Player Matchup

Lancelot
Lancelot
Hiso-Chan
Lancelot
Level 126
God Stats
0W - 7L
1,368 SR
Queue Stats
253W - 278L
1,402 Elo+
Solo
Nike
Nike
ImakeMAGIC
Nike
Level 66
God Stats
0W - 1L
1,707 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
IronCrow3
Ymir
Level 108
God Stats
1W - 1L
1,562 SR
Queue Stats
16W - 24L
1,387 Elo+
Party 1
Anhur
Anhur
Meltare
Anhur
Level 113
God Stats
5W - 2L
1,733 SR
Queue Stats
81W - 69L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
RSMGang18
Baron Samedi
Level 85
God Stats
0W - 2L
1,372 SR
Queue Stats
8W - 8L
1,660 Elo+
Party 1
Team Averages
Level 100
1,549 SR
1,480 Elo+

VS

Team Averages
Level 105
1,528 SR
1,372 Elo+
Loki
Loki
Krambone
Loki
Level 64
God Stats
8W - 5L
1,603 SR
Queue Stats
12W - 14L
1,295 Elo+
Solo
Atlas
Atlas
SPACCAPORTE
Atlas
Level 126
God Stats
21W - 42L
1,470 SR
Queue Stats
260W - 336L
1,345 Elo+
Solo
Aphrodite
Aphrodite
Todangbadkid
Aphrodite
Level 69
God Stats
5W - 2L
1,553 SR
Queue Stats
75W - 67L
1,402 Elo+
Solo
Bacchus
Bacchus
TooCold2Touch
Bacchus
Level 160
God Stats
15W - 15L
1,499 SR
Queue Stats
721W - 822L
1,373 Elo+
Solo
Athena
Athena
kurokumajoe
Athena
Level 107
God Stats
8W - 5L
1,516 SR
Queue Stats
105W - 124L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hiso-Chan
Lancelot
20
1 / 4 / 4
12,433
478
16,856
24,884
12,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 2
9,030
347
8,333
22,538
12,824
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ymir
18
2 / 4 / 3
12,396
477
11,541
29,001
24,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Anhur
Meltare
Anhur
17
2 / 5 / 1
11,086
426
16,160
17,827
7,414
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
RSMGang18
Baron Samedi
18
4 / 1 / 3
11,544
444
19,657
19,305
10,098
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
10 / 1 / 3
14,183
546
23,647
22,068
10,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 1 / 3
12,398
477
19,074
18,970
10,957
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Todangbadkid
Aphrodite
18
0 / 4 / 4
12,122
466
11,195
20,592
10,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
19
5 / 1 / 8
12,919
497
16,738
28,686
38,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Athena
19
3 / 2 / 6
13,032
501
12,304
29,658
43,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
9
Kills
20
20
Deaths
9
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Hiso-Chan
Lancelot
1
4
4
0.75
L
0
6
2
0.17
L
Ymir
2
4
3
0.88
W
Loki
10
1
3
11.5
L
Anhur
Meltare
Anhur
2
5
1
0.5
L
Baron Samedi
RSMGang18
Baron Samedi
4
1
3
5.5
W
2
1
3
3.5
W
Aphrodite
Todangbadkid
Aphrodite
0
4
4
0.5
W
Bacchus
5
1
8
9
W
Athena
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,547
Damage
82,958
113,555
Taken
119,974
67,489
Mitigated
113,328
24,434
Healing
56,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Hiso-Chan
Lancelot
16,856
2,876
0
2,441
24,884
12,348
0
11,255
13,629
0
133,344
L
8,333
1,984
0
1,183
22,538
12,824
338
10,496
12,042
0
43,218
L
Ymir
11,541
2,561
223
4,949
29,001
24,805
450
16,465
12,536
75,469
0
W
Loki
23,647
8,407
0
13,336
22,068
10,697
1,483
4,467
17,601
36
139,169
L
Anhur
Meltare
Anhur
16,160
7,463
0
6,714
17,827
7,414
1,020
9,538
8,289
0
92,083
L
Baron Samedi
RSMGang18
Baron Samedi
19,657
1,411
2,338
6,586
19,305
10,098
330
11,214
8,091
85,161
0
W
19,074
4,854
973
5,698
18,970
10,957
4,043
5,960
13,010
97,893
0
W
Aphrodite
Todangbadkid
Aphrodite
11,195
435
5,678
10,580
20,592
10,001
1,386
9,681
10,911
85,424
0
W
Bacchus
16,738
1,963
550
10,160
28,686
38,275
87
4,461
24,225
82,264
0
W
Athena
12,304
2,599
4,082
5,431
29,658
43,398
125
7,103
22,555
75,633
5,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,489
Gold Earned
64,654
625
Minions Killed
719
0
Camps Cleared
0
2,207,564
Distance Traveled
2,442,598
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
12,433
478
190
7
0
497,270
4
L
Nike
9,030
347
63
2
0
404,588
0
L
Ymir
12,396
477
113
4
0
405,892
1
W
Loki
14,183
546
191
7
0
495,791
2
L
Anhur
11,086
426
127
5
0
421,109
1
L
Baron Samedi
11,544
444
132
5
0
478,705
0
W
Atlas
12,398
477
143
6
0
448,024
0
W
Aphrodite
12,122
466
163
6
0
478,633
2
W
Bacchus
12,919
497
109
4
0
492,640
3
W
Athena
13,032
501
113
4
0
527,510
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role