Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BigBalledBilly
Artemis
Level 154
God Stats
7W - 5L
1,230 SR
Queue Stats
284W - 231L
1,573 Elo+
Solo
Ravana
Ravana
Shrowdz
Ravana
Level 159
God Stats
4W - 2L
1,647 SR
Queue Stats
435W - 409L
1,579 Elo+
Party 1
Bastet
Bastet
Shwaggin
Bastet
Level 160
God Stats
1W - 3L
1,491 SR
Queue Stats
144W - 149L
1,642 Elo+
Party 1
Hachiman
Hachiman
vashbat7
Hachiman
Level 153
God Stats
6W - 5L
1,492 SR
Queue Stats
923W - 957L
1,610 Elo+
Solo
Team Averages
Level 157
1,472 SR
1,581 Elo+

VS

Team Averages
Level 148
1,590 SR
1,610 Elo+
Anubis
Anubis
AO Ramrod
Anubis
Level 160
God Stats
26W - 25L
1,590 SR
Queue Stats
1,024W - 1,104L
1,561 Elo+
Solo
Freya
Freya
CrimsonClown
Freya
Level 160
God Stats
4W - 2L
1,678 SR
Queue Stats
187W - 131L
1,692 Elo+
Party 2
Chiron
Chiron
KennyAlpha
Chiron
Level 160
God Stats
2W - 2L
1,601 SR
Queue Stats
171W - 190L
1,614 Elo+
Party 2
Pele
Pele
Pandatar
Pele
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 18L
1,640 Elo+
Solo
Hachiman
Hachiman
Shpleeg
Hachiman
Level 132
God Stats
6W - 7L
1,581 SR
Queue Stats
526W - 539L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
17
1 / 2 / 18
9,972
712
8,209
18,921
23,091
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 4 / 15
10,784
770
16,249
11,658
6,641
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
Shrowdz
Ravana
18
9 / 2 / 13
11,319
809
12,120
15,842
19,031
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
Shwaggin
Bastet
17
6 / 4 / 15
10,491
749
12,506
14,969
9,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
vashbat7
Hachiman
18
4 / 2 / 18
10,779
770
16,527
9,666
5,156
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AO Ramrod
Anubis
19
2 / 3 / 8
10,890
778
6,903
9,386
5,696
14
4 / 6 / 6
9,659
690
8,344
11,463
6,083
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
KennyAlpha
Chiron
17
2 / 6 / 6
10,205
729
15,094
16,601
8,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
16
2 / 6 / 3
9,739
696
6,426
18,101
22,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hachiman
Shpleeg
Hachiman
16
2 / 5 / 7
9,596
685
10,907
14,023
6,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
42
25
Kills
12
14
Deaths
26
79
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
2
18
5
L
Anubis
AO Ramrod
Anubis
2
3
8
2
W
5
4
15
3.13
L
4
6
6
1.17
L
Chiron
KennyAlpha
Chiron
2
6
6
0.83
L
Pele
2
6
3
0.58
L
Hachiman
Shpleeg
Hachiman
2
5
7
1.1
W
Ravana
Shrowdz
Ravana
9
2
13
7.75
W
Bastet
Shwaggin
Bastet
6
4
15
3.38
W
Hachiman
vashbat7
Hachiman
4
2
18
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,611
Damage
47,674
71,056
Taken
69,574
63,239
Mitigated
49,368
22,107
Healing
15,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
8,209
286
3,356
2,801
18,921
23,091
52
4,260
14,661
22,377
0
L
Anubis
AO Ramrod
Anubis
6,903
223
505
3,187
9,386
5,696
527
478
8,813
35,405
0
W
16,249
4,566
1,321
1,099
11,658
6,641
3,429
2,551
9,107
0
33,817
L
8,344
2,220
660
1,573
11,463
6,083
0
1,179
9,903
8,941
598
L
Chiron
KennyAlpha
Chiron
15,094
4,084
1,455
4,487
16,601
8,561
480
1,775
14,429
0
33,957
L
Pele
6,426
573
876
710
18,101
22,679
340
2,305
15,114
0
13,960
L
Hachiman
Shpleeg
Hachiman
10,907
3,852
160
1,930
14,023
6,349
90
1,608
11,948
0
18,953
W
Ravana
Shrowdz
Ravana
12,120
4,026
2,164
2,773
15,842
19,031
340
2,753
13,089
0
21,509
W
Bastet
Shwaggin
Bastet
12,506
2,262
2,282
3,953
14,969
9,320
976
2,964
12,005
0
21,139
W
Hachiman
vashbat7
Hachiman
16,527
4,339
846
1,512
9,666
5,156
3,612
2,136
7,530
0
38,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,345
Gold Earned
50,089
158
Minions Killed
185
0
Camps Cleared
0
1,222,650
Distance Traveled
1,153,219
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,972
712
25
2
0
264,213
1
L
Anubis
10,890
778
59
4
0
153,460
3
W
Artemis
10,784
770
41
3
0
172,875
4
L
Freya
9,659
690
8
1
0
287,944
3
L
Chiron
10,205
729
51
4
0
230,782
2
L
Pele
9,739
696
26
2
0
239,460
0
L
Hachiman
9,596
685
41
3
0
241,573
1
W
Ravana
11,319
809
21
2
0
285,564
4
W
Bastet
10,491
749
26
2
0
285,082
0
W
Hachiman
10,779
770
45
3
0
214,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role