Player Matchup

Atlas
Atlas
 
Atlas
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
BrotherIAmPinned
Hera
Level 128
God Stats
25W - 14L
1,714 SR
Queue Stats
306W - 309L
1,468 Elo+
Solo
Medusa
Medusa
Hugh Jass 5928
Medusa
Level 134
God Stats
6W - 1L
1,845 SR
Queue Stats
252W - 241L
1,516 Elo+
Solo
Ne Zha
Ne Zha
KosztaKoffee
Ne Zha
Level 81
God Stats
4W - 2L
1,500 SR
Queue Stats
33W - 28L
1,454 Elo+
Party 1
Ra
Ra
kradant96
Ra
Level 155
God Stats
5W - 2L
1,850 SR
Queue Stats
106W - 126L
1,405 Elo+
Solo
Team Averages
Level 117
1,682 SR
1,468 Elo+

VS

Team Averages
Level 114
1,612 SR
1,463 Elo+
Ra
Ra
 
Ra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Bufa5Tyga
Thanatos
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,321 Elo+
Party 3
Janus
Janus
ItzDxrren
Janus
Level 118
God Stats
11W - 14L
1,513 SR
Queue Stats
429W - 450L
1,497 Elo+
Party 2
Medusa
Medusa
Kaso80Tyga
Medusa
Level 109
God Stats
1W - 1L
1,787 SR
Queue Stats
75W - 84L
1,495 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Stef_1k
Cu Chulainn
Level 122
God Stats
11W - 4L
1,759 SR
Queue Stats
158W - 158L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
4 / 0 / 3
7,039
587
2,398
8,175
6,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 0 / 2
7,555
630
2,798
3,280
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 5
6,388
532
4,879
5,461
2,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
11
3 / 0 / 3
6,782
565
3,502
6,352
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 2 / 3
6,838
570
5,336
6,247
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 1 / 0
6,971
581
1,043
4,156
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Bufa5Tyga
Thanatos
9
1 / 4 / 0
5,791
483
2,037
9,073
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
ItzDxrren
Janus
11
1 / 0 / 0
6,118
510
4,458
3,414
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Kaso80Tyga
Medusa
9
0 / 2 / 0
5,322
444
2,078
5,227
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Stef_1k
Cu Chulainn
8
0 / 3 / 1
5,234
436
3,390
9,604
3,669
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
2
2
Deaths
10
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
0
3
5.5
L
Ra
 
Ra
0
1
0
0
W
0
0
2
1
L
Thanatos
Bufa5Tyga
Thanatos
1
4
0
0.25
W
1
0
5
3.5
L
Janus
ItzDxrren
Janus
1
0
0
1
L
Medusa
Kaso80Tyga
Medusa
0
2
0
0
W
Ne Zha
3
0
3
4.5
L
Cu Chulainn
Stef_1k
Cu Chulainn
0
3
1
0.17
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,913
Damage
13,006
29,515
Taken
31,474
14,521
Mitigated
12,477
7,320
Healing
13,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,398
723
0
2,944
8,175
6,022
68
523
7,638
16,705
0
L
Ra
 
Ra
1,043
164
126
1,935
4,156
1,570
0
1,347
2,647
55,997
0
W
2,798
517
0
862
3,280
1,046
0
996
2,040
60,131
0
L
Thanatos
Bufa5Tyga
Thanatos
2,037
0
0
5,907
9,073
4,072
0
2,435
6,596
0
33,598
W
4,879
2,580
0
1,338
5,461
2,210
502
859
4,560
0
53,469
L
Janus
ItzDxrren
Janus
4,458
44
0
1,135
3,414
1,365
0
2,211
1,203
41,635
0
L
Medusa
Kaso80Tyga
Medusa
2,078
510
0
1,717
5,227
1,801
0
1,524
3,703
0
23,899
W
Ne Zha
3,502
918
0
591
6,352
2,702
0
1,251
5,015
0
47,072
L
Cu Chulainn
Stef_1k
Cu Chulainn
3,390
763
125
2,637
9,604
3,669
0
2,751
6,793
0
27,560
W
5,336
488
421
1,164
6,247
2,541
0
1,347
4,761
51,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,602
Gold Earned
29,436
421
Minions Killed
358
0
Camps Cleared
0
1,233,676
Distance Traveled
1,075,498
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,039
587
28
2
0
243,526
4
L
Ra
6,971
581
128
11
0
210,348
4
W
Hera
7,555
630
134
11
0
240,358
4
L
Thanatos
5,791
483
58
5
0
240,348
1
W
Medusa
6,388
532
80
7
0
228,438
4
L
Janus
6,118
510
85
7
0
268,661
1
L
Medusa
5,322
444
39
3
0
152,614
2
W
Ne Zha
6,782
565
86
7
0
285,718
3
L
Cu Chulainn
5,234
436
48
4
0
203,527
3
W
Ra
6,838
570
93
8
0
235,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role