Player Matchup

Geb
Geb
DatsWild
Geb
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 113L
1,631 Elo+
Party 1
Chiron
Chiron
GhostOfMonty
Chiron
Level 125
God Stats
5W - 3L
1,585 SR
Queue Stats
375W - 221L
1,580 Elo+
Party 1
Skadi
Skadi
Hexeliine
Skadi
Level 104
God Stats
5W - 5L
1,465 SR
Queue Stats
222W - 121L
1,690 Elo+
Party 1
Guan Yu
Guan Yu
RamzLife
Guan Yu
Level 99
God Stats
12W - 2L
1,750 SR
Queue Stats
812W - 464L
1,567 Elo+
Party 1
Thanatos
Thanatos
SinisterPhoenixx
Thanatos
Level 160
God Stats
2W - 8L
1,192 SR
Queue Stats
1,010W - 603L
1,549 Elo+
Party 1
Team Averages
Level 130
1,498 SR
1,604 Elo+

VS

Team Averages
Level 64
1,668 SR
1,513 Elo+
Geb
Geb
BlackIce080
Geb
Level 69
God Stats
0W - 1L
1,559 SR
Queue Stats
3W - 4L
1,496 Elo+
Party 2
Mulan
Mulan
KappaLordD
Mulan
Level 29
God Stats
0W - 1L
1,747 SR
Queue Stats
1W - 2L
1,517 Elo+
Party 2
Hades
Hades
Skullzarr
Hades
Level 109
God Stats
1W - 1L
1,620 SR
Queue Stats
3W - 5L
1,561 Elo+
Party 2
Chang'e
Chang'e
SultanLykos
Chang'e
Level 87
God Stats
0W - 1L
1,912 SR
Queue Stats
2W - 2L
1,632 Elo+
Party 2
Ravana
Ravana
X EXO Anubis X
Ravana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 27
9,263
842
14,496
17,215
20,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chiron
19
13 / 1 / 22
10,983
998
22,470
8,728
4,882
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
Hexeliine
Skadi
16
10 / 2 / 19
9,963
906
17,762
10,694
6,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Guan Yu
RamzLife
Guan Yu
17
7 / 1 / 27
9,784
889
16,260
17,227
21,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
4 / 4 / 23
9,392
854
8,204
9,844
5,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 7
8,553
778
7,367
17,858
20,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mulan
12
4 / 8 / 3
8,042
731
9,381
17,914
12,640
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hades
Skullzarr
Hades
14
1 / 8 / 5
8,298
754
11,161
18,095
10,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
SultanLykos
Chang'e
14
3 / 6 / 2
8,200
745
10,001
15,475
6,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
0 / 9 / 6
7,589
690
4,664
16,912
13,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
32
36
Kills
9
10
Deaths
36
118
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
5
7
0.9
W
2
2
27
7.75
W
Chiron
13
1
22
24
W
Skadi
Hexeliine
Skadi
10
2
19
9.75
L
Mulan
4
8
3
0.69
W
Guan Yu
RamzLife
Guan Yu
7
1
27
20.5
W
4
4
23
3.88
L
Hades
Skullzarr
Hades
1
8
5
0.44
L
Chang'e
SultanLykos
Chang'e
3
6
2
0.67
L
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,192
Damage
42,574
63,708
Taken
86,254
59,127
Mitigated
63,715
43,150
Healing
18,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,367
435
1,272
1,517
17,858
20,693
75
3,680
13,481
19,160
0
W
14,496
1,644
1,042
2,082
17,215
20,141
751
7,278
9,937
20,170
0
W
Chiron
22,470
9,864
4,532
1,973
8,728
4,882
2,722
3,025
5,703
0
47,005
W
Skadi
Hexeliine
Skadi
17,762
5,419
614
1,673
10,694
6,933
2,307
5,595
5,099
47
34,722
L
Mulan
9,381
1,897
514
2,117
17,914
12,640
153
2,695
14,795
0
12,305
W
Guan Yu
RamzLife
Guan Yu
16,260
1,729
16,185
11,730
17,227
21,220
752
7,795
9,432
0
22,284
W
8,204
1,735
381
2,938
9,844
5,951
1,096
4,836
5,008
0
15,452
L
Hades
Skullzarr
Hades
11,161
1,051
1,123
3,777
18,095
10,937
184
3,039
14,635
23,009
0
L
Chang'e
SultanLykos
Chang'e
10,001
449
3,379
2,864
15,475
6,334
564
3,266
11,510
17,822
0
L
4,664
1,702
135
1,460
16,912
13,111
708
1,863
14,703
0
12,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,385
Gold Earned
40,682
113
Minions Killed
90
0
Camps Cleared
0
949,930
Distance Traveled
833,147
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,553
778
19
2
0
181,953
1
W
Geb
9,263
842
4
0
0
145,055
3
W
Chiron
10,983
998
51
5
0
183,195
0
W
Skadi
9,963
906
37
3
0
192,694
0
L
Mulan
8,042
731
3
0
0
157,909
0
W
Guan Yu
9,784
889
11
1
0
219,366
5
W
Thanatos
9,392
854
10
1
0
209,620
1
L
Hades
8,298
754
27
2
0
148,672
0
L
Chang'e
8,200
745
22
2
0
174,649
0
L
Ravana
7,589
690
19
2
0
169,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role