Player Matchup

Baron Samedi
Baron Samedi
Angelfish1017
Baron Samedi
Level 119
God Stats
3W - 1L
1,628 SR
Queue Stats
55W - 59L
1,469 Elo+
Party 1
Ganesha
Ganesha
Clorophorym
Ganesha
Level 144
God Stats
4W - 2L
1,837 SR
Queue Stats
19W - 22L
1,461 Elo+
Solo
Medusa
Medusa
Diatomic584
Medusa
Level 147
God Stats
2W - 0L
1,556 SR
Queue Stats
12W - 10L
1,509 Elo+
Solo
Loki
Loki
spartanruler526
Loki
Level 131
God Stats
2W - 1L
1,599 SR
Queue Stats
103W - 92L
1,524 Elo+
Party 1
Kukulkan
Kukulkan
ttv_TippGaming
Kukulkan
Level 126
God Stats
8W - 12L
1,365 SR
Queue Stats
166W - 185L
1,440 Elo+
Solo
Team Averages
Level 133
1,597 SR
1,481 Elo+

VS

Team Averages
Level 79
1,515 SR
1,452 Elo+
Cerberus
Cerberus
Cronochip
Cerberus
Level 44
God Stats
2W - 2L
1,622 SR
Queue Stats
51W - 57L
1,524 Elo+
Solo
Thor
Thor
EdwardNygma69
Thor
Level 93
God Stats
8W - 4L
1,623 SR
Queue Stats
153W - 144L
1,554 Elo+
Party 2
Freya
Freya
SephMorningstar
Freya
Level 8
God Stats
0W - 2L
1,308 SR
Queue Stats
8W - 10L
1,280 Elo+
Party 2
Ishtar
Ishtar
beautiflykaotic
Ishtar
Level 126
God Stats
42W - 54L
1,465 SR
Queue Stats
96W - 131L
1,384 Elo+
Solo
Mulan
Mulan
ipuddini
Mulan
Level 126
God Stats
1W - 2L
1,559 SR
Queue Stats
197W - 186L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Angelfish1017
Baron Samedi
17
3 / 5 / 10
10,103
674
13,860
15,046
8,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Clorophorym
Ganesha
17
0 / 3 / 16
10,468
698
8,903
23,841
28,574
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
19
9 / 1 / 6
11,593
773
28,333
14,180
7,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
3 / 3 / 7
10,642
709
5,530
10,974
5,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
19
4 / 1 / 8
11,459
764
19,244
8,233
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cronochip
Cerberus
14
2 / 5 / 5
9,042
603
6,210
21,915
27,542
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
1 / 3 / 6
9,768
651
14,820
15,850
7,059
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
3 / 3 / 5
9,360
624
8,540
13,095
6,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
1 / 3 / 5
10,073
672
9,036
15,625
8,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
ipuddini
Mulan
16
4 / 5 / 5
9,987
666
18,819
21,143
19,572
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
37
19
Kills
11
13
Deaths
19
47
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Angelfish1017
Baron Samedi
3
5
10
1.6
W
Ganesha
Clorophorym
Ganesha
0
3
16
2.67
L
Cerberus
Cronochip
Cerberus
2
5
5
0.9
W
Medusa
9
1
6
12
L
1
3
6
1.33
L
3
3
5
1.83
L
1
3
5
1.17
L
Mulan
ipuddini
Mulan
4
5
5
1.3
W
3
3
7
2.17
W
Kukulkan
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,870
Damage
57,425
72,274
Taken
87,628
54,107
Mitigated
68,775
21,904
Healing
10,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Angelfish1017
Baron Samedi
13,860
1,285
2,405
4,026
15,046
8,577
430
2,299
11,735
42,064
0
W
Ganesha
Clorophorym
Ganesha
8,903
1,033
750
5,422
23,841
28,574
67
5,676
17,731
13,601
0
L
Cerberus
Cronochip
Cerberus
6,210
1,211
0
3,243
21,915
27,542
0
12,113
9,802
13,133
0
W
Medusa
28,333
18,832
0
6,930
14,180
7,474
1,192
3,268
10,798
0
60,561
L
14,820
2,326
0
440
15,850
7,059
0
6,989
8,861
0
45,319
L
8,540
2,556
0
1,754
13,095
6,494
0
8,056
5,039
21,752
0
L
9,036
4,907
0
1,703
15,625
8,108
0
6,216
9,409
0
44,870
L
Mulan
ipuddini
Mulan
18,819
4,007
0
2,915
21,143
19,572
0
8,633
12,510
0
35,611
W
5,530
1,644
0
1,255
10,974
5,769
0
1,654
9,240
0
33,013
W
Kukulkan
19,244
1,493
0
1,116
8,233
3,713
545
1,064
6,349
67,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,265
Gold Earned
48,230
328
Minions Killed
237
0
Camps Cleared
0
1,515,471
Distance Traveled
1,453,539
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,103
674
62
4
0
278,404
0
W
Ganesha
10,468
698
4
0
0
289,799
1
L
Cerberus
9,042
603
15
1
0
271,692
0
W
Medusa
11,593
773
75
5
0
311,307
1
L
Thor
9,768
651
72
5
0
298,335
4
L
Freya
9,360
624
20
1
0
290,268
0
L
Ishtar
10,073
672
93
6
0
288,637
3
L
Mulan
9,987
666
37
2
0
304,607
4
W
Loki
10,642
709
68
5
0
330,489
2
W
Kukulkan
11,459
764
119
8
0
305,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role