Player Matchup

Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Nevalias
Thoth
Level 105
God Stats
5W - 5L
1,091 SR
Queue Stats
95W - 92L
1,421 Elo+
Party 1
Mulan
Mulan
Spit Soaked Rat
Mulan
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 66L
1,441 Elo+
Solo
Chaac
Chaac
angrylemon01
Chaac
Level 155
God Stats
3W - 4L
1,444 SR
Queue Stats
136W - 157L
1,543 Elo+
Solo
Medusa
Medusa
getatmeninja
Medusa
Level 120
God Stats
7W - 3L
1,391 SR
Queue Stats
83W - 80L
1,418 Elo+
Party 1
Team Averages
Level 116
1,385 SR
1,464 Elo+

VS

Team Averages
Level 126
1,459 SR
1,470 Elo+
Charybdis
Charybdis
 
Charybdis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AO2 PP90M1
Chaac
Level 109
God Stats
3W - 1L
1,648 SR
Queue Stats
78W - 85L
1,431 Elo+
Solo
Serqet
Serqet
AwakenBlack
Serqet
Level 128
God Stats
1W - 7L
1,224 SR
Queue Stats
553W - 553L
1,471 Elo+
Solo
Loki
Loki
PplOrdrOurPatys
Loki
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 116L
1,492 Elo+
Solo
Zeus
Zeus
VACARAMARA
Zeus
Level 160
God Stats
8W - 9L
1,421 SR
Queue Stats
778W - 789L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
2 / 3 / 17
10,982
784
7,994
16,653
16,814
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
Nevalias
Thoth
18
6 / 3 / 18
11,232
802
22,445
12,900
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 3 / 20
10,235
731
10,646
18,851
12,655
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
7 / 3 / 15
10,645
760
12,174
26,120
22,954
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Medusa
19
10 / 4 / 15
11,921
852
16,377
13,702
6,464
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
1 / 4 / 5
9,267
662
11,222
9,735
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
18
1 / 5 / 9
10,200
729
12,140
21,387
17,991
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Serqet
16
4 / 6 / 5
10,028
716
10,670
14,835
12,874
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 7 / 2
11,030
788
12,479
17,098
7,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 6 / 7
8,871
634
16,262
10,687
4,532
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
40
28
Kills
12
16
Deaths
28
85
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
3
17
3.5
L
Charybdis
 
Charybdis
1
4
5
0.88
L
Chaac
1
5
9
1.1
L
Serqet
4
6
5
1.08
W
Thoth
Nevalias
Thoth
6
3
18
5
L
6
7
2
1
W
3
3
20
4.33
L
0
6
7
0.58
W
7
3
15
4.83
W
Medusa
10
4
15
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,636
Damage
62,773
88,226
Taken
73,742
63,964
Mitigated
47,656
38,451
Healing
17,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,994
545
2,813
4,786
16,653
16,814
49
2,669
13,405
0
18,914
L
Charybdis
 
Charybdis
11,222
5,294
47
1,376
9,735
4,512
0
2,275
7,460
0
19,015
L
Chaac
12,140
658
457
5,551
21,387
17,991
0
9,282
12,105
0
34,860
L
Serqet
10,670
1,896
1,707
2,007
14,835
12,874
758
4,682
10,153
0
11,131
W
Thoth
Nevalias
Thoth
22,445
455
2,238
2,551
12,900
5,077
1,820
1,706
10,919
41,631
0
L
12,479
2,459
386
2,953
17,098
7,747
1,098
4,401
12,697
0
26,251
W
10,646
2,473
2,171
5,917
18,851
12,655
1,330
4,104
13,833
0
20,444
L
16,262
554
1,472
1,331
10,687
4,532
0
1,805
8,882
28,010
0
W
12,174
969
1,236
11,928
26,120
22,954
278
5,253
20,253
0
22,376
W
Medusa
16,377
7,247
2,360
2,451
13,702
6,464
4,788
2,530
10,992
0
38,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,015
Gold Earned
49,396
150
Minions Killed
136
0
Camps Cleared
0
1,437,723
Distance Traveled
1,190,719
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,982
784
21
2
0
356,716
13
L
Charybdis
9,267
662
27
2
0
176,966
0
L
Chaac
10,200
729
52
4
0
261,437
2
L
Serqet
10,028
716
10
1
0
260,140
2
W
Thoth
11,232
802
41
3
0
275,168
0
L
Loki
11,030
788
26
2
0
247,396
0
W
Mulan
10,235
731
15
1
0
261,015
0
L
Zeus
8,871
634
21
2
0
244,780
0
W
Chaac
10,645
760
20
1
0
273,420
0
W
Medusa
11,921
852
53
4
0
271,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role