Player Matchup

Chaac
Chaac
BanginWhites
Chaac
Level 67
God Stats
0W - 2L
1,304 SR
Queue Stats
4W - 10L
1,324 Elo+
Party 2
Shiva
Shiva
Limp-y
Shiva
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,438 Elo+
Party 2
Ra
Ra
Vinntry
Ra
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,455 Elo+
Party 2
Team Averages
Level 77
1,435 SR
1,406 Elo+

VS

Team Averages
Level 89
1,480 SR
1,411 Elo+
Chang'e
Chang'e
AngelDustx
Chang'e
Level 53
God Stats
5W - 3L
1,571 SR
Queue Stats
35W - 33L
1,461 Elo+
Party 1
Artio
Artio
Wïzardly
Artio
Level 109
God Stats
16W - 8L
1,585 SR
Queue Stats
77W - 79L
1,482 Elo+
Party 1
Ne Zha
Ne Zha
remi1
Ne Zha
Level 105
God Stats
11W - 29L
1,284 SR
Queue Stats
219W - 362L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 2
10,031
528
13,674
29,132
24,295
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shiva
Limp-y
Shiva
16
2 / 6 / 0
11,703
616
17,245
28,805
22,671
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
0 / 5 / 2
11,164
588
19,196
17,913
7,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AngelDustx
Chang'e
19
12 / 0 / 7
14,037
739
35,644
17,938
11,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artio
Wïzardly
Artio
19
7 / 1 / 12
14,674
772
17,711
30,614
47,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
remi1
Ne Zha
16
1 / 1 / 12
11,763
619
14,072
20,909
18,308
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
2
Kills
20
20
Deaths
2
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AngelDustx
Chang'e
12
0
7
15.5
L
0
9
2
0.11
L
Shiva
Limp-y
Shiva
2
6
0
0.33
L
0
5
2
0.2
W
Artio
Wïzardly
Artio
7
1
12
13
W
Ne Zha
remi1
Ne Zha
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,115
Damage
67,427
75,850
Taken
69,461
54,460
Mitigated
76,759
13,567
Healing
42,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AngelDustx
Chang'e
35,644
1,895
10,393
9,909
17,938
11,367
1,361
6,264
11,674
90,991
0
L
13,674
1,548
93
2,280
29,132
24,295
0
20,796
8,336
0
31,098
L
Shiva
Limp-y
Shiva
17,245
2,940
1,764
2,102
28,805
22,671
0
21,354
7,451
227
46,581
L
19,196
2,611
2,231
5,097
17,913
7,494
0
12,074
5,839
61,668
0
W
Artio
Wïzardly
Artio
17,711
1,598
5,674
11,424
30,614
47,084
491
7,278
23,336
42,733
0
W
Ne Zha
remi1
Ne Zha
14,072
2,801
0
5,196
20,909
18,308
639
6,755
14,154
0
37,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,898
Gold Earned
40,474
178
Minions Killed
177
7
Camps Cleared
7
917,177
Distance Traveled
1,071,596
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,037
739
102
5
6
376,601
5
L
Chaac
10,031
528
27
1
2
301,973
1
L
Shiva
11,703
616
48
3
4
317,689
2
L
Ra
11,164
588
103
5
1
297,515
1
W
Artio
14,674
772
36
2
1
340,000
1
W
Ne Zha
11,763
619
39
2
0
354,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role