Player Matchup

Maui
Maui
King__MAG777
Maui
Level 87
God Stats
1W - 2L
1,184 SR
Queue Stats
71W - 115L
1,219 Elo+
Party 2
Susano
Susano
bbluecirclec
Susano
Level 96
God Stats
3W - 7L
1,279 SR
Queue Stats
563W - 930L
1,325 Elo+
Solo
Zeus
Zeus
jcolesio282
Zeus
Level 100
God Stats
9W - 17L
1,296 SR
Queue Stats
50W - 75L
1,259 Elo+
Party 2
Team Averages
Level 94
1,253 SR
1,268 Elo+

VS

Team Averages
Level 92
1,500 SR
1,409 Elo+
Ra
Ra
 
Ra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Peaceful Waves
Ishtar
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,323 Elo+
Party 1
Hun Batz
Hun Batz
SNM Juff
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 12
8,832
803
2,146
7,015
6,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
13
3 / 0 / 5
7,822
711
8,331
9,228
4,019
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
9 / 1 / 4
8,795
800
15,277
5,237
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 2 / 0
7,059
642
5,325
8,593
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 6 / 0
6,380
580
5,759
10,337
4,215
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
SNM Juff
Hun Batz
7
0 / 5 / 0
5,941
540
1,096
9,531
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
13
Kills
1
1
Deaths
13
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
0
0.5
W
1
0
12
7
L
0
6
0
0
L
Hun Batz
SNM Juff
Hun Batz
0
5
0
0
W
Susano
3
0
5
5.5
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,754
Damage
12,180
21,480
Taken
28,461
12,167
Mitigated
11,511
5,632
Healing
2,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,325
298
1,062
1,540
8,593
3,425
0
4,058
4,535
25,564
0
W
2,146
312
0
2,547
7,015
6,248
347
1,071
5,944
9,843
0
L
5,759
2,591
0
273
10,337
4,215
0
6,155
4,182
0
16,581
L
Hun Batz
SNM Juff
Hun Batz
1,096
0
0
41
9,531
3,871
0
7,210
2,321
0
5,414
W
Susano
8,331
1,119
0
2,710
9,228
4,019
70
3,652
5,576
0
29,882
W
15,277
877
0
375
5,237
1,900
456
1,368
3,869
41,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,449
Gold Earned
19,380
130
Minions Killed
88
8
Camps Cleared
0
620,754
Distance Traveled
531,288
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,059
642
42
4
0
229,072
4
W
Maui
8,832
803
12
1
1
204,339
0
L
Ishtar
6,380
580
42
4
0
158,807
0
L
Hun Batz
5,941
540
4
0
0
143,409
0
W
Susano
7,822
711
44
4
3
218,647
0
W
Zeus
8,795
800
74
7
4
197,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role