Player Matchup

Sylvanus
Sylvanus
LokiLaufeison
Sylvanus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,414 Elo+
Solo
Discordia
Discordia
QuickFawn837837
Discordia
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,360 Elo+
Party 1
Sobek
Sobek
YoungBalla98138
Sobek
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,385 Elo+
Party 1
Izanami
Izanami
alphaGOD666
Izanami
Level 66
God Stats
1W - 0L
992 SR
Queue Stats
2W - 2L
1,068 Elo+
Party 1
Xbalanque
Xbalanque
jozefimeri
Xbalanque
Level 106
God Stats
1W - 2L
1,160 SR
Queue Stats
145W - 174L
1,299 Elo+
Solo
Team Averages
Level 90
1,330 SR
1,305 Elo+

VS

Team Averages
Level 87
1,511 SR
1,398 Elo+
Guan Yu
Guan Yu
Croc DocDunDee
Guan Yu
Level 69
God Stats
2W - 1L
1,796 SR
Queue Stats
99W - 107L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
GreenBaySteve84
Nu Wa
Level 160
God Stats
15W - 8L
1,584 SR
Queue Stats
442W - 464L
1,382 Elo+
Solo
Chernobog
Chernobog
ProtrudinBooger
Chernobog
Level 28
God Stats
0W - 3L
1,175 SR
Queue Stats
76W - 74L
1,403 Elo+
Solo
Ratatoskr
Ratatoskr
SNEEKYFR
Ratatoskr
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 170L
1,422 Elo+
Party 2
Chiron
Chiron
TheHitt-Man
Chiron
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 155L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LokiLaufeison
Sylvanus
20
2 / 2 / 22
12,187
677
14,313
26,082
34,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
QuickFawn837837
Discordia
20
13 / 5 / 10
13,905
773
26,745
16,935
9,061
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
3 / 4 / 11
12,211
678
10,385
29,828
42,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
alphaGOD666
Izanami
19
5 / 5 / 13
12,134
674
23,171
24,232
11,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Xbalanque
jozefimeri
Xbalanque
20
6 / 4 / 13
13,520
751
24,058
19,026
11,303
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 6 / 8
11,533
641
11,064
29,430
36,304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 5 / 12
11,828
657
28,908
18,389
7,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
ProtrudinBooger
Chernobog
19
4 / 4 / 8
11,299
628
16,337
17,600
7,600
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ratatoskr
SNEEKYFR
Ratatoskr
17
1 / 5 / 12
11,072
615
9,332
20,167
15,665
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Chiron
19
8 / 9 / 5
12,149
675
26,160
25,815
12,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
65
29
Kills
20
20
Deaths
29
69
Assists
45
Player
Kills
Deaths
Assists
KDA
L
4
6
8
1.33
L
3
5
12
1.8
W
Sylvanus
LokiLaufeison
Sylvanus
2
2
22
6.5
L
Chernobog
ProtrudinBooger
Chernobog
4
4
8
2
W
Discordia
QuickFawn837837
Discordia
13
5
10
3.6
L
Ratatoskr
SNEEKYFR
Ratatoskr
1
5
12
1.4
L
Chiron
8
9
5
1.17
W
3
4
11
2.13
W
Izanami
alphaGOD666
Izanami
5
5
13
2.3
W
Xbalanque
jozefimeri
Xbalanque
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,672
Damage
91,801
116,103
Taken
111,401
108,895
Mitigated
79,484
53,864
Healing
45,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,064
1,520
10,197
10,381
29,430
36,304
577
10,131
19,299
0
26,615
L
28,908
9,425
2,901
4,271
18,389
7,803
1,088
10,258
8,131
61,266
0
W
Sylvanus
LokiLaufeison
Sylvanus
14,313
4,425
11,145
12,435
26,082
34,395
597
7,979
18,103
23,479
0
L
Chernobog
ProtrudinBooger
Chernobog
16,337
5,849
0
276
17,600
7,600
1,275
8,930
8,670
0
40,181
W
Discordia
QuickFawn837837
Discordia
26,745
2,016
770
2,192
16,935
9,061
668
7,115
9,820
54,202
0
L
Ratatoskr
SNEEKYFR
Ratatoskr
9,332
1,419
2,772
5,020
20,167
15,665
402
9,496
10,671
0
15,880
L
Chiron
26,160
9,751
4,245
5,650
25,815
12,112
2,207
12,623
13,187
0
40,215
W
10,385
511
2,475
8,872
29,828
42,211
58
5,229
24,599
26,194
0
W
Izanami
alphaGOD666
Izanami
23,171
14,252
859
8,252
24,232
11,925
4,479
4,818
19,414
0
49,914
W
Xbalanque
jozefimeri
Xbalanque
24,058
8,463
3,506
3,358
19,026
11,303
4,144
3,767
15,259
0
70,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,957
Gold Earned
57,881
220
Minions Killed
171
0
Camps Cleared
0
1,386,244
Distance Traveled
1,513,344
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,533
641
22
1
0
332,917
2
L
Nu Wa
11,828
657
56
3
0
264,788
0
W
Sylvanus
12,187
677
15
1
0
281,661
1
L
Chernobog
11,299
628
52
3
0
304,444
0
W
Discordia
13,905
773
49
3
0
261,691
0
L
Ratatoskr
11,072
615
14
1
0
356,957
2
L
Chiron
12,149
675
27
2
0
254,238
0
W
Sobek
12,211
678
13
1
0
338,763
0
W
Izanami
12,134
674
50
3
0
234,197
0
W
Xbalanque
13,520
751
93
5
0
269,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role