Player Matchup

Ymir
Ymir
BrockLesnar187
Ymir
Level 48
God Stats
2W - 1L
1,314 SR
Queue Stats
22W - 29L
1,367 Elo+
Party 2
Zeus
Zeus
Goldberg187
Zeus
Level 85
God Stats
43W - 37L
1,501 SR
Queue Stats
44W - 42L
1,438 Elo+
Party 2
Thor
Thor
Le-furet83
Thor
Level 126
God Stats
11W - 12L
1,553 SR
Queue Stats
23W - 38L
1,380 Elo+
Party 1
Ne Zha
Ne Zha
parasol-diverti
Ne Zha
Level 62
God Stats
3W - 2L
1,395 SR
Queue Stats
56W - 41L
1,531 Elo+
Party 1
Hades
Hades
r0nan13400
Hades
Level 108
God Stats
8W - 6L
1,487 SR
Queue Stats
419W - 466L
1,410 Elo+
Solo
Team Averages
Level 86
1,450 SR
1,425 Elo+

VS

Team Averages
Level 95
1,511 SR
1,485 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Apollotheos
Bastet
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 44L
1,477 Elo+
Solo
Danzaburou
Danzaburou
N45tyd4z
Danzaburou
Level 99
God Stats
12W - 16L
1,511 SR
Queue Stats
196W - 220L
1,499 Elo+
Solo
Merlin
Merlin
cree-pop
Merlin
Level 83
God Stats
7W - 10L
1,477 SR
Queue Stats
222W - 238L
1,427 Elo+
Solo
Aphrodite
Aphrodite
yejime
Aphrodite
Level 126
God Stats
87W - 80L
1,568 SR
Queue Stats
314W - 340L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 14
11,776
1,071
2,544
10,436
13,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 1 / 11
11,426
1,039
19,740
4,873
2,089
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 0 / 8
11,148
1,013
8,578
8,197
4,422
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
7 / 1 / 9
11,972
1,088
19,721
9,463
5,012
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
17
2 / 1 / 13
10,943
995
16,704
15,779
11,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

258

VS

Team 2 Tickets

166

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
0 / 6 / 2
9,780
889
5,476
17,204
11,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bastet
15
0 / 7 / 3
9,737
885
8,703
16,735
6,797
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
N45tyd4z
Danzaburou
16
2 / 5 / 1
10,766
979
10,666
17,764
6,774
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
cree-pop
Merlin
16
0 / 2 / 2
10,033
912
15,376
9,766
3,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
yejime
Aphrodite
15
1 / 0 / 1
10,056
914
5,296
9,757
6,540
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
12
20
Kills
3
3
Deaths
20
55
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
6
2
0.17
L
Bastet
0
7
3
0.21
W
1
0
14
8
W
6
1
11
11.5
W
4
0
8
8
L
Danzaburou
N45tyd4z
Danzaburou
2
5
1
0.5
L
Merlin
cree-pop
Merlin
0
2
2
0.5
W
7
1
9
11.5
W
Hades
2
1
13
8.5
L
Aphrodite
yejime
Aphrodite
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,287
Damage
45,517
48,748
Taken
71,226
36,674
Mitigated
35,411
8,056
Healing
20,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,476
1,928
2,472
2,229
17,204
11,863
0
9,585
7,619
21,351
4,344
L
Bastet
8,703
1,939
0
604
16,735
6,797
0
11,251
5,484
0
16,472
W
2,544
18
162
1,853
10,436
13,890
0
6,744
3,692
14,828
0
W
19,740
369
514
534
4,873
2,089
0
3,350
1,523
38,669
0
W
8,578
974
0
0
8,197
4,422
0
4,155
4,042
0
23,604
L
Danzaburou
N45tyd4z
Danzaburou
10,666
4,095
0
1,402
17,764
6,774
0
11,269
6,495
0
41,614
L
Merlin
cree-pop
Merlin
15,376
459
0
0
9,766
3,437
0
3,432
6,334
45,780
0
W
19,721
1,365
0
1,007
9,463
5,012
0
4,155
5,308
0
47,734
W
Hades
16,704
137
344
3,642
15,779
11,261
0
7,098
8,681
31,996
0
L
Aphrodite
yejime
Aphrodite
5,296
400
7,680
6,177
9,757
6,540
0
3,451
6,306
14,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,265
Gold Earned
50,372
253
Minions Killed
212
6
Camps Cleared
8
1,034,589
Distance Traveled
979,316
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,780
889
52
5
2
154,798
1
L
Bastet
9,737
885
17
2
0
212,133
0
W
Ymir
11,776
1,071
39
4
1
183,001
0
W
Zeus
11,426
1,039
48
4
1
192,002
0
W
Thor
11,148
1,013
47
4
1
223,995
2
L
Danzaburou
10,766
979
68
6
1
185,074
0
L
Merlin
10,033
912
60
5
0
211,291
2
W
Ne Zha
11,972
1,088
57
5
1
221,464
0
W
Hades
10,943
995
62
6
2
214,127
1
L
Aphrodite
10,056
914
15
1
5
216,020
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role