Player Matchup

Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
HideOnBero
Jing Wei
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 21L
1,500 Elo+
Party 1
Achilles
Achilles
hOR4ci0
Achilles
Level 66
God Stats
0W - 2L
1,259 SR
Queue Stats
36W - 37L
1,565 Elo+
Party 1
Team Averages
Level 59
1,420 SR
1,522 Elo+

VS

Team Averages
Level 76
1,601 SR
1,418 Elo+
Skadi
Skadi
 
Skadi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Statcher
Zeus
Level 83
God Stats
2W - 0L
1,640 SR
Queue Stats
74W - 130L
1,363 Elo+
Party 2
Tyr
Tyr
Z3phyre
Tyr
Level 83
God Stats
22W - 19L
1,663 SR
Queue Stats
86W - 138L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 6 / 1
6,665
667
7,319
9,074
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
HideOnBero
Jing Wei
10
1 / 5 / 1
6,442
644
3,381
6,893
2,707
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
hOR4ci0
Achilles
10
1 / 1 / 1
7,001
700
5,063
8,649
7,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
5 / 2 / 6
8,174
817
10,331
7,100
3,085
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
11
1 / 1 / 5
6,844
684
4,106
6,203
2,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tyr
13
6 / 0 / 6
8,848
885
7,725
7,614
7,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
12
12
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
6
1
0.25
W
Skadi
 
Skadi
5
2
6
4
L
Jing Wei
HideOnBero
Jing Wei
1
5
1
0.3
W
Zeus
1
1
5
3.5
W
Tyr
6
0
6
9
L
Achilles
hOR4ci0
Achilles
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,763
Damage
22,162
24,616
Taken
20,917
13,906
Mitigated
13,402
4,108
Healing
5,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,319
149
152
1,819
9,074
3,742
0
1,509
7,565
35,895
0
W
Skadi
 
Skadi
10,331
4,380
0
1,631
7,100
3,085
965
3,117
3,983
0
28,335
L
Jing Wei
HideOnBero
Jing Wei
3,381
2,592
0
496
6,893
2,707
0
1,181
5,712
0
8,957
W
Zeus
4,106
726
0
1,540
6,203
2,421
0
2,609
3,594
20,950
0
W
Tyr
7,725
1,308
0
1,843
7,614
7,896
288
1,912
5,702
0
16,979
L
Achilles
hOR4ci0
Achilles
5,063
790
0
1,641
8,649
7,457
0
1,596
7,053
0
10,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,108
Gold Earned
23,866
101
Minions Killed
107
3
Camps Cleared
6
541,626
Distance Traveled
599,190
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,665
667
64
6
3
161,371
1
W
Skadi
8,174
817
41
4
0
194,849
1
L
Jing Wei
6,442
644
17
2
0
186,400
0
W
Zeus
6,844
684
42
4
4
182,112
0
W
Tyr
8,848
885
24
2
2
222,229
1
L
Achilles
7,001
700
20
2
0
193,855
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role