Player Matchup

Ravana
Ravana
Capukhi
Ravana
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
261W - 46L
1,895 Elo+
Party 3
Sylvanus
Sylvanus
Greephus
Sylvanus
Level 127
God Stats
1W - 2L
1,255 SR
Queue Stats
511W - 179L
1,792 Elo+
Party 3
Vulcan
Vulcan
Guethenоc
Vulcan
Level 12
God Stats
4W - 0L
1,812 SR
Queue Stats
21W - 7L
1,668 Elo+
Party 3
Chiron
Chiron
Sk4n_k3r
Chiron
Level 134
God Stats
5W - 2L
1,679 SR
Queue Stats
304W - 320L
1,575 Elo+
Solo
Anubis
Anubis
Skellenos
Anubis
Level 127
God Stats
11W - 2L
1,831 SR
Queue Stats
65W - 24L
1,805 Elo+
Party 3
Team Averages
Level 112
1,615 SR
1,747 Elo+

VS

Team Averages
Level 60
1,655 SR
1,485 Elo+
Odin
Odin
 
Odin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
AlbanaMitKatana
Janus
Level 16
God Stats
4W - 4L
1,651 SR
Queue Stats
10W - 13L
1,476 Elo+
Party 2
Ymir
Ymir
Luan30cmschiwanz
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nox
Nox
Vanidia
Nox
Level 18
God Stats
13W - 1L
1,888 SR
Queue Stats
48W - 33L
1,465 Elo+
Party 1
Chiron
Chiron
XbyAdamX
Chiron
Level 160
God Stats
4W - 6L
1,736 SR
Queue Stats
185W - 205L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Capukhi
Ravana
20
13 / 0 / 10
12,637
903
15,885
9,303
6,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Greephus
Sylvanus
18
5 / 1 / 23
11,759
840
10,603
23,775
31,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
Guethenоc
Vulcan
20
9 / 1 / 11
12,150
868
30,386
11,459
7,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Sk4n_k3r
Chiron
17
2 / 1 / 19
10,376
741
12,276
11,733
5,945
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Anubis
Skellenos
Anubis
18
6 / 3 / 16
11,267
805
19,337
13,356
8,782
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
1 / 8 / 3
8,776
627
11,237
23,240
21,844
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 8 / 2
8,933
638
9,975
15,663
4,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 6 / 5
8,953
640
4,868
21,090
17,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nox
14
1 / 7 / 2
8,610
615
5,377
15,118
5,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
XbyAdamX
Chiron
17
3 / 6 / 1
9,744
696
15,398
19,537
5,672
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
19
35
Kills
6
6
Deaths
35
79
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
8
3
0.31
L
1
8
2
0.25
W
Ravana
Capukhi
Ravana
13
0
10
18
W
Sylvanus
Greephus
Sylvanus
5
1
23
16.5
W
Vulcan
Guethenоc
Vulcan
9
1
11
14.5
L
0
6
5
0.42
W
Chiron
Sk4n_k3r
Chiron
2
1
19
11.5
W
Anubis
Skellenos
Anubis
6
3
16
4.67
L
Nox
1
7
2
0.29
L
Chiron
XbyAdamX
Chiron
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,487
Damage
46,855
69,626
Taken
94,648
60,636
Mitigated
55,380
25,255
Healing
4,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
11,237
1,738
0
160
23,240
21,844
0
13,038
10,202
0
24,223
L
9,975
76
0
553
15,663
4,841
0
9,747
5,916
28,547
0
W
Ravana
Capukhi
Ravana
15,885
4,822
0
1,020
9,303
6,910
2,470
3,104
5,999
0
51,351
W
Sylvanus
Greephus
Sylvanus
10,603
2,184
6,009
11,383
23,775
31,955
293
7,445
15,834
18,963
0
W
Vulcan
Guethenоc
Vulcan
30,386
9,039
0
882
11,459
7,044
1,502
2,797
8,506
78,063
0
L
4,868
1,585
0
755
21,090
17,663
0
14,663
6,427
11,563
0
W
Chiron
Sk4n_k3r
Chiron
12,276
4,105
1,731
2,776
11,733
5,945
4,745
3,001
8,546
0
33,086
W
Anubis
Skellenos
Anubis
19,337
1,104
0
1,454
13,356
8,782
806
2,629
10,521
48,104
0
L
Nox
5,377
423
0
0
15,118
5,360
0
9,006
6,112
20,825
0
L
Chiron
XbyAdamX
Chiron
15,398
3,501
314
2,907
19,537
5,672
0
13,872
5,665
0
40,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,189
Gold Earned
45,016
334
Minions Killed
201
0
Camps Cleared
0
1,480,923
Distance Traveled
1,217,744
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,776
627
33
2
0
246,853
4
L
Janus
8,933
638
54
4
0
220,397
1
W
Ravana
12,637
903
81
6
0
322,259
1
W
Sylvanus
11,759
840
17
1
0
275,274
3
W
Vulcan
12,150
868
106
8
0
343,242
4
L
Ymir
8,953
640
13
1
0
240,314
0
W
Chiron
10,376
741
62
4
0
272,703
0
W
Anubis
11,267
805
68
5
0
267,445
3
L
Nox
8,610
615
39
3
0
267,852
1
L
Chiron
9,744
696
62
4
0
242,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role