
8,052
403
8,364
18,794
6,091
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 3 / 2
9,781
489
9,628
17,760
5,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
Snowytho
Vulcan
16
2 / 3 / 0
9,685
484
11,896
10,106
4,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 1 / 2
10,219
511
14,059
20,942
19,960
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
15
Kills
7
7
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
3
2
0.67
L
Achilles
Fckboyardee
Achilles
0
3
1
0.17
L
Medusa
MaximoCC
Medusa
0
5
0
0
L
3
3
2
1.33
W
Ganesha
OwenWaffles
Ganesha
0
1
11
5.5
L
Vulcan
Snowytho
Vulcan
2
3
0
0.67
L
2
1
2
3
W
Fenrir
VeIuda
Fenrir
8
1
1
8.5
W
Cernunnos
Yakerrr
Cernunnos
5
1
0
5
W
Thoth
xacritty
Thoth
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,062
Damage
49,883
77,588
Taken
88,610
63,942
Mitigated
56,055
28,006
Healing
24,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
12,795
1,707
1,319
6,594
16,814
22,374
105
3,478
13,336
179
83,362
L
Achilles
Fckboyardee
Achilles
5,936
1,552
0
4,647
21,008
20,343
0
5,577
15,431
25
21,448
L
Medusa
MaximoCC
Medusa
8,364
3,342
0
4,544
18,794
6,091
0
2,111
16,683
0
59,832
L
9,628
2,620
0
4,249
17,760
5,572
0
4,208
13,552
86,559
0
W
Ganesha
OwenWaffles
Ganesha
7,956
526
669
4,683
17,789
20,054
0
7,347
10,442
29,249
2,615
L
Vulcan
Snowytho
Vulcan
11,896
3,353
0
885
10,106
4,089
0
5,153
4,953
102,295
0
L
14,059
1,641
0
9,953
20,942
19,960
0
1,317
19,625
60
83,639
W
Fenrir
VeIuda
Fenrir
11,868
3,616
0
3,205
17,768
9,869
0
4,234
13,534
29
104,278
W
Cernunnos
Yakerrr
Cernunnos
19,559
10,276
0
10,172
18,027
8,614
3,217
3,373
14,654
0
130,865
W
Thoth
xacritty
Thoth
10,884
774
0
1,364
7,190
3,031
98
3,441
3,749
109,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,192
Gold Earned
45,194
693
Minions Killed
596
0
Camps Cleared
0
2,025,623
Distance Traveled
2,032,767
41
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,999
500
124
6
0
396,973
8
L
Achilles
7,457
373
29
1
0
366,482
5
L
Medusa
8,052
403
108
5
0
377,053
8
L
Ao Kuang
9,781
489
142
7
0
433,707
1
W
Ganesha
9,997
500
9
0
0
430,177
9
L
Vulcan
9,685
484
171
9
0
402,160
4
L
Tyr
10,219
511
146
7
0
453,365
7
W
Fenrir
11,067
553
155
8
0
437,121
4
W
Cernunnos
11,540
577
208
10
0
364,085
8
W
Thoth
10,589
529
197
10
0
397,267
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role