Player Matchup

Cthulhu
Cthulhu
GianNMC
Cthulhu
Level 127
God Stats
3W - 2L
1,543 SR
Queue Stats
184W - 179L
1,540 Elo+
Solo
Guan Yu
Guan Yu
KrippledElephan
Guan Yu
Level 139
God Stats
6W - 3L
1,725 SR
Queue Stats
273W - 270L
1,589 Elo+
Solo
Loki
Loki
Raphael880
Loki
Level 160
God Stats
13W - 9L
1,659 SR
Queue Stats
511W - 310L
1,763 Elo+
Party 2
Vulcan
Vulcan
SunnyMaggs
Vulcan
Level 141
God Stats
12W - 3L
1,916 SR
Queue Stats
146W - 107L
1,625 Elo+
Party 2
Apollo
Apollo
straitrippin
Apollo
Level 94
God Stats
1W - 0L
1,792 SR
Queue Stats
28W - 20L
1,554 Elo+
Solo
Team Averages
Level 132
1,727 SR
1,614 Elo+

VS

Team Averages
Level 101
1,653 SR
1,586 Elo+
Heimdallr
Heimdallr
DATJAG
Heimdallr
Level 125
God Stats
8W - 5L
1,707 SR
Queue Stats
305W - 267L
1,606 Elo+
Solo
Ymir
Ymir
D_Shadow_Realm
Ymir
Level 65
God Stats
6W - 6L
1,637 SR
Queue Stats
217W - 215L
1,539 Elo+
Party 1
Danzaburou
Danzaburou
Damagely__
Danzaburou
Level 53
God Stats
18W - 17L
1,590 SR
Queue Stats
99W - 87L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
Lukee
Sun Wukong
Level 159
God Stats
5W - 1L
1,833 SR
Queue Stats
122W - 86L
1,663 Elo+
Solo
He Bo
He Bo
Tanman1414
He Bo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 121L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GianNMC
Cthulhu
12
1 / 1 / 9
8,097
476
7,768
14,684
14,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 2 / 5
9,250
544
9,661
15,885
17,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
10 / 1 / 6
10,428
613
14,509
12,541
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
SunnyMaggs
Vulcan
16
4 / 0 / 5
9,562
562
10,464
7,851
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Apollo
14
1 / 3 / 2
8,635
508
6,321
11,817
5,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DATJAG
Heimdallr
14
2 / 2 / 1
8,502
500
9,588
12,599
5,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 3 / 1
6,290
370
4,267
12,330
6,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Damagely__
Danzaburou
14
2 / 3 / 0
8,544
503
6,791
12,602
5,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Lukee
Sun Wukong
13
2 / 4 / 1
8,504
500
7,526
17,729
7,988
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
12
1 / 6 / 2
7,669
451
6,891
13,561
4,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
18
Kills
7
7
Deaths
18
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DATJAG
Heimdallr
2
2
1
1.25
L
0
3
1
0.17
L
Danzaburou
Damagely__
Danzaburou
2
3
0
0.67
W
Cthulhu
GianNMC
Cthulhu
1
1
9
5.5
W
2
2
5
2.25
L
Sun Wukong
Lukee
Sun Wukong
2
4
1
0.63
W
10
1
6
13
W
Vulcan
SunnyMaggs
Vulcan
4
0
5
6.5
L
He Bo
1
6
2
0.33
W
Apollo
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,723
Damage
35,063
62,778
Taken
68,821
45,541
Mitigated
29,364
19,484
Healing
25,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DATJAG
Heimdallr
9,588
6,416
0
5,714
12,599
5,145
1,052
1,762
10,837
0
64,711
L
4,267
692
314
2,029
12,330
6,249
0
5,469
6,822
24,948
2,196
L
Danzaburou
Damagely__
Danzaburou
6,791
3,096
0
6,132
12,602
5,612
1,608
4,410
8,140
0
70,214
W
Cthulhu
GianNMC
Cthulhu
7,768
311
392
2,259
14,684
14,122
0
3,623
10,840
27,341
0
W
9,661
2,633
1,065
7,357
15,885
17,354
38
2,022
13,813
0
68,434
L
Sun Wukong
Lukee
Sun Wukong
7,526
1,283
0
7,422
17,729
7,988
0
1,921
14,741
0
59,613
W
14,509
5,631
0
5,190
12,541
5,364
0
1,434
11,041
0
82,805
W
Vulcan
SunnyMaggs
Vulcan
10,464
3,666
0
754
7,851
3,672
38
2,309
5,526
86,634
0
L
He Bo
6,891
505
0
3,951
13,561
4,370
0
4,670
8,858
49,268
0
W
Apollo
6,321
5,069
0
2,467
11,817
5,029
156
986
10,743
0
68,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,972
Gold Earned
39,509
559
Minions Killed
458
0
Camps Cleared
0
1,750,214
Distance Traveled
1,415,023
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,502
500
101
6
0
301,050
2
L
Ymir
6,290
370
52
3
0
216,640
4
L
Danzaburou
8,544
503
111
7
0
290,573
3
W
Cthulhu
8,097
476
31
2
0
341,768
6
W
Guan Yu
9,250
544
119
7
0
319,909
6
L
Sun Wukong
8,504
500
105
6
0
291,750
3
W
Loki
10,428
613
126
7
0
403,683
5
W
Vulcan
9,562
562
140
8
0
363,999
4
L
He Bo
7,669
451
89
5
0
315,010
5
W
Apollo
8,635
508
143
8
0
320,855
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role