Player Matchup

Tyr
Tyr
APOLLOFINGERS
Tyr
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 14L
1,310 Elo+
Party 1
Chernobog
Chernobog
Llanz07
Chernobog
Level 125
God Stats
0W - 6L
1,028 SR
Queue Stats
295W - 315L
1,433 Elo+
Party 3
Ra
Ra
LordSethreN
Ra
Level 36
God Stats
1W - 3L
1,251 SR
Queue Stats
11W - 17L
1,350 Elo+
Solo
Geb
Geb
ShadowHatsuma
Geb
Level 148
God Stats
1W - 4L
1,668 SR
Queue Stats
66W - 45L
1,599 Elo+
Party 1
Arachne
Arachne
thedilf69
Arachne
Level 5
God Stats
3W - 1L
1,747 SR
Queue Stats
8W - 9L
1,617 Elo+
Party 3
Team Averages
Level 68
1,439 SR
1,462 Elo+

VS

Team Averages
Level 78
1,607 SR
1,538 Elo+
Ne Zha
Ne Zha
Brumfield1995
Ne Zha
Level 108
God Stats
1W - 1L
1,269 SR
Queue Stats
83W - 84L
1,570 Elo+
Party 2
Skadi
Skadi
DomeMeUpp
Skadi
Level 28
God Stats
3W - 0L
1,800 SR
Queue Stats
40W - 35L
1,581 Elo+
Party 2
Thor
Thor
XxGetSniped1xX
Thor
Level 160
God Stats
3W - 2L
1,736 SR
Queue Stats
282W - 207L
1,594 Elo+
Party 2
Amaterasu
Amaterasu
YesClay
Amaterasu
Level 42
God Stats
9W - 3L
1,729 SR
Queue Stats
278W - 253L
1,592 Elo+
Solo
Bacchus
Bacchus
xXBigPapaXx_78
Bacchus
Level 52
God Stats
6W - 1L
1,500 SR
Queue Stats
117W - 134L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
8,486
566
8,524
10,926
12,090
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chernobog
Llanz07
Chernobog
12
1 / 2 / 3
7,232
482
4,177
11,784
4,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 5 / 2
7,158
477
6,285
10,172
4,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 1 / 3
7,279
485
5,769
9,878
9,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
thedilf69
Arachne
11
2 / 7 / 0
7,166
478
5,224
14,911
7,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
7,481
499
5,838
10,652
10,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
DomeMeUpp
Skadi
15
1 / 2 / 1
8,622
575
5,424
8,900
3,779
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
10 / 2 / 0
9,127
608
13,521
13,259
5,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
YesClay
Amaterasu
15
3 / 1 / 2
9,021
601
7,193
11,073
7,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 2 / 5
7,032
469
6,335
9,381
6,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
7
Kills
16
17
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
1
0
4
3
W
Skadi
DomeMeUpp
Skadi
1
2
1
0.75
L
Chernobog
Llanz07
Chernobog
1
2
3
1.25
L
0
5
2
0.2
L
1
1
3
2.5
W
10
2
0
5
W
Amaterasu
YesClay
Amaterasu
3
1
2
4
L
Arachne
thedilf69
Arachne
2
7
0
0.29
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,979
Damage
38,311
57,671
Taken
53,265
37,483
Mitigated
34,795
13,914
Healing
17,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,524
1,377
0
2,119
10,926
12,090
0
793
10,079
165
55,711
W
5,838
1,430
0
2,161
10,652
10,616
95
3,104
7,548
0
27,736
W
Skadi
DomeMeUpp
Skadi
5,424
3,148
0
4,327
8,900
3,779
3,822
1,870
7,030
0
71,197
L
Chernobog
Llanz07
Chernobog
4,177
2,044
0
4,056
11,784
4,488
204
0
11,784
30
51,710
L
6,285
641
533
1,283
10,172
4,182
261
2,783
7,147
60,362
0
L
5,769
1,277
0
1,729
9,878
9,318
0
1,850
7,866
22,548
0
W
13,521
1,605
0
4,865
13,259
5,957
0
1,352
11,907
0
64,879
W
Amaterasu
YesClay
Amaterasu
7,193
3,409
0
6,078
11,073
7,745
0
1,621
9,452
0
55,936
L
Arachne
thedilf69
Arachne
5,224
2,976
0
4,194
14,911
7,405
0
423
14,460
0
49,072
W
6,335
1,356
0
0
9,381
6,698
189
4,302
5,079
34,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,321
Gold Earned
41,283
407
Minions Killed
454
0
Camps Cleared
0
1,412,312
Distance Traveled
1,437,391
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,486
566
116
8
0
323,940
9
W
Ne Zha
7,481
499
27
2
0
297,616
0
W
Skadi
8,622
575
132
9
0
249,919
1
L
Chernobog
7,232
482
91
6
0
265,015
3
L
Ra
7,158
477
96
6
0
270,523
4
L
Geb
7,279
485
31
2
0
292,502
5
W
Thor
9,127
608
107
7
0
308,420
0
W
Amaterasu
9,021
601
121
8
0
292,529
3
L
Arachne
7,166
478
73
5
0
260,332
0
W
Bacchus
7,032
469
67
4
0
288,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role