Player Matchup

Da Ji
Da Ji
Coex8
Da Ji
Level 107
God Stats
11W - 8L
1,221 SR
Queue Stats
39W - 42L
1,390 Elo+
Solo
Bacchus
Bacchus
Sombroc
Bacchus
Level 48
God Stats
2W - 0L
1,775 SR
Queue Stats
15W - 15L
1,485 Elo+
Solo
Nox
Nox
TheDeathChin
Nox
Level 103
God Stats
4W - 1L
1,413 SR
Queue Stats
44W - 15L
1,762 Elo+
Solo
Team Averages
Level 86
1,470 SR
1,546 Elo+

VS

Team Averages
Level 76
1,412 SR
1,502 Elo+
Freya
Freya
Arigatototo
Freya
Level 68
God Stats
0W - 3L
1,168 SR
Queue Stats
105W - 116L
1,421 Elo+
Solo
Rama
Rama
Checho150
Rama
Level 77
God Stats
27W - 42L
1,568 SR
Queue Stats
286W - 658L
1,392 Elo+
Solo
Bacchus
Bacchus
Hoooooooky
Bacchus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Coex8
Da Ji
12
7 / 2 / 7
8,179
818
11,727
7,635
4,061
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
Sombroc
Bacchus
12
3 / 1 / 10
8,008
801
6,180
7,836
9,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
5 / 0 / 8
8,182
818
10,593
6,342
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
7,095
710
4,969
10,402
3,842
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
10
0 / 4 / 1
6,147
615
4,073
10,162
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Hoooooooky
Bacchus
10
0 / 4 / 2
6,299
630
4,982
11,987
10,453
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
15
Kills
2
3
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Rama
0
4
1
0.13
W
Da Ji
Coex8
Da Ji
7
2
7
5.25
L
Bacchus
Hoooooooky
Bacchus
0
4
2
0.25
W
Bacchus
Sombroc
Bacchus
3
1
10
8
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,500
Damage
14,024
21,813
Taken
32,551
17,049
Mitigated
17,627
2,473
Healing
4,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,969
1,996
0
1,474
10,402
3,842
0
4,683
5,719
14,461
0
L
Rama
4,073
2,654
0
2,269
10,162
3,332
0
5,065
5,097
0
20,259
W
Da Ji
Coex8
Da Ji
11,727
2,299
0
680
7,635
4,061
138
3,217
4,418
0
22,474
L
Bacchus
Hoooooooky
Bacchus
4,982
967
202
877
11,987
10,453
0
7,094
4,893
13,510
0
W
Bacchus
Sombroc
Bacchus
6,180
821
0
853
7,836
9,930
176
2,893
4,943
14,201
0
W
10,593
1,059
0
940
6,342
3,058
266
3,927
2,415
37,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,369
Gold Earned
19,541
111
Minions Killed
89
7
Camps Cleared
1
539,378
Distance Traveled
499,682
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,095
710
21
2
1
154,295
3
L
Rama
6,147
615
47
5
0
164,061
3
W
Da Ji
8,179
818
30
3
3
175,714
0
L
Bacchus
6,299
630
21
2
0
181,326
1
W
Bacchus
8,008
801
23
2
1
181,298
1
W
Nox
8,182
818
58
6
3
182,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role