Player Matchup

Thor
Thor
 
Thor
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BertBinnie
Maui
Level 87
God Stats
2W - 8L
1,291 SR
Queue Stats
181W - 228L
1,417 Elo+
Solo
Vulcan
Vulcan
This_Random_Guy_
Vulcan
Level 121
God Stats
71W - 78L
1,491 SR
Queue Stats
941W - 993L
1,531 Elo+
Solo
Hou Yi
Hou Yi
WinnieStyleZ
Hou Yi
Level 107
God Stats
3W - 3L
1,944 SR
Queue Stats
103W - 142L
1,362 Elo+
Solo
Vamana
Vamana
ohm-vs-ampere
Vamana
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
311W - 320L
1,434 Elo+
Solo
Team Averages
Level 108
1,545 SR
1,449 Elo+

VS

Team Averages
Level 72
1,494 SR
1,459 Elo+
Vulcan
Vulcan
CodyZPanda1
Vulcan
Level 120
God Stats
4W - 0L
1,500 SR
Queue Stats
182W - 216L
1,530 Elo+
Solo
Cthulhu
Cthulhu
Le_Ela76
Cthulhu
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 11L
1,544 Elo+
Party 1
Lancelot
Lancelot
NepNepNepNep69
Lancelot
Level 50
God Stats
6W - 4L
1,470 SR
Queue Stats
14W - 10L
1,520 Elo+
Party 1
Bacchus
Bacchus
ThEPaT76
Bacchus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,185 Elo+
Party 1
Medusa
Medusa
thirtysasuke5th
Medusa
Level 102
God Stats
7W - 3L
1,500 SR
Queue Stats
106W - 110L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
0 / 0 / 2
7,907
988
4,114
7,200
3,729
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 2 / 1
8,918
1,115
3,801
12,690
13,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 0 / 2
8,384
1,048
11,769
6,140
3,129
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
13
2 / 3 / 1
8,526
1,066
12,208
9,511
4,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 1
7,645
956
2,638
10,451
8,544
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

299

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
0 / 0 / 7
8,464
1,058
8,583
4,385
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Le_Ela76
Cthulhu
14
0 / 1 / 8
8,383
1,048
9,909
12,635
7,507
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
14
5 / 2 / 3
9,253
1,157
6,685
9,367
4,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
ThEPaT76
Bacchus
14
1 / 0 / 8
9,424
1,178
5,634
7,675
9,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 0 / 4
9,108
1,139
11,357
4,971
2,256
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
3
Kills
10
10
Deaths
3
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
0
2
1
L
1
2
1
0.75
W
Vulcan
0
0
7
3.5
W
Cthulhu
Le_Ela76
Cthulhu
0
1
8
4
W
Lancelot
5
2
3
3.25
W
Bacchus
ThEPaT76
Bacchus
1
0
8
5
L
0
0
2
1
L
Hou Yi
2
3
1
0.83
L
0
5
1
0.1
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,530
Damage
42,168
45,992
Taken
39,033
33,649
Mitigated
26,284
4,554
Healing
7,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,114
551
120
693
7,200
3,729
0
4,539
2,661
0
14,921
L
3,801
779
0
756
12,690
13,968
0
6,814
5,876
7,907
0
W
Vulcan
8,583
3,394
0
570
4,385
2,153
0
1,836
2,549
26,848
0
W
Cthulhu
Le_Ela76
Cthulhu
9,909
669
1,678
2,316
12,635
7,507
0
4,742
7,893
22,654
0
W
Lancelot
6,685
1,470
0
653
9,367
4,586
0
3,788
5,579
0
12,280
W
Bacchus
ThEPaT76
Bacchus
5,634
826
300
1,396
7,675
9,782
0
3,212
4,463
11,233
0
L
11,769
1,941
0
0
6,140
3,129
0
3,166
2,974
39,561
0
L
Hou Yi
12,208
7,067
0
709
9,511
4,279
0
5,774
3,737
0
27,800
L
2,638
1,247
43
2,233
10,451
8,544
0
3,833
6,618
0
6,491
W
11,357
6,043
0
321
4,971
2,256
0
1,992
2,979
0
23,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,380
Gold Earned
44,632
138
Minions Killed
132
5
Camps Cleared
6
768,993
Distance Traveled
881,116
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,907
988
19
2
2
159,495
0
L
Maui
8,918
1,115
12
2
0
160,498
0
W
Vulcan
8,464
1,058
42
5
1
166,364
0
W
Cthulhu
8,383
1,048
36
5
1
166,699
0
W
Lancelot
9,253
1,157
16
2
1
195,336
0
W
Bacchus
9,424
1,178
17
2
1
184,495
0
L
Vulcan
8,384
1,048
75
9
1
198,882
0
L
Hou Yi
8,526
1,066
28
4
2
143,000
0
L
Vamana
7,645
956
4
1
0
107,118
0
W
Medusa
9,108
1,139
21
3
2
168,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role