Player Matchup

Hachiman
Hachiman
Knime
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,419 Elo+
Solo
Poseidon
Poseidon
Mini McGirt
Poseidon
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 122L
1,476 Elo+
Party 2
Danzaburou
Danzaburou
RCSAP
Danzaburou
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
Sacris
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,380 Elo+
Solo
Amaterasu
Amaterasu
bigguy47
Amaterasu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,482 Elo+
Party 2
Team Averages
Level 41
1,500 SR
1,447 Elo+

VS

Team Averages
Level 68
1,589 SR
1,513 Elo+
Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Hurygato
Chaac
Level 89
God Stats
4W - 0L
1,856 SR
Queue Stats
166W - 120L
1,464 Elo+
Solo
Neith
Neith
UNeedPopcorn
Neith
Level 55
God Stats
3W - 2L
1,299 SR
Queue Stats
114W - 103L
1,526 Elo+
Party 1
Artio
Artio
clydefrog54
Artio
Level 22
God Stats
4W - 0L
1,790 SR
Queue Stats
116W - 88L
1,557 Elo+
Party 1
Nox
Nox
falafelfred
Nox
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 161L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Knime
Hachiman
16
1 / 7 / 9
9,118
608
17,516
17,292
9,351
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
Mini McGirt
Poseidon
15
3 / 10 / 7
9,495
633
19,025
16,418
8,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
RCSAP
Danzaburou
17
2 / 6 / 6
9,818
655
11,996
16,827
9,844
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Sacris
Cthulhu
20
3 / 4 / 7
11,671
778
17,572
16,903
22,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
bigguy47
Amaterasu
17
4 / 8 / 7
11,372
758
13,964
23,916
23,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
2 / 5 / 25
10,827
722
11,022
21,907
40,255
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
Hurygato
Chaac
20
12 / 1 / 21
13,040
869
27,805
24,592
37,484
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 1 / 18
12,515
834
20,195
11,216
7,831
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 5 / 26
10,547
703
4,758
26,830
37,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 2 / 19
11,897
793
21,040
12,801
8,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
144
13
Kills
35
35
Deaths
14
36
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
5
25
2.9
W
Chaac
Hurygato
Chaac
12
1
21
22.5
L
Hachiman
Knime
Hachiman
1
7
9
0.79
L
Poseidon
Mini McGirt
Poseidon
3
10
7
0.65
L
Danzaburou
RCSAP
Danzaburou
2
6
6
0.83
L
Cthulhu
Sacris
Cthulhu
3
4
7
1.63
W
11
1
18
20
L
Amaterasu
bigguy47
Amaterasu
4
8
7
0.94
W
1
5
26
2.8
W
9
2
19
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,073
Damage
84,820
91,356
Taken
97,346
73,554
Mitigated
132,017
27,013
Healing
36,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
11,022
739
1,653
1,953
21,907
40,255
342
7,088
14,819
17,728
0
W
Chaac
Hurygato
Chaac
27,805
2,812
1,637
8,923
24,592
37,484
262
9,783
14,809
0
51,961
L
Hachiman
Knime
Hachiman
17,516
9,806
901
2,516
17,292
9,351
0
6,171
11,121
0
28,225
L
Poseidon
Mini McGirt
Poseidon
19,025
3,203
1,135
1,538
16,418
8,231
0
7,066
9,352
31,659
0
L
Danzaburou
RCSAP
Danzaburou
11,996
4,992
661
4,404
16,827
9,844
0
6,748
10,079
0
26,305
L
Cthulhu
Sacris
Cthulhu
17,572
1,003
3,842
4,451
16,903
22,153
0
7,839
9,064
34,412
0
W
20,195
6,656
520
3,736
11,216
7,831
1,699
4,109
7,107
0
41,724
L
Amaterasu
bigguy47
Amaterasu
13,964
5,603
3,102
4,463
23,916
23,975
0
8,996
14,920
0
20,131
W
4,758
569
4,609
10,126
26,830
37,600
140
11,439
15,391
6,753
0
W
21,040
2,566
1,314
2,249
12,801
8,847
658
4,178
8,623
39,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,474
Gold Earned
58,826
141
Minions Killed
156
0
Camps Cleared
0
1,295,834
Distance Traveled
1,528,496
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,827
722
8
1
0
283,766
1
W
Chaac
13,040
869
43
3
0
363,761
0
L
Hachiman
9,118
608
28
2
0
249,741
1
L
Poseidon
9,495
633
36
2
0
216,677
0
L
Danzaburou
9,818
655
32
2
0
237,653
2
L
Cthulhu
11,671
778
40
3
0
299,757
0
W
Neith
12,515
834
46
3
0
313,968
0
L
Amaterasu
11,372
758
5
0
0
292,006
0
W
Artio
10,547
703
9
1
0
292,488
0
W
Nox
11,897
793
50
3
0
274,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role