Player Matchup

Sol
Sol
Diamond I
Eliza0Black
Sol
Diamond I
Level 115
God Stats
60W - 39L
1,754 SR
Queue Stats
217W - 187L
2,549 MMR
Party 1
Guan Yu
Guan Yu
Masters
Stinkyyyyy
Guan Yu
Masters
Level 160
God Stats
19W - 5L
1,811 SR
Queue Stats
69W - 51L
2,370 MMR
Party 1
Odin
Odin
Masters
xIAMLEGENDx 43
Odin
Masters
Level 160
God Stats
49W - 35L
1,710 SR
Queue Stats
808W - 748L
2,613 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 145
1,758 SR
2,511 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 123
1,555 SR
2,158 MMR
Achilles
Achilles
Diamond V
FatConeStill
Achilles
Diamond V
Level 157
God Stats
14W - 22L
1,447 SR
Queue Stats
252W - 253L
2,035 MMR
Party 2
Nox
Nox
Diamond III
Novabyrd
Nox
Diamond III
Level 129
God Stats
17W - 16L
1,718 SR
Queue Stats
123W - 135L
2,330 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
Teamwork7685
Kuzenbo
Diamond IV
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 73L
2,110 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
10,617
664
19,238
15,093
7,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Stinkyyyyy
Guan Yu
15
2 / 4 / 6
11,490
718
12,565
21,116
22,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
7 / 2 / 4
11,791
737
15,769
16,786
17,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
MulanBaba YagaHorusAtlasAh Muzen Cab

VS

Bans
Baron SamediChironNe ZhaCabrakanArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FatConeStill
Achilles
14
4 / 5 / 5
10,560
660
16,681
22,266
27,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
5 / 4 / 3
10,708
669
8,248
12,320
6,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kuzenbo
Teamwork7685
Kuzenbo
14
0 / 2 / 9
9,451
591
11,753
19,121
27,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
11
Kills
9
10
Deaths
11
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
4
4
1
L
Achilles
FatConeStill
Achilles
4
5
5
1.3
L
5
4
3
1.63
W
Guan Yu
Stinkyyyyy
Guan Yu
2
4
6
1.25
L
Kuzenbo
Teamwork7685
Kuzenbo
0
2
9
2.25
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,572
Damage
36,682
52,995
Taken
53,707
47,335
Mitigated
61,124
21,411
Healing
9,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,238
8,410
0
6,986
15,093
7,942
2,487
5,220
9,401
63,300
7,435
L
Achilles
FatConeStill
Achilles
16,681
4,568
0
2,624
22,266
27,251
0
8,160
12,933
109
28,686
L
8,248
1,285
0
2,330
12,320
6,052
0
2,344
9,571
33,948
0
W
Guan Yu
Stinkyyyyy
Guan Yu
12,565
1,051
3,509
7,338
21,116
22,138
138
6,518
13,918
0
25,942
L
Kuzenbo
Teamwork7685
Kuzenbo
11,753
4,289
0
4,918
19,121
27,821
0
6,640
11,917
24,170
0
W
15,769
2,427
0
3,578
16,786
17,255
209
7,469
8,912
0
36,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,898
Gold Earned
30,719
169
Minions Killed
112
10
Camps Cleared
3
881,662
Distance Traveled
851,103
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,617
664
96
6
8
261,028
1
L
Achilles
10,560
660
24
2
2
284,780
9
L
Nox
10,708
669
64
4
1
276,428
1
W
Guan Yu
11,490
718
27
2
0
312,241
1
L
Kuzenbo
9,451
591
24
2
0
289,895
3
W
Odin
11,791
737
46
3
2
308,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role